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Merged your thread into MU discussion.He hits me with arrows before I can cast any spells. And in sword to sword combat, he has the edge. Any tactical advice?
I also make Links approach by pissing them off with power shields. The arrow is pretty predictable and visible on most stages, so Link players get frustrated and encroach for boomerangs. Ride the gale to his face and tear him to shreds.Merged your thread into MU discussion.
If Link is really far away, the pressure is on him to do something. You can take this time to charge up your Thunder tome and replenish your equipment, as only his arrow can reach you there (which is highly telegraphed). Just shield or jump when he begins to draw his bow. Ultimately, in the neutral game and anything mid-range and closer, it is up to Robin to go in on Link, as his spam is superior.
The Master Sword may have length, but Link's motions are still stiff. Jump over his projectiles and hit him with Arcfire to create openings.
Additionally, while Link is strong against enemies below him and above him while airborne, he is quite vulnerable from the sides, as his fair and bair are easily beaten.
Lastly, remember that you have a pretty far recovery. If you get Link off stage and he's not too high up, you can go way out there and gimp him pretty early with nair, since it seems to have an almost entirely horizontal launch compared to the Levin Sword's upward launch.
I also make Links approach by pissing them off with power shields. The arrow is pretty predictable and visible on most stages, so Link players get frustrated and encroach for boomerangs. Ride the gale to his face and tear him to shreds.
Camp the edge and charge thoron. This will make him rush you just grab and gimp. Easy kill, but it will make you look like a butt. I am editing this to give out more details.I've being having mayor troubles against Little Mac, and much more when my Arcfire runs out -_- Hope for a shield grab throw offstage and gimp with Nair is one of the best options, but is a little hard to grab good Little macs and more when they know his dash attack is somehow safe on block.
I agree. Although my experience against Greninja players has been often in my favor since most of them tend to spam Greninja's (predictable) Side B, and his Down B. Nonetheless, Greninja is definitely a hard match-up for Robin.The other match-up I want to talk about is Greninja:
+High Speed, similar to Sonic so he can apply rushdown
+Water Shurikens for Zoning and Edge Guarding
+Aerial Dtilt Mindgames
+Aqua Jet can push Robin away from the stage to give Greninja the upper hand
+Substitute is about the same as Lucario's Down B
+Levin Sword can't hit Greninja at all on the ground from a hop unless strictly timed
+Can dodge a majority of projectiles like Mac can
-Arcfire prevents *uncharged* Water Shuriken Zoning for a short time, allowing Robin to charge.
-Shadow Sneak is predictable by watching the shadow
-Arcthunder provides a close-range defense
This guy is pretty much Robin's worst nightmare, worse than Little Mac even. His speed is going to kill Robin like Mac does, but Greninjas I've seen tend to roll and Water Shuriken a lot. But for real, should Greninja get in his stuff, Robin's going to have a hard time getting him off. Fire Jabs are gonna be hard to pull off unless you can punish him, and Levin Sword is a definite no unless he's in the air, since we can't hit him accurately enough for it to count. Wind Jabs I'm iffy about because of Down A, which is his Footstool move. He can mindgame with it, and cause quite a bit of havoc, but it's counterable with a well-timed USmash; it's rather recommended to roll out of the way for it though for the punish on his landing lag.
Luckily, Arcfire can prevent uncharged Water Shuriken from zoning Robin to keep him from charging Arcthunder/Thoron for a few seconds. More or less Robin needs to take advantage of Arcthunder in this case, which is applicable to Mac as well. It'll allow him to make some breathing room for recharging, and also do a good bit of damage to Greninja to knock him into the air(provided he doesn't duck under it...). At least Shadow Sneak isn't very good since it's predictable. Though, I've yet to meet a Greninja that can properly use it.
I don't know, i'm having friend matches with someone of the Littłe Mac boards (that is actually a friend of mine) and i just can't get a way around her, i usually wall Mac with arcfire at the edge to charge thoron, it's really effective since he's only anti-projectile move is suicide at that distance from the edge and his invincibility frames are just near start up. But she actually lets me charge it space herself from me and when i use it she's able to react on time and dodge it with his side b and punish me for it.Camp the edge and charge thoron. This will make him rush you just grab and gimp. Easy kill, but it will make you look like a butt. I am editing this to give out more details.
He can be difficult to grab, but if you just stay on the edge you will get one, and one is all you need to kill little mac. I recommend learning how to roll cancel grab, because once you learn how to do that little mac is a joke tbh.
Just avoid fighting him and you can win. Most of the time you could kill him before he even gets his ko punch which is nice. Even if he is wailing on you just remember to stay near the edge and wait for an opening. Think of it this way you could make 100 mistakes and live, but little mac can't make a single one or he dies.
Megaman seems to be a problem for me too. Most people I fight tend to spam Neutral A and walk with A Spam, forcing me to go to the air which he can catch with USmash. The power of zoning is strong with Megaman(too bad his Leaf Shield does squat except be a weird projectile and grab damage increaser). But back to the topic, I think that Arcfire is alright for being defensive, but being at the edge probably isn't a good idea with him considering his incredi-good air game(hovering Aerial DTilts, Flame Saber).I find myself having issues with Megaman. Jab can really get in your face when you're trying to zone mid-range (plus it stops Arcfire), Metal Blade and Crash Bomber interrupt just long enough for Rock to come in and work, and trying to land is not the easiest thing to do when Rock is nearby charging up Mega Buster. Any ideas?
Also, are we going to have Weekly Matchup Discussions like the old Brawl boards did, or are we going to hold off on that for a few months?
Rosalina is tough use your nair to seperate then use your momentum. Don't leave her alone she has trouble with us when we are in her face juggling her with our up air. Charge thoron when she is dead. You can't let her set foot. Use arcfire to seperate her from luma mainly.Rosalina folks. Got crushed by her. What spells the Luma didn't stop, she spins and absorbs them. When I try to get close, her dash grab is too good. Can't even edge guard her properly without her flying over my head. Any advice?
All you need is to get that roll cancel grab down till where you could do it at least 80 percent of the time and lil mac is no longer a threat. I never lost against a little mac player. Nor should I little mac is pretty garbage.I don't know, i'm having friend matches with someone of the Littłe Mac boards (that is actually a friend of mine) and i just can't get a way around her, i usually wall Mac with arcfire at the edge to charge thoron, it's really effective since he's only anti-projectile move is suicide at that distance from the edge and his invincibility frames are just near start up. But she actually lets me charge it space herself from me and when i use it she's able to react on time and dodge it with his side b and punish me for it.
When my arcfire runs out is worst but she doesn't run at me, she walks and ftilt in distance, it's really annoying because that didn't let me grab mac. Then i tried spacing her Mac with thunders but she somehow manage to punch through them.
My go to option when i get send offstage was Elwind but she always shield..
I've being having troubles getting close to him, grabbing him because she always space all of Mac's attacks and don't like to rush and even camping him since her Mac always dodge my thoron and somehow punish me for it.
She even did this to me, so always you see a Mac jumping to you offstage attack first, that way you'll completely avoid this:
It's good to know that those last words are comforting and true at the same time, it's just that i'm having so much troubles against him but i'll practice more and learn that roll cancel grab, thanks.
it is dash + shield button this initiates a roll, but before you actually roll you press A and it will cancel the roll with a grab. It could be tricky to pull off for a bit.Yeah i just figured out that Elwind has like a little spike sweetspot if done near characters, i just send this Mac to he's early death.
For the roll cancel grab how is the input? Or where can i find i thread that explains it?
Rob, Shiek, and Greninja, characters that have better projectiles are very difficult to deal with as they could stop you from charging Thoron. What can i say for Rob is that sometimes the best course of action against him is to be patient and wait or an opening to use Thoron or grab. Then to juggle him like there is no tomorrow. He has some slow ariels and he wont be so quick to use his Arm Rotor off stage.Ok guys, LET'S TALK ABOUT THE ROBot. This guy's been a pain in my arse for a while, and I'm having trouble with his laser shenanigans and Arm Rotor, which APPARENTLY reflects low-priority projectiles(Thoron goes through, luckily). But really, let's get this straight: Robin doesn't stand much of a chance against the Robot despite his Levin Sword reach. Thoron is going to be his only friend here because Arm Rotor's a pain in the *** considering it get reflected on impact. The Spin Top he does is at least able to be picked up even at full charge, but he loves to zone him out with it. Anyone got any counters Robin can possibly do against Rob? Because his Arm Rotor seems to have a VERY large hitbox that's stupid even above him.
While we're at it, let's talk about Baby Boozer(Bowser Jr.), who apparently loves to send out Mechakoopas. I'm really struggling with it some because of the fact he can move and attack in his recovery like Sonic can while leaving an explosive behind. It's really getting on my nerves, especially when most tend to spam his kart move. Anyone got tips on this guy?
Ness is probably a problem match-up for Robin because PK Magnet likes to eat projectiles. I mean, HE EVEN EATS THORON. You can't contest that. So, try to mindgame some against him with Arcthunder, since Ness needs to approach you to even fight. Use Arcfire Sparingly, however, since he can just inch right next to it and absorb it for health. If he's in the air, go ham on him with that Levin Sword. Robin outspaces his air game with that. Punish with Nosferatu as needed. If he's trying to recover with PK Thunder, go give him an Elwind spike to the face(provided he's not recovering TOO low).It's probably just me, but I'm beginning to feel as if it's almost impossible to beat Ness with Robin, or at least that Ness is a very very hard counter. I just played a guy who was clearly not very familiar with Ness - I switched to Marth after two attempts, and every time I got him off-stage he died because he didn't know how PK Thunder worked for recovery - and he completely destroyed me. The problem is that Ness can use PSI Magnet to eat everything Robin can throw at him, meaning you need to fight at close range, which is obviously not Robin's speciality - and Ness' specials make it hard to even get close enough to take him on. Can anyone point me in the right direction with this matchup?
Honestly this match up is pretty even if played right. Ness could make it difficult to charge up, and he could hurrass with pk thunder making it difficult to charge thoron. However, Arcfire is infinity better pkfire. Spam it it is your friend. Robin has a better in game then Ness just don't let Ness play his game of spamming pk thunder. A good thing to do is when Ness is going to use it roll past him and down smash. Be quick or you could eat a nasty attack tho. A lot of great Ness players will use pk fire and then down grab you and use that to harass after the grab we could actually nair out of it. We could juggle Ness decently. Ness is easily gimpible too. Use that to your advantage for free kills.It's probably just me, but I'm beginning to feel as if it's almost impossible to beat Ness with Robin, or at least that Ness is a very very hard counter. I just played a guy who was clearly not very familiar with Ness - I switched to Marth after two attempts, and every time I got him off-stage he died because he didn't know how PK Thunder worked for recovery - and he completely destroyed me. The problem is that Ness can use PSI Magnet to eat everything Robin can throw at him, meaning you need to fight at close range, which is obviously not Robin's speciality - and Ness' specials make it hard to even get close enough to take him on. Can anyone point me in the right direction with this matchup?
Maybe a lot of this only applies on Final Destination, and I'd have better luck on a stage with platforms, but I'm still not very optimistic.
Just because he has pk magnet doesn't mean anything. You should only use Thoron on guaranteed hits in the first place like when they land, or catch them rolling or dashing to you. I love baiting the pk magnet by standing still then killing the Ness with a down smash. Use his "Advantage" to your advantage and punish him hard.Ness is probably a problem match-up for Robin because PK Magnet likes to eat projectiles. I mean, HE EVEN EATS THORON. You can't contest that. So, try to mindgame some against him with Arcthunder, since Ness needs to approach you to even fight. Use Arcfire Sparingly, however, since he can just inch right next to it and absorb it for health. If he's in the air, go ham on him with that Levin Sword. Robin outspaces his air game with that. Punish with Nosferatu as needed. If he's trying to recover with PK Thunder, go give him an Elwind spike to the face(provided he's not recovering TOO low).
To honest I do find Ness to be a hard match-up for Robin, but not because of the PSI Magnet. Most Ness players don't even use his Down B that often. STILL, he is a difficult match-up for Robin.It's probably just me, but I'm beginning to feel as if it's almost impossible to beat Ness with Robin, or at least that Ness is a very very hard counter. I just played a guy who was clearly not very familiar with Ness - I switched to Marth after two attempts, and every time I got him off-stage he died because he didn't know how PK Thunder worked for recovery - and he completely destroyed me. The problem is that Ness can use PSI Magnet to eat everything Robin can throw at him, meaning you need to fight at close range, which is obviously not Robin's speciality - and Ness' specials make it hard to even get close enough to take him on. Can anyone point me in the right direction with this matchup?
Maybe a lot of this only applies on Final Destination, and I'd have better luck on a stage with platforms, but I'm still not very optimistic.
*ahem*Worth mentioning that we could counterpick longer stages against Greninja. Water Shuriken has shorter range than you'd think it would, and any breathing room helps us zone or charge Thoron.
Can we switch gears for a bit? It seems like everyone this time around has characters that give them fits, but we've spent so little time talking about the matchups where our favorite tactician truly shines. Who among the cast does Robin counter?
He is called a Tactician after all. Robin just needs to put every utility he has to use and use them accordingly to the situation. But, I suppose Sonic does make a point when it's just basic essentials. Regardless, as much as Robin sees the field, you do too for him like any other unit.I don't think Robin has any matchups where he completely commands the fight. He's got a few weaknesses that everyone can capitalize on to make the matchup nothing worse than 6:4.
And I personally prefer that. I don't like matchups where you have the win lock, stock, and key provided you have the basic essentials down. It's just not fun in my view, and it's certainly not fun for the opponent.
Robin's not going to have any matchups handed to him for free. He's got to work and utilize tactics to get the win. Which is fine.
I know how you feel, but it's far better to stamp out the problematic matchups rather than seek it out good matchups. Seeking out "easy" matchups barely helps us. Aside from a temporary pat on the back, it doesn't help our character get strong. Figuring out how to mitigate problem matchups is infinitely more useful.Worth mentioning that we could counterpick longer stages against Greninja. Water Shuriken has shorter range than you'd think it would, and any breathing room helps us zone or charge Thoron.
Can we switch gears for a bit? It seems like everyone this time around has characters that give them fits, but we've spent so little time talking about the matchups where our favorite tactician truly shines. Who among the cast does Robin counter?
I feel the same way. On the bright side, Robin doesn't have any "impossible" matchups. Every character can be beaten through smart play.I don't think Robin has any matchups where he completely commands the fight. He's got a few weaknesses that everyone can capitalize on to make the matchup nothing worse than 6:4.
And I personally prefer that. I don't like matchups where you have the win lock, stock, and key provided you have the basic essentials down. It's just not fun in my view, and it's certainly not fun for the opponent.
Robin's not going to have any matchups handed to him for free. He's got to work and utilize tactics to get the win. Which is fine.
Knowing who Robin counters may not help us know what matchups to look out for, but it does help us figure out when Robin shines and which characters need to be afraid of him. All things to look into when building a strategy, right?I know how you feel, but it's far better to stamp out the problematic matchups rather than seek it out good matchups. Seeking out "easy" matchups barely helps us. Aside from a temporary pat on the back, it doesn't help our character get strong. Figuring out how to mitigate problem matchups is infinitely more useful.