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i use it occasionally but that sounds kinda useful. assuming you can afford the time since wolf falls so fastI don't know how old this is, but are you guys using the Shine to turn around in midair? It's nice for when you get knocked offstage and want to use Bair to defend against edge-guarders.
can you reverse blaster towards the stage wall and still keep your momentum going towards the stage?hahah i've been using reverse blaster @____@
Yay, Sebastian's back :DI always use it, but you have to DI well so that you have enough time for it, very useful.
a buffered dtilt also combos from shine, so if you are on pokemon stadium 1 and ur in the little canyon (not sure what the exact word for this is), you can just stand there. If your oppponent jumps in, shine him on his landing lag and proceed to dtilt lock him against the wallEh... Wolf's DTilt. It's a dtilt that lock's you at 0%-over 100% against a wall. This could be useful it one counterpicks a stage like Delfino or Pokemon Stadium 1 since there are walls. It could work on Rainbow Cruise as well but I don't really recommend that stage to Counter-pick.
that line made my day XD wolf looks so funny when that happens. what were they thinking when they programmed that move to lose all momentum even though you go flying through the air seconds before.Also, apparently we can lightstep off of a flash cancel. I didn't get to save the replaybut it's during the part where you're still going forward with the leftover momentum right after cancelling but before you enter the freefall pose where Wolf looks like he's going to belly flop into a pool.
Didn't really know where else to put it, so...
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Yeh, it's not fair. The new characters in SSF4 have detailed frame data available and the game isn't officially out yet here. Lol.No, that's the one thing our frame data misses ... the most important part
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Oh Seagull, what have you done?!?that and the fact that all wolfs are inherently lazy (lookin' at you ish <3)
Shield DI can be used on single hits as well, it's just not as noticeable. It can help with spacing and give us the ability to punish things OoS that we couldn't before. The Lucarios use this technique to punish things with an "airwalked" d-air.shield Di really isnt that useful though cuz its only usable on multihits.
i started doing that a while ago too. just keep in mind that it is a punisher and your opponent probably does plenty of stuff worth punishing with itI haven't used fsmash it years, I'll use it like once or twice in a match.
this is still true, but i mean thats true from any character/any move besides mk's fsmash. thats that 'i guess' smash, at least most the time....wolf can't be throwin' out dem smashes leik its his birfday
i just fsmash with mk once in a while because im bored and because there are no repercussions if theyre far awayfsmash is a good move, i dunno what you guys are talking about
this is still true, but i mean thats true from any character/any move besides mk's fsmash. thats that 'i guess' smash, at least most the time.
like when you're playing, fsmash is rarely used to punish or approach or anything its just like "well i guess i'll fsmash" since its super safe.your last sentance there confussed me so badly, i still dont know what you're trying to say @_@