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Guide Zelda Social: But also the FE Heroes Internet Cafe

KarmaCastle

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But if you choose Rosalina everyone will throw rocks and torches at you
Nahh rosa is fine.

It's Luma everybody wants to burn :denzel:

Seriously that stupid star is stupidly strong. I think the respawn timer needs to be increased. She makes grabs impossible/unsafe, can perfectly edge guard, blocks almost every attack in the game and causes no hit stun to rosa. Disgusting.
 

EODM07

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Seems like my connection was acting a bit funny just now. Hopefully it'll run fine now, I got a room open if anyone wants to have some matches. :3
 

KarmaCastle

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Today's the tournament to decided my ranking :^) Wish me luck. There will also be a stream this time :p hopefully I get on it a lot.

http://twitch.tv/PressStartLV
Gl gorl!

PS any ETA? I've just left the stream on in a new tab but still no signs of life ;^;..

PPS, just signed up for my locals Saturday. Officially took the tag BAN•ZELDA. I won't let us down. I'm getting on stream this time.
 
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LancerStaff

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Nahh rosa is fine.

It's Luma everybody wants to burn :denzel:

Seriously that stupid star is stupidly strong. I think the respawn timer needs to be increased. She makes grabs impossible/unsafe, can perfectly edge guard, blocks almost every attack in the game and causes no hit stun to rosa. Disgusting.
They can't nerf the respawn timer because she walks a thin line in FFAs already... She also needs the knockback.

Same reason you can't store phantoms, really.
 

KarmaCastle

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They can't nerf the respawn timer because she walks a thin line in FFAs already... She also needs the knockback.

Same reason you can't store phantoms, really.
Shhh.

I need to express my salt from all the lightning kicks Luma secretservice'd for Rosalina.
 

Lavani

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To be fair if Luma took the kick your spacing was probably off for hitting Rosa with it anyway.

Incidentally, I was experimenting last night with lightning kicking Luma during Rosalina's ledge climb to extend the active frames so she stands up inside a hitbox that'll kill her at like 50%.
 

KarmaCastle

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To be fair if Luma took the kick your spacing was probably off for hitting Rosa with it anyway.
If Luma is near rosalina he will always intercept a kick, exception being if she pivots for some reason. Then you have a window of opportunity. I've watched replays where my heel clearly pierces her, but the chime music plays and only luma takes damage and knockback. It's why I'm so salty on Rosa. That and when I kill Luma they always play the jump/roll game and spam grabs when you finally get close enough. -...-

I just found out customs are on at the tourney this weekend. Any notable Zelda customs? The Nayru's Explosion thing looked pretty good. Could use it if I won't need to reflect anything?
 

EODM07

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To be fair if Luma took the kick your spacing was probably off for hitting Rosa with it anyway.

Incidentally, I was experimenting last night with lightning kicking Luma during Rosalina's ledge climb to extend the active frames so she stands up inside a hitbox that'll kill her at like 50%.
Speaking of ledge climbing. I heard that the invulnerability frames don't last as long at higher percents when grabbing onto the ledge.
 

Lorde

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Luma is incredibly easy to kill, so a somewhat short respawn time is necessary. Considering that Rosalina is way less threatening when Luma is gone, a prolonged respawn time would throw off everything she was balanced around. The only viable way to nerf Luma's spawn time would be to make Rosalina more powerful by herself in return (and the only people who would like that is the Rosalinda cultists and Dabooze).

Not like it'd happen, but the other route is to limit her to x number of Lumas, but give them the ability to recover by themselves and not go into the tumble animation a la Ice Climbers.
 
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Lavani

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Speaking of ledge climbing. I heard that the invulnerability frames don't last as long at higher percents when grabbing onto the ledge.
Something like that, supposedly.

How long you've been in the air also apparently influences it (more airtime = more invuln)

It's not something I've ever bothered looking into personally though, since people don't usually hang on the ledge for long.

The only viable way to nerf Luma's spawn time would be to make Rosalina more powerful by herself in return
1.0.0 runback lets go
 

KarmaCastle

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Luma is incredibly easy to kill, so a somewhat short respawn time is necessary. Considering that Rosalina is way less threatening when Luma is gone, a prolonged respawn time would throw off everything she was balanced around.
I feel like people really overestimate the need to kill Luma. Yes, it needs to be done, but Rosalina doesn't turn into a pile of jello you can beat like a punching bag when Luma's gone. Her killing potential is toned down and she can more easily be grabbed. And that's it. Rosa players will almost always jump/roll away until Luma's gone and grab their opponents if they finally get within range (see: any rosalina tournament play).

That's what I find most frustrating about Rosalina. We can easily kill Luma with dash attack or fsmash, yea. But then what? We play keep away until she respawns. It could totally be a l2p thing and I sound like a baby. But I really think people overestimate the value of KOing Luma and underestimate solo Rosa.

(Also to be clear I definitely don't feel like Rosa needs adjustments compared to Sheik. She's just WAY more frustrating for VERY DIFFERENT reasons ;^; )
 
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Soul.

 
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the only way to go back to 1.0.0 is by playing the glorious 3DS version in a world where Wii U never existed :^)
 

Lavani

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I was actually on the brink of dropping the game entirely because of how dumb she was in 1.0.0. I didn't want to play as that, and I definitely didn't want to have to fight it.

Fortunately 1.0.4 happened.
 

EODM07

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I was actually on the brink of dropping the game entirely because of how dumb she was in 1.0.0. I didn't want to play as that, and I definitely didn't want to have to fight it.

Fortunately 1.0.4 happened.
I hardly fought Rosalina online back in the 3DS days. Fought one Rosalina that was average at best, and I always managed to beat her with Zelda. One time, she took me out at death percent and she was at 120%, I just fell of my spawn platform and sweet-spotted a BAir, and won. :V
 

Lorde

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I feel like people really overestimate the need to kill Luma. Yes, it needs to be done, but Rosalina doesn't turn into a pile of jello you can beat like a punching bag when Luma's gone. Her killing potential is toned down and she can more easily be grabbed. And that's it. Rosa players will almost always jump/roll away until Luma's gone and grab their opponents if they finally get within range (see: any rosalina tournament play).

That's what I find most frustrating about Rosalina. We can easily kill Luma with dash attack or fsmash, yea. But then what? We play keep away until she respawns. It could totally be a l2p thing and I sound like a baby. But I really think people overestimate the value of KOing Luma and underestimate solo Rosa.

(Also to be clear I definitely don't feel like Rosa needs adjustments compared to Sheik. She's just WAY more frustrating for VERY DIFFERENT reasons ;^;)
Rosalinda can easily be grabbed when Luma is around; just don't pummel her and you'll be fine (and watch out for Luma attacking you after you throw Rosalinda, but you should be able to avoid that every time if you are paying attention).

I never said Rosalina was bad without Luma, though. However, I did say that she is less threatening without Luma, which is 100% true.

Grabbing is one of SoRo's best options because her fthrow and bthrow do 9% and 11%, respectively, so that gives Rosalinda time to wait for Luma, does decent damage, and gets the opponent off of you.

Learn to punish rolls since they travel a set distance and have some end lag. If you can, try to force her offstage while Luma is gone and edgeguard her (maybe something fun like dtilt>dair if you're using Zelda).

Rosalina is definitely annoying to face, but she's not invincible. She's still super light and floaty.
 
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Koiba

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I remember back in the 1.0.0 days I had a 75-80% win rate with Rosa alone lol :secretkpop:

All I was doing was spamming dsmash
 

Rickster

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I wonder how many more updates they can actually do before the systems just can't handle it.

The game's menus have been getting slower and slower every update. Especially noticeable with starting the game, loading the main menu, and connecting online.

I think Sakurai said something about the 3DS not being suited for lots of updates in an interview or something.
 
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KarmaCastle

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I wonder how many more updates they can actually do before the systems just can't handle it.

The game's menus have been getting slower and slower every update. Especially noticeable with starting the game, loading the main menu, and connecting online.

I think Sakurai said something about the 3DS not being suited for lots of updates in an interview or something.
You're scaring me.

I thought the slow menus were from my external disk drive (I swear it only lagged after hooking it up.)

Is it possible we'll get to a point where we NEED external drives? But then is it even possible to download updates to the game files with an external drive... (I'm obviously clueless when it comes to consoles. Please forgive me, PCMASTERRACE)

Sm4sh has the potential to become the most balanced game in the franchise and we still need a few more love tap buffs for our gorl. This is a spooky possibility.
 

Soul.

 
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If they stop updating 3DS then Dead by NX will have the same thing. You can't have one version without updates and the other one with updates.
 

Locke 06

Sayonara, bye bye~
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1.0.0 runback lets go
Rush canceling? God Frog? Ms. NAir?

Mac's 20% jab and full distance haymaker.
Pre-patch Sheik needles
Sonic back throw
Vectoring to get out of dthrow>UAir's and nerfing the Mario Bros combo games.
Jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab jab Fox & Link

@_@

Not to mention you can fall out of Zelda's smashes easier. :secretkpop: This sounds like a great game.

But actually... Rush Canceling things like ZSS Fsmash1, Peach's dsmash, and Ganondorf flame choke made me feel bad.
 

Lorde

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I'm glad we have patches because Smash 4 would've had no competitive future if it were just 1.0.0.

That **** was cray.
 

Soul.

 
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I remember back in 1.0.0 a few people thought Pikachu was ****. Good to know the Pokémon mascot is nothing but a gimmick :^]

1.0.0 Greninja was hilarious.
 

|ven|

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Gl gorl!

PS any ETA? I've just left the stream on in a new tab but still no signs of life ;^;..

PPS, just signed up for my locals Saturday. Officially took the tag BAN•ZELDA. I won't let us down. I'm getting on stream this time.
It starts in about 4-5 hours :p usually starts late. Sorry should of put that.
 

Soul.

 
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Windboxes: The Character.

Moves not staling during Peach's float was great. That and the TLC are things I miss most from 1.0.0.
The toss cancelling made characters like Tink fun for me. You could cancel laggy ZAir's endlag with bombs.
Now the character isn't fun to me anymore.
 

S.F.L.R_9

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1.00 Rosalina was my life. Nair killing at -20% off stage was the best thing ever
ZSS match: This was tough. I lost the first game to Uair>Boost Kick stuff, but took the next 2 because he got a little careless with the UpBs and grabs. He got a lot of coaching in between matches. He raged some after the set.
He raged some after the set.
The magic of Zelda :secretkpop:

Also, congrats on your placement! You did a great job showing off Zelda and her brokenness :^)
 

KarmaCastle

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Not that I expect a Little Mac main to be browsing this page, but real question of out ignorance:

Why not just spam smash attacks when reasonable as LittleMac. They're fast, hit hard, stale slowly and have almost no end lag. Also super armor for days.

Most private thing I'm willing to admit is smash spamming Lmacs are the ones I lose to.
 
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EODM07

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Not that I expect a Little Mac main to be browsing this page, but real question of out ignorance:

Why not just spam smash attacks when reasonable. They're fast, hit hard, stale slowly and have almost no end lag. Also super armor for days.

Most private thing I'm willing to admit is smash spamming Lmacs are the ones I lose to.
Spamming Smash Attacks is a nasty habit that I have. Especially when I use Lucina and Roy. I need to tone down my Smash usage.
 

Nammy12

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Not that I expect a Little Mac main to be browsing this page, but real question of out ignorance:

Why not just spam smash attacks when reasonable as LittleMac. They're fast, hit hard, stale slowly and have almost no end lag. Also super armor for days.

Most private thing I'm willing to admit is smash spamming Lmacs are the ones I lose to.
Because they're not actually safe on block.
 
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