While many characters have the option of shield grabbing on their CGs, such as D3, Yoshi has more options than that now. Your thinking oh this is going to be something that's not useful. Wrong. Yoshi can max his brags by applying DT/DR, and also add a new kill method to release on a few characters.
First off, you have the DTCG, god I hate acronyms. Lol. But what you do upon release instead of dash grabbing, DT once then standard grab. It catches MK with a little room to spare. This can be repeated more times then standard dash grab CG, also it is safer than doing Elef's version. This reduces the risk of missing.
Next, your wondering how this can get better right? How about CG release to Fsmash? Sounds good. Well, when testing Dep's theory on an MK infinite I realized that was impossible. But it made me come to realize that you can double DT in time to get to MK. This means you can DTx2 to an up angled Fsmash. This will allow you to hit him right before he regains control. But you have to best enough on DT/ Also, you can apply the charged Fsmash slide on this. But just a brief charge for more "oomph". You may think this is hard right now, but it is game changing on this match-up.
***Charged Fsmash slide is basically doing a DR and charging the Smash instead of releasing it. It allows you to slide a bit, and can be influenced by the analog for a bit more slide.***
Then finally since this is involving the CG, I have video footage of the CG Release Fair-Footstool. I just need to send it to someone to be recorded. Lol. So any volunteers? *coughAirbornecough*
Well, that's it for now guys. Keeping
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As far as character specifics on this, I'll test them out soon. All tests were tried on MK.
First off, you have the DTCG, god I hate acronyms. Lol. But what you do upon release instead of dash grabbing, DT once then standard grab. It catches MK with a little room to spare. This can be repeated more times then standard dash grab CG, also it is safer than doing Elef's version. This reduces the risk of missing.
Next, your wondering how this can get better right? How about CG release to Fsmash? Sounds good. Well, when testing Dep's theory on an MK infinite I realized that was impossible. But it made me come to realize that you can double DT in time to get to MK. This means you can DTx2 to an up angled Fsmash. This will allow you to hit him right before he regains control. But you have to best enough on DT/ Also, you can apply the charged Fsmash slide on this. But just a brief charge for more "oomph". You may think this is hard right now, but it is game changing on this match-up.
***Charged Fsmash slide is basically doing a DR and charging the Smash instead of releasing it. It allows you to slide a bit, and can be influenced by the analog for a bit more slide.***
Then finally since this is involving the CG, I have video footage of the CG Release Fair-Footstool. I just need to send it to someone to be recorded. Lol. So any volunteers? *coughAirbornecough*
Well, that's it for now guys. Keeping
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As far as character specifics on this, I'll test them out soon. All tests were tried on MK.