Ray_Kalm
Smash Master
Play one that abuses his grenades and rolls.I have played SuSa, who is just a million times better than me in general.
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Play one that abuses his grenades and rolls.I have played SuSa, who is just a million times better than me in general.
Read above.I was about to say something, and PhantomX beat me to it.
I'll add that only nubs abuse rolls. All you have to do to win against a nub Pit (a character that always abuses rolls) is stay outside of his F-smash range until he rolls towards you.
You're wrong. Snake's grenades ARE the biggest problem in this match-up. Ganondorf has no way around them, and Snake can basically pull them out whenever he has the chance, without fearing a punishment. Gerudo may go through them, but that doesn't help much unless the Snake just throws them right when he plucks them out.Snake's grenades are not the biggest problem in this matchup anyway, the biggest problem is that anything you whiff gets punished by a 21% F-tilt or a DA/Mortar Slide all of which can kill you.
Grenades will beat DA, and if the Snake plays right, he should have the stage controlled properly and ALWAYS have a grenade in his hand. And no, his grab + FTilt are never "out of range" for Ganon. FTilt will force Ganon to 1.) shield, which gives Snake the chance to grab. 2.) Roll away, which gives Snake the chance to pluck out more grenades or DA/DAC to punish.You can DA into his attacks and either win or clash, and 90% of the time you will be just outside of his grab range if you clank, so shielding in anticipation of the F-tilt is usually safe at this point. Flame Choke is viable for punishing him in between moves.
Lol, no, no, no. All of Snakes move has more priority than our UAir. I have no clue where you got the opposite of that from. And once we land hits, Snake has a much better time at not getting juggled than Ganon does.Once you actually land hits, Snake is a lot more limited. Your U-air beats everything he does, and if you can get to him fast enough offstage, a well-placed F-air or D-air should kill him.
Grenades don't stop you from moving. If you're fast and he doesn't cook them enough, you can toss them back. And there is just jumping over them.You're wrong. Snake's grenades ARE the biggest problem in this match-up. Ganondorf has no way around them, and Snake can basically pull them out whenever he has the chance, without fearing a punishment. Gerudo may go through them, but that doesn't help much unless the Snake just throws them right when he plucks them out.
You're obviously not going to DA him when he's grenade shielding. You do it when he attacks.Grenades will beat DA, and if the Snake plays right, he should have the stage controlled properly and ALWAYS have a grenade in his hand. And no, his grab + FTilt are never "out of range" for Ganon. FTilt will force Ganon to 1.) shield, which gives Snake the chance to grab. 2.) Roll away, which gives Snake the chance to pluck out more grenades or DA/DAC to punish.
You're just being illogical. Ganondorf's U-air has a TON more range above him than anything Snake has below him. At worst, you will trade hits, or he will air dodge. Snake's N-air only has good priority on the last hit (Mario's B-air or U-air when spaced correctly beats Snake's N-air, I've seen this happen quite a few times). Snake's D-air is an awful move that is inferior to his N-air in almost every way. Snake's B-air is decent, but doesn't have enough range below him to properly challenge Ganon's U-air.Lol, no, no, no. All of Snakes move has more priority than our UAir. I have no clue where you got the opposite of that from. And once we land hits, Snake has a much better time at not getting juggled than Ganon does.
Snake can't actually force anything with grenades if you're just avoiding them. If he's forcing you to approach just because "onoz, I took 4% from an item toss", you're getting outpatienced. Snake can't actually force you to get hit by anything just by grenade camping.Snake can force you into anything at almost anytime with grenades, have the stage at his hand, KO you with ease, and live longer than you.
You'll still kill Snake at like 90% with F-smash, so whatever. F-air still gets him at like 105% or something.Snake's much harder than Metaknight. Metaknight, even though he's hard to hit, only takes a few hits to die from a fresh DAir or DA. The same can't be said for Snake. You can actually gerudo > Dtilt Metaknight for 22%, do it again or just randomly mind game him into other attacks till his hp is 85%-95%ish percent, that's when you predict a mistake and punish with DAIr or DA. The difference between Snake and Metaknight is, while Metaknight may be ungimpable, he actually doesn't force you into stuff which deal 20% damage and kill, and you can actually KILL him.
Grenades are a pain, but not impossible, but you should be praying that snakes love to roll, it's a blessing when someone rolls against Ganon, and/or spotdodges.Play one that abuses his grenades and rolls.
You sir, must have been born of Texas, because if there's any one thing we do here better than anyone else, it's **** on rolls and spotdodges.It's a blessing when someone rollsagainst Ganon, and/or spotdodges.
Can't you just ban FD to stop grab release chain grabs? SV can still be used unless Ganon lands in a plataform.What do you do when he just Jabz Moar?
Anyway, I don't see Sonic being very bad in truth. The way Sonic overcomes his own, fairly ****ing, weaknesses, is in such a way that he has to come up to Ganon in a way Ganon actually likes.
Yes, occasionally, you'll get dash attacked for free, but Sonic for us has the plus that he has no free juggle combo. His utilt can't do that, and his U-airs are something he "pays for at retail," if that makes any sense.
Sonic has a very normal jab combo, an extremely slow and punishable ftilt (really; if you haven't actually used Sonic, you probably underestimate the lag on that thing), and rather low range. If Ganon knows his stuff, he knows when Sonic has priority and when he doesn't, and you just have to not challenge Sonic when he does.
ON THE OTHER HAND, Sonic does pick up really stupid stuff he can do to us - including, well, dumb F-air pressure, and I can only assume some annoying setups for damage strings at low percents with Spin Shots and so on. But really.... Sonic is a character whose quirky attributes have precisely deprived him of the sorts of things that Ganon really really hates, making this play like some kind of sane matchup, in a sane world.
Ooh, and gimps. Recover high, and he'll be way more scared of you than you should be of him.
This could actually get good, guys. I just wish I could play the Sonics I wifi against, 'cause apparently they're kinda good.
fonz, have you seen a Yoshi in Brawl? They don't give us 40:60. Or perhaps you're not aware of the indefinite chain grab he has on us.
C Tier
Sheik: 40:60QUOTE]
Hey fonzi, I think that you're a really good ganon, perhaps one of the best out there.. But I just don't understand how you think that shiek ganon is anything other than 0 100 or 5 95
Counter Picking is the solution for Ganondorf. At least IC have bad stages where it's probably even close to even.Ice Climbers definitely trump Ganon. I don't think any amount of theory craft could make that match up even remotely fair.
We all know that.His banana combos are pretty awesome. And, if you can time the gerudo banana combo it is a free fsmash or a free WP if they buffer a getup attack.
That's players skill, has nothing to do with match-up ratios.Overly situational? I guess you never watched...the...FONZ.
His match against AZ was flawless. I think if Ganon can be played nigh flawlessly, and his banana game can be shut down, or used against him then the matchup is nowhere near 10-90. More like 60-40. Ganon's glidetoss is significantly better than Diddy's, and he can pick up bananas with his aerials pretty easy.
I play my friend's Diddy all the time for practice. It's really a hard matchup, but it can be done.
Don't give in, you have an opinion so stand for it.The match-up ratio is wrong then. I don't think it is that bad honestly. I think it can be done honestly. But, maybe I'm wrong.
If we all followed that then we'd have worldwide religions and other nonsensical beliefs--oh wait.Don't give in, you have an opinion so stand for it.
Just rolling that out there.
Can you find a way to deal with Snake's camping? His grenades and tilts are overly good. He has an extremely reliable KO move as well and is really heavy. He can even grab release chain grab thanks to his boost grab and finish it with a dash attack. And if Ganon has the recovery lag glitch he can follow up with forward tilt or up tilt out of a grab release (because he is forced to hard land which means 80 frame jump break animation instead of 50).S Tier
Metaknight: 15:85
Snake: 05:95 40:60
Wario: 20:80
Falco: 05:95
Diddy Kong: 10:90
King Dedede: 10:90
A Tier
Marth: 15:85 30:70
Mr. Game & Watch: 20:80
Pikachu: 15:85
Olimar: 0:100
Ice Climbers: 0:100
R.O.B : 25:75
Kirby: 35:65 40:60
B Tier
Lucario: 25:75
Zero Suit Samus: 30:70
Toon Link: 30:70
Pit: 25:75
Donkey Kong: 35:65
C Tier
Peach: 25:75
Luigi: 30:70
Fox: 25:75 29:71
Wolf: 30:70
Sonic: 40:60
Sheik: 0:100 10:90
D Tier
Bowser: 40:60
Zelda: 35:65
Pokemon Trainer: 35:65
Ike: 35:65 45:55
E Tier
Lucas: 35:65
Mario: 35:65 20:80
Ness: 35:65
Yoshi: 15:85 10:90
Samus: 20:80
F Tier
Jigglypuff: 40:60
Captain Falcon: 40:60 60:40
Link: 35:65
Ganondorf: 50:50
This