Link has decent recovery options, I wasn't trying to discount that. He is one of the characters, though, that doesn't have a whole lot of flexibility in his recovery; one good hit offstage and he's likely gone, especially if he was hit at a low angle (if he can recover high he's probably fine). With recovery you have to consider distance, options, character attributes, and safety. Link's distance is average, maybe a little below average. He has good options (I tend to forget to consider tethers when gimping some characters and constantly misjudge their distance). But his attributes kind of screw him with his mediocre air speed and fast falling speed if he has to recover low. Once he's used his double jump if you hit him he's probably gone. Safety depends on the option he chooses. Tether can react faster but lacks defense, while Spin Attack covers him surprisingly well. I guess I consider him easy to gimp (at least on the easier side) thanks to the effort it takes to secure a stock offstage.