DarkDragoon
Smash Champion
Laptop charger went ka-poot on me. I'll finish the base for sure tomorrow!
-DD
-DD
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It has nothing to do with the costumes, like, at all. The mages in the storyline also aren't bound to be robed bookworms. I will explain everything later as soon as I have developed the story well enough to say "That's how it'd work."I thought as much. It would be hard to adapt a superhero then, as by definition, they are pretty much defined by colourful costumes. A magician's clothing and the metallics of a robot have some sort of basis from real life material.
Keep in mind that outside of the official roster, anything goes. If you take the time to produce graphics, sound, and hitboxes for a character, heck, we'll throw it up on the download site! It will be separate from the actual engine download, but you'll have your character!I thought as much. It would be hard to adapt a superhero then, as by definition, they are pretty much defined by colourful costumes. A magician's clothing and the metallics of a robot have some sort of basis from real life material.
Just to clarify, I wasn't suggesting doing concept of my own characters, but when the basic engine is up and running I'd appreciate the opportunity to do concept of the 2 initial characters.
And maybe then offer additional suggestions at a later date. Probably not of the superhero variety, lol.![]()
Well, I am not hosting formal tryouts right now, but another guy has already sent in his voice acting. Get in touch with me! I wanna hear your voice too.Any chance I can try out for the narrator or is it too soon?
You do not have to develop in Linux. Ubuntu is simply my weapon of choice, but the project is compatible with Windows and Mac as well. A friend and I just finished a programming project for school using SDL (the library that Zero2D will use), and we shared code the entire way through even though I'm on Linux, and he is on Windows.I've done coding in C++, although it's been some time, I have to learn quickly (or relearn :]). I used Visual Basic for that, however I have used NetBeans for Java. I've worked with Linux a little but nothing really major. I was trying to get some type of coding project for the summer and nothing has came up. This seems interesting enough. Also, I'm aware of what type of time and effort and coordination and communication a project of this size demands.
To whoever is in charge of the programming atm, feel free to PM me, we can chat a little!
Did I say I needed to redo the shading?Ladies and gentlemen, we have first concept art!
I would like you to meet Darius, one of our first beta characters, the "generic medieval swordsman". He will be changed a bit in terms of a few details, but in general, this is our first official art! =D
![]()
What I meant was basically that I'm at ease with a Linux interface.You do not have to develop in Linux. Ubuntu is simply my weapon of choice, but the project is compatible with Windows and Mac as well. A friend and I just finished a programming project for school using SDL (the library that Zero2D will use), and we shared code the entire way through even though I'm on Linux, and he is on Windows.
I am preparing the first big code submission, but I'm still fighting to finish school right now. The coding collaboration will begin next week.![]()
Ah, that's fine. And thanx!What I meant was basically that I'm at ease with a Linux interface.
Good luck with school btw!
o_o Eh? Was it a reaper game or something else? The only GaW I remember is the 9 year old kid I lost against in Losers after having a gay MK match in winners @ RG2 or 3.Hmmm thats our first sprite? I probbably can't do this but maybe if we keep layering the colors on it it will look a bit better IDK. It looks fine now though. Like in that card sagas war thing on the earlier pages...
Please dont give our generic fighter a headband. PLEASE. They look ugly. Lol
Good work DD. I remember you from that tourney in CT a whiles ago. With that G&W dude who was really happy.
Welcome! Welcome!Hey, it's me, Rudy Roughnight -- the music composer. I signed up here (under a username I feel more comfortable using) just to post a little something now and then in this thread.
For the first piece of concept art, that's pretty impressive. Can't wait to see how the others come along.
DX Well its a different style than mine, and doing it like that does get pretty boring/tedious.Well, I had plans of maybe doing my own character sheet when the time came, so I thought I might give sprite art a try beforehand...not as fun as I thought!
You guys can consider it your first quasi-fan art, lol. Enjoy.
http://www.cuttheheroics.com/other/nonsiterelated/Darius.png
Apologies for the lack of detail in the boots and the sword...I was getting rather bored by that point. ^^
Exactly. It took me, like, 3 hours to do that one frame! Fair enough doing it as a one shot, but an entire sprite sheet would probably take me the better part of a month.DX Well its a different style than mine, and doing it like that does get pretty boring/tedious.
-DD
Well, after the first frame its pretty easy to make the rest. Just use some sort of movement tool on his individual limbs and put them into place, then apply proper shading and editing as needed.Exactly. It took me, like, 3 hours to do that one frame! Fair enough doing it as a one shot, but an entire sprite sheet would probably take me the better part of a month.
I'll probably do it eventually, however, when I have time to devote to it.
Well, considering no one is paying me for the coding, the best I could offer them is "free exposure/fame". There is no way I could throw down 75-150 dollars for a sprite sheet right now. I'll just have to depend on the free services of my wife's artistry.There are ton of sprite artists around looking for work if you're willing to pay. I've heard of rates like 75-150 dollars for quality sprite sheets the size you want within around 1-2 weeks. If you want the game to look really professional, i would recommend it.
Check out http://www.pixeljoint.com/
or http://lepixelists.deviantart.com/
Good luck!
Anyone is more than free to design and implement them once the engine is up and running! There are no immediate plans to implement those characters, no.Are you going to add GCN Mario's Pocket Mario/ Pocket Luigi except Scaled by x2 (for normal size)?
Well, it's not so much a waste of money as it is just an unaffordable luxury. I do believe quality sprites cost good money, but good money is just something we lack at the moment. XDIf he went down that route you're talking thousands of dollars for the sprites in the game. Waste of money if you ask me.
Stick with what you're doing Buzz, lol.
Actually it would cost around 150-200 bucks to get 2 full sheets and a background or two for the game. Im sure you could find a good UI artist who works for free. From what i have seen, Buzz is only attempting two charcaters and allowing the rest to be player-made.If he went down that route you're talking thousands of dollars for the sprites in the game. Waste of money if you ask me.
Stick with what you're doing Buzz, lol.
From what I can gather, the 2 initial characters are just for the testing phase. I wouldn't say it's too much of a long shot to expect a lot more. Now, 10-25frames per attack might seem ideal for details sake, but it would be expensive to produce in your way, and would make it completely inaccessible to your basic fan who just wants to make a character; but will be put off having to do 30animations at 25frames.Buzz is only attempting two charcaters and allowing the rest to be player-made.