Aunt Jemima
It's ya girl
- Joined
- Jul 2, 2014
- Messages
- 3,619
Also, when you do add the Wheellies, could you make the Waddle Dee's actually move around? Just something simple so it doesn't take long, like back and forth or something.
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I would enjoy an Eldin edit. All of the stages you put out are quality, and my friends think they're cool.That was on the original to-do list. I'll get around to it after other things are taken care of.
On a side note, I'm working on an Eldin edit, but I'm skeptical on whether or not I should release it.
I would enjoy an Eldin edit. All of the stages you put out are quality, and my friends think they're cool.That was on the original to-do list. I'll get around to it after other things are taken care of.
On a side note, I'm working on an Eldin edit, but I'm skeptical on whether or not I should release it.
Yes, rename common5_en simply as common5.Let's see:
1) I opened BrawlBox and opened up my common5 on my SD card
2) Found Misc 30, 40, and 70 and replaced them using the replace function after right clicking.
3) Saved the common5 and put it into my SD card (but it did save as common_en)
4) Took the Code.gct and fused it with RSBE01 on my SD card using fusionizer.
That's all I did. Maybe delete the old common5 and rename the new one?
Still didn't work. Now the game also crashes 2 seconds into a game. Should I try starting with a fresh build? I'm working off of Calabrel's build.Yes, rename common5_en simply as common5.
Brawlbox tends to do that.
Pic related:I would enjoy an Eldin edit. All of the stages you put out are quality, and my friends think they're cool.
I tried with a stock build from the pmbr website, and replaced the common5 again, but still didn't work. Should I delete the fusionizer and code.gct after fusing? I honestly don't know what's wrong lol.Start fresh, then build upwards from there.
You misspelled bridge. (Not sure if that's intended."-snip-
I'll update later on with a fixed bridge version
The reason I took out the center platform was simply because I didn't like the giant top platform that it has.Soopercool has a similar vision to what I wanted in a balanced NPC. Upon opening the file I discovered that he removed the 3rd center platform (probably for size reasons idk) as well as the limo. So I simply re-added them in and adjusted the background so it isn't so far away.
Nice! Reskins for the other maps you fight Bowser at would be cool.I'm planning something for PM...
Wanna help out?
Sure!I'm planning something for PM...
Wanna help out?
That shouldn't cause camera issues as far as I know. I have mine on Brinstar and it works fine for me...I've also tried Brinstar over P:M's Brinstar and had camera issues (stage was very close to the bottom screen). Although I know that the stage was suppose to be over Norfair.
Gave the stage a shot, pretty good for singles might be too tight for doubles and ffa but it's still great nonetheless.
I've tested it again. Same testing as before (forgot to mention that it has norfair-to-brinstar rel) and I still have the same issue. This one was with the metroids (I'm can't remember the other time I tried it).That shouldn't cause camera issues as far as I know. I have mine on Brinstar and it works fine for me...
That's pretty cool! What game is that stage supposed to be from?Ah, I think I understand the issue now. Though it goes over Norfair by default, I based it on P:M's norfair, which utilizes a FD rel to function correctly.
Try converting a FD rel to brinstar and see if that works. If not, I'll just supply my own.
On that note, here's something I've been working on:
Textures are subject to change.
No game, actually! My cousinThat's pretty cool! What game is that stage supposed to be from?
Sonic is pretty relieved that there is no water anymore.I really love your work but the no swimmable water it's a little strange for me xD.