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This would be quite the interesting TAS. Ness' jumping sfx are weak. Yoshi's double jump + his taunt cancel would be so cool!Hm, I tested it in 1/4 speed and I think if it's TASed it could be a lot faster than dash dance taunt cancels on the ledge (Yoshi has to go backwards with the djc because he misses the ground if he doesn't). Not only could it be faster, it has the added bonus of adding in "HRRRRMMMMM"s amongst the "YASHI"s. Ness can do this too I guess.
antd made a video of this.is there any mention anywhere about how yoshi can run off the edge, turn and jump and immediately grab the edge? it is sort of like a pivot ledge grab, but I think you have to turn after you're already off the ledge. when I do it I instantly think of brawl
because i searched in antd's uploads and for some reason failed to find it...Why would you propagate it by posting one of those random people's stolen videos...
i always shield drop with everyone, as it already have benefits in cancelling the crouching animation and enabling to drop while dashing. however, i do not think i have ever noticed shield dropping with yoshi and it cancelling the attack, i guess i am not timing my drops to do that.Does anyone else parry platform drop?
I've been doing this for a couple years I'm not sure anyone else knows about it though?
If you hit z while you're dropping through a platform you'll parry their crap if it hits you.
I knew about it :DDoes anyone else parry platform drop?
I've been doing this for a couple years I'm not sure anyone else knows about it though?
If you hit z while you're dropping through a platform you'll parry their crap if it hits you.
Samus is floaty. Link is harder
Thats what I was thinking, but the way he phrased it made me think otherwise.I thought he meant that you can platform drop after a parry the same way you can usmash/grab/jump (which makes perfect sense since these are all the things you can do out of shield anyway).
Correct me if I'm wrong.