CrypTik
Smash Journeyman
I don't main Link but I did try something when I was messing with him once.
Go to the edge. Take out a bomb. Throw it up. UpB. Bomb lands cancels your UpB. UpB again.
Uses-
Edgeguarding
example-
Lets say you got a falco off the edge. They have 3 choices with their UpB.
1. Sweetspot
2.Mess up the sweetspot.
3.Go above the stage and fall down and grab the edge.
In the first case, there is very little you could do. I'd take the bomb hit and find another way to edgeguard.
In the second case, they get hit by your first UpB. Easy gimp.
In the third case, This is where I think this comes in handy. They go up and DI into the edge. Your bomb should hit you about the time they reach the highest point of their upB. If you UpB again quick enough after getting hit by the bomb you could hit them with the later frames of your UpB. I don't know what they are called but I call them the gimp frames.
Anyway, like I said I don't main link. This is all in theory. I've never tried using this technique on an actual player.
Go to the edge. Take out a bomb. Throw it up. UpB. Bomb lands cancels your UpB. UpB again.
Uses-
Edgeguarding
example-
Lets say you got a falco off the edge. They have 3 choices with their UpB.
1. Sweetspot
2.Mess up the sweetspot.
3.Go above the stage and fall down and grab the edge.
In the first case, there is very little you could do. I'd take the bomb hit and find another way to edgeguard.
In the second case, they get hit by your first UpB. Easy gimp.
In the third case, This is where I think this comes in handy. They go up and DI into the edge. Your bomb should hit you about the time they reach the highest point of their upB. If you UpB again quick enough after getting hit by the bomb you could hit them with the later frames of your UpB. I don't know what they are called but I call them the gimp frames.
Anyway, like I said I don't main link. This is all in theory. I've never tried using this technique on an actual player.