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Zamus's Nair...

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
..does not decay whatsoever. It always deals 10 damage no matter how much you spam it. However, this also means that connecting with it does not replenish your other attacks. Tried and tested.

Have a good day.
 

Lucrece

Smash Apprentice
Joined
Mar 16, 2008
Messages
182
Ha, and here I was thinking yet another "you're more trouble than you're worth".:laugh:
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
does the fact that it does not replenish you attacks go for all moves that do not decay?
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
This is one that many ZSS mains have known for a long time, but the knowledge hasn't really been common. Essentially, yes. Nair does not decay in knockback or damage. It is also fast, long-ranged, autocancels, and has very little landing lag otherwise. IMO, this move has so many more applications than people give it credit for.
 

bludhoundz

Smash Ace
Joined
Aug 2, 2007
Messages
525
Location
New York, NY
Not to bump.. but I was just curious when you guys use the Nair.

It seems to have a hitbox above and behind you in the air, which is rare and seems pretty useful, though only situationally. It also has a kind of low knockback which can set up your opponent for more hits.

I didn't know that the move's knockback and damage never decayed, that's good to know.
 

Kyriel

Smash Cadet
Joined
Jun 25, 2008
Messages
48
Location
Ohio [Midwest] FC: 5155-2680-1241
This move is not underrated. Her UAIR, FAIR, and BAIR do more damage, more knockback, and ultimately, kill at lower percentages--not to mention they all have more reasonable hit boxes. Also, there really isn't hit stun in Brawl, so chances of pulling a combo off of a NAIR isn't practical; more like consecutive hits.

Source: http://smashboards.com/showthread.php?t=178317

Credit: Adapt
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Zamus' nair is like Marth, except it only hits once, has less range, hitbox is out for a shorter time, has too much knockback to combo, and doesn't have enough knockback to KO while on-stage. Not that hot of a move.
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
nair is good as a gtfo move because is comes out very quick. It also has uses as a "combo-breaker". If someone is doing a wall/fence of pain on you use nair to disrupt it.

It has too much knockback at low percentages to qualify as a setup to aerial combos imo
 
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