The hell? Omegas? Omegas with walls and omegas with Final Destination's regular format should be separated, but that would be freaking hell to do. Let's also mention how apparently, the terrain does affect movement like how Windy Hill Zone's grass does actually do something other than be grass.
The starters have two Final Destinations and counterpicks have other Final Destinations. Maybe going with just Final Destination and Battlefield only for stages would be better. Flip and coin and die, everyone. People ***** so much about Halberd and Delfino, so let's remove them. People don't like Castle Siege, so let's get rid of that too. Just static stages with very few changes.
Starters
Battlefield/Miiverse - you ban one; you ban the other.
Final Destination/Omega Gaur Plains, Suzaku Castle, Palutena's Castle, or any Omega that follows the FD layout
Smashville
Counterpicks
Dream Land
Duck Hunt
Lylat Cruise
Town and City
7 stages. 3 of which have static platforms in a Battlefield layout: Battlefield/Miiverse, Dream Land - only stage with an effect: Whispy Woods blowing wind -, and Lylat Cruise - only tilting stage -, Final Destination is the only flat stage, Duck Hunt, Smashville, and Town and City are the only "dynamic" stages, but are otherwise, generally flat. No transformations, no hazards, no walk-offs, no BS. Simple and clean.
What's funny is none of this matters. Even if we banned Smashville, people would agree to go to Smashville.