Smash_Veteran_Amtoj
Smash Ace
- Joined
- Apr 12, 2014
- Messages
- 824
Quit because there's no way I'm directing a Smash game due in one year.
Also panic because I'm at the top of a new page. Oh boy!
All jokes aside, I'll take a shot at this thread. It's a great topic.
First of all, I'll keep the same physics as the latest games. This will be a party game first, competitive game second. Though I will ask the competitive community for advice. Namco Bandai can develop again. I think they did a good job.
Next, I'll develop for both the next Nintendo handheld and home console. Both will feature the same roster, but different features and stages. I'm sure the next handheld won't be as limited in power compared to the 3DS.
I'll go for a roster of around 60 characters hopefully without too many cuts. The new/returning fighters I'd think of adding would be these guys. Obviously not all of them can realistically be added. They're just ideas.
Assist Trophies and Bosses will consist of anyone I am unable to add, characters from recent games, etc.
Time for some stage ideas... Not too good with these, so expect a few. While these seem full of gimmicks, I'll add a lot of stages with minimal hazards too.
A Nintendo Land stage where you ride the train around the park, visiting various attractions.
A stage based on The Wonderful 101. It would be as dynamic as Orbital Gate Assault. You must avoid alien forces while battling other fighters.
The Venus Lighthouse. It would be a very vertical stage that would occassionally heal, damage, buff, and weaken fighters.
Planet Mira. A large, open stage based on Xenoblade X's overworld. It isn't very segmented compared to other large stages. Dolls and GROWTH forces will occassionally come by to battle it out.
Finally, a bunch of other stuff I'd like to work on...
Stage Builder would be revamped again, this time with more props and designer-friendly tools.
A Melee-style Adventure Mode would be implemented.
There will be more stages available for 8-player Smash.
Balance patches and DLC would be planned.
I would add the ability to play what ever music you want using an SD card, USB, etc.
AI would be updated from time to time based on player records.
There would be more rule flexibility online.
A hazard-switch for stages can be implemented.
Special Smash will allow you to change the game to play more like previous entries in the series. These settings will not be balanced though.
Break the Targets should return. The new mode isn't quite the same.
Custom Break the Targets stages can be added.
A new mode where your character changes each stock.
The ability to have your amiibo battle online.
Not sure what else I can come up with right now... Seems good so far! Might add more later.
Also panic because I'm at the top of a new page. Oh boy!
All jokes aside, I'll take a shot at this thread. It's a great topic.
First of all, I'll keep the same physics as the latest games. This will be a party game first, competitive game second. Though I will ask the competitive community for advice. Namco Bandai can develop again. I think they did a good job.
Next, I'll develop for both the next Nintendo handheld and home console. Both will feature the same roster, but different features and stages. I'm sure the next handheld won't be as limited in power compared to the 3DS.
I'll go for a roster of around 60 characters hopefully without too many cuts. The new/returning fighters I'd think of adding would be these guys. Obviously not all of them can realistically be added. They're just ideas.
- Isaac (Golden Sun is an amazing series that just has to be represented more in Smash.)
- Abraham Lincoln (Giant US President Steam-Powered Robots just speak to my soul.)
- Rayman (He's a popular third party with plenty of great games that has already appeared in Smash with a trophy)
- Snake (His move set was unique and his interactions with the other fighters was hilarious)
- Roy (He'll probably replace Lucina if I do add him.)
- Wolf (He wasn't just another clone like many say. Plus he was cool.)
- Ice Climbers (They were unique, and the next consoles will definitely be able to handle them.)
- Lucas (The world must know of Mother!)
- King K. Rool (Probably one of the most requested villains besides Ridley.)
- Inkling (I can see an Inkling being a very unique character with the ink. Maybe attacks can somehow complement your movement?)
- Ridley (If I can find a way to make him small and not look stupid at the same time, he's in for sure.)
- Bandana Waddle Dee (We complete the current cast of main Kirby characters, and the Fire Emblem weapon triangle!)
- Darunia (We're Super Goron Brothers now. Seriously though, I think the other races of Zelda could make for some cool characters. We don't need a third Link with masks to include them.)
- Ruto (Same as Darunia. I think this idea can potentially work. The biggest problem I see so far is Ocarina of Time getting too much representation. It would be ideal to go with the most iconic Zora and Goron though.)
- Saki (Sin and Punishment is another great series I'd like to see in Smash. I heard Saki is very popular in Japan, so why not see what I could do?)
- Cross (The Xenoblade series continues to grow, and with that should come new fighters. The player avatar from X would be nothing like Shulk, as he/she has a lot more tech at their disposal. Cross would have costumes similar to the Villager.)
- Takamaru (He would be a nice retro rep that appeals to Japan. I can base his moves off his Samurai Warriors appearance.)
- Black Mage (Square Enix joining in on Smash would be great, and Final Fantasy is huge in the history of the industry. Black Mage would be a fun Mega Man/Robin type character.)
Assist Trophies and Bosses will consist of anyone I am unable to add, characters from recent games, etc.
Time for some stage ideas... Not too good with these, so expect a few. While these seem full of gimmicks, I'll add a lot of stages with minimal hazards too.
A Nintendo Land stage where you ride the train around the park, visiting various attractions.
A stage based on The Wonderful 101. It would be as dynamic as Orbital Gate Assault. You must avoid alien forces while battling other fighters.
The Venus Lighthouse. It would be a very vertical stage that would occassionally heal, damage, buff, and weaken fighters.
Planet Mira. A large, open stage based on Xenoblade X's overworld. It isn't very segmented compared to other large stages. Dolls and GROWTH forces will occassionally come by to battle it out.
Finally, a bunch of other stuff I'd like to work on...
Stage Builder would be revamped again, this time with more props and designer-friendly tools.
A Melee-style Adventure Mode would be implemented.
There will be more stages available for 8-player Smash.
Balance patches and DLC would be planned.
I would add the ability to play what ever music you want using an SD card, USB, etc.
AI would be updated from time to time based on player records.
There would be more rule flexibility online.
A hazard-switch for stages can be implemented.
Special Smash will allow you to change the game to play more like previous entries in the series. These settings will not be balanced though.
Break the Targets should return. The new mode isn't quite the same.
Custom Break the Targets stages can be added.
A new mode where your character changes each stock.
The ability to have your amiibo battle online.
Not sure what else I can come up with right now... Seems good so far! Might add more later.
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