Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
- Messages
- 26,505
- Switch FC
- SW-1597-979602774
That won't help Archers much, but would prevent Warriors from outclassing Snipers. What often happens end-game is a Warrior can outdamage a Sniper using the same bow, while still having higher health and access to axes. When this happens, the only tangible advantage the Sniper really has is access to the Long Bow. Which is still has its merit and it is an awesome weapon, though I think the change to using Skl for damage would help to alleviate part of the problem, at least.
Skill should indeed determine damage for Snipers and Archers. Perhaps for Thieves, Rogues and Assasins to? Heck, throw in Swordmaster even. Or make it based on half of the Skill level and half of the Strenght level. I don't care.