Captain Sa10
Smash Journeyman
- Joined
- Sep 23, 2007
- Messages
- 390
Hello Wolf boards, Captain Sa10 here. Some of you may not know me, let alone heard of me, as others may have. For those of you that do not know who I am, I shall not claim any recognition for the development of wolf but have helped other people who have contributed a far more amount then me during the time that I was on the boards(actively). Some say im one of the top wolf players around next to others such as Kosk, Kasha, Arc Point, and other well known wolf players on smashboards. Im surely not the best, but overall at a high enough skill level with wolf that I can give others well placed advice to those that wish to become well accomplished with wolf as brawl begins to unfold. So I have created this topic today as a source of finding your way in the path of "style", which plays a key element in your mindgames, tactics, and overall gameplay. Lets begin shall we.
As a wolf player, you already have the distinct nature to whip anyone and everyone's *** to show your top notich stuff with him. An easy way to show this off is simple: Show them your moves and cover your weaknesses. Whats funny is that this can be accomplished in a multitude of ways, ranging from turning your weakness into strengths, to turning strengths to weakness(or in other terms, showing less of use for them then other wolf players would). Now that seems a bit weird but in truth can make a hell of alot more mindgames, and gameplay oriented effects to take place in your play style during a match. If you wanted to change a weakness into a strength, you could easily turn one of your least used aerials, Uair, into a deadly weapon when returning from a ledgehop, or starting a juggle from the air with it. As to turning a strength into a weakness, you can easily lower your usage amount of the D-smash(Many smashers already anticipate Wolf players to use D-smash or F-smash, so why not mix it up), use other smashes such as up-smash to rack the damage, and then unleash a winning blow with a nice reserved D-smash that instead of being at a lower damage percent then it would be by using two or three of them, only takes one to get the job done. You can do the vice-verse with the smashes if you wanted to go for vertical kills instead by reserving your Up-smash for a quick DACUS, sending to an unexpected death and kill from an unexpected move.
As a player in general, everyone has their likes and dislikes. Everyone prefers one move from another, which plays yet another part in the development of your own style. All wolf players should know that the basic kill moves result from D-smash, F-smash, Fair(on occasions), and the famous Bair. Well, your going to spam Bair if you want to wall properly, but is that all you should focus on? No. Focus on unsuspecting moves, like DACUS or Fair Walling which works just as well as Bair Walling except with less killability. You may like the reflector alot, so why not follow up after a nice combo with a reflector to check your grounds? Or strike with a reflector here and there to mix up your approaches to give you that extra edge you need in the heat of battle. Like to cancel your flash, but notices no one else does? Well, if it works for you, and you know how to make it work, do what you need to do to win. This is also a bit negative towards those that solomemly spam lasers and bairs. Despite the awesomeness of both moves, spamming can get very predictable and un-original, causing your game to shift towards those moves only, and you wont be able to function properly as a well-rounded wolf player. Not saying that you should stop spamming it because it's still good(when controlled),but you do have other moves that can work wonders if used correctly.
Your mindgames well affect your most difficult matches. Having good mindgames can set a game that would be in the opponents favor into the favor of the other player that is using them. If crouching multiple times involves being a mindgame to screw with the other persons head, usteit. Dash dancing causes people to seizure(your character as well), but you can usually come out of that pretty spracticlly causing a sense of randomness, and less predictability. If you just wanted to DACUS across the stage as a mindgame, so be it. Mindgames are meant to throw your opponents game off into your favor, meaning that if you wanted to make your aerials well protected and less predictable spamming, throwing in empty short-hops are an awesome way to trick them up.
Not everyone is going to be completely original with there style of play. That's not only an obvious fact, but a fact of competitive gaming that players use what works to their advantage. So if you must, watch several other wolf players, good and bad, to distinguish more things that you may not have noticed or think you could do better by possibly changing that up a bit. Thank you for taking your time to look upon my topic, and I hope this adviced help some people.
As a wolf player, you already have the distinct nature to whip anyone and everyone's *** to show your top notich stuff with him. An easy way to show this off is simple: Show them your moves and cover your weaknesses. Whats funny is that this can be accomplished in a multitude of ways, ranging from turning your weakness into strengths, to turning strengths to weakness(or in other terms, showing less of use for them then other wolf players would). Now that seems a bit weird but in truth can make a hell of alot more mindgames, and gameplay oriented effects to take place in your play style during a match. If you wanted to change a weakness into a strength, you could easily turn one of your least used aerials, Uair, into a deadly weapon when returning from a ledgehop, or starting a juggle from the air with it. As to turning a strength into a weakness, you can easily lower your usage amount of the D-smash(Many smashers already anticipate Wolf players to use D-smash or F-smash, so why not mix it up), use other smashes such as up-smash to rack the damage, and then unleash a winning blow with a nice reserved D-smash that instead of being at a lower damage percent then it would be by using two or three of them, only takes one to get the job done. You can do the vice-verse with the smashes if you wanted to go for vertical kills instead by reserving your Up-smash for a quick DACUS, sending to an unexpected death and kill from an unexpected move.
As a player in general, everyone has their likes and dislikes. Everyone prefers one move from another, which plays yet another part in the development of your own style. All wolf players should know that the basic kill moves result from D-smash, F-smash, Fair(on occasions), and the famous Bair. Well, your going to spam Bair if you want to wall properly, but is that all you should focus on? No. Focus on unsuspecting moves, like DACUS or Fair Walling which works just as well as Bair Walling except with less killability. You may like the reflector alot, so why not follow up after a nice combo with a reflector to check your grounds? Or strike with a reflector here and there to mix up your approaches to give you that extra edge you need in the heat of battle. Like to cancel your flash, but notices no one else does? Well, if it works for you, and you know how to make it work, do what you need to do to win. This is also a bit negative towards those that solomemly spam lasers and bairs. Despite the awesomeness of both moves, spamming can get very predictable and un-original, causing your game to shift towards those moves only, and you wont be able to function properly as a well-rounded wolf player. Not saying that you should stop spamming it because it's still good(when controlled),but you do have other moves that can work wonders if used correctly.
Your mindgames well affect your most difficult matches. Having good mindgames can set a game that would be in the opponents favor into the favor of the other player that is using them. If crouching multiple times involves being a mindgame to screw with the other persons head, usteit. Dash dancing causes people to seizure(your character as well), but you can usually come out of that pretty spracticlly causing a sense of randomness, and less predictability. If you just wanted to DACUS across the stage as a mindgame, so be it. Mindgames are meant to throw your opponents game off into your favor, meaning that if you wanted to make your aerials well protected and less predictable spamming, throwing in empty short-hops are an awesome way to trick them up.
Not everyone is going to be completely original with there style of play. That's not only an obvious fact, but a fact of competitive gaming that players use what works to their advantage. So if you must, watch several other wolf players, good and bad, to distinguish more things that you may not have noticed or think you could do better by possibly changing that up a bit. Thank you for taking your time to look upon my topic, and I hope this adviced help some people.