But Tetra didn't even know she was Zelda unlike Sheik, Tetra was born a pirate, and she believed she was one until she was told who she really was. sure they were disguised for the same purpose (To hide from Ganondorf) but that's where the similarities pretty much end. And I find it quite ironic you accuse Wind Waker for taking things from Ocarina of Time but letting Twilight Princess get away with it despite one of the common criticism's for that game was it reused too many elements from Ocarina of Time.
I must not have explained my point clearly. I like Princess Zelda, the character. I think she is the bedrock of the Legend of Zelda, both in terms of a video game series that we real humans play and in terms of the fictional lore the series has developed in its mythos. Putting the princess in a disguise so that she runs around as some other character for half the game is, in my view, damaging the value of the character of Princess Zelda. (I care a great deal about the value of characters because I am in the character IP business myself.) In Ocarina of Time, this was acceptable, because Zelda herself was responsible for her disguise and she knew who she was and what she doing; and she never lost awareness of her specific purpose in the history of Hyrule. In WW, Nintendo repeated the same trick of not letting Zelda be Zelda and dressing her up as some other character for half the game. This time, however, the technique did not work as well, because Tetra had no idea she was Zelda, and "Princess Zelda" herself did nothing whatsoever to move the game's plot along. As soon as Zelda was revealed, they stuck her in a basement and kept her there for the rest of the game. The whole of Wind Waker was about finding and awakening the legendary hero--no one, except for a couple of conversations that are unreadable upon the first playthrough of the game--paid much concern at all to the legendary princess (and the princess, as evidenced by the title, is the legend. The hero is not. I'm against the portrayal of Link as some destined hero in the first place--he should just be some ordinary guy who does his job and gets quickly forgotten by history as soon as his job is done).
Also, I'm not letting Twilight Princess get away with anything. I barely even mentioned that game. The fact is, though, that Wind Waker rips much more off of Ocarina of Time than TP does. Outside of the sailing (which has always been regarded as one of the weaker aspects of the game) and the use of the extra character in some of the dungeons, there are very few original dungeon or boss concepts in WW. Most of the stuff had already been done in the N64 Zeldas to some degree. The primary thing TP has in common with OoT is that it looks the same. Wind Waker looks nothing like either of them, and it seems this causes many people to forget just how similar to OoT that game is. What's really hypocritical is people blasting TP for being too similar to OoT and praising WW for somehow being different when, in fact, WW is much more guilty of ripping off both OoT and MM.
That's why I said that Toon Zelda is the best solution for your "problem" here. Wether you like how she was portrayed in Wind Waker or not. She is still a princess and she can fill in your "Zelda needs to be a princess" criteria easily. There, problem solved.
Possibly. I'm not against the inclusion of Toon Zelda, although I don't really see the need for her. How would Toon Zelda differ from Adult Zelda, though? Is there any way Toon Zelda would not be a clone? Do we want even more clone characters?
Besides. SS Zelda is still Zelda, she is the title character. The series is named "The Legend of Zelda" not "The Legend of Princess Zelda" (Although that would have lifted many confusions of wether Zelda was the hero or the princess)
The Legend of Zelda actually refers to the Sleeping Zelda in Zelda 2. I'm sure many would argue that the meaning of the title has changed since then, but I would counter by saying not all change is good. In my experience, I've never come across someone who's actually played one of the games who thought the dude you controlled was Zelda. Even in the older games, it's pretty clear that your character is a boy, and "Zelda" is a girl's name. This phenomenon seems to be more common among people who have heard of the series, but not played them.
By the way, I don't mind that Skyward Sword Zelda wasn't a princess. But I don't want to be stuck for the next seven or eight years with a Smash Bros. game that misrepresents Zelda, either the character or the series.
Yes she could get different types of clothing and I honestly don't mind that. But if she would only get one, it would likely be her other SS costume... :/