You seem to think that grabbing is the only option Wolf has out of a shield. I would like to disagree. Fair, Bair, Nair, and Usmash are all very legitimate and viable options out of shield. Fair's hitbox is absolutely massive by the way.
Read my edit - the idea is that Luigi can combo the bajeezus out of Wolf once he approaches. Also, your RAOUL!!! is epic, there's no arguing about that. Your OoS options are good, given. F-air's hitbox is huge - yes, that it is. Can any of them (save for the RAOUL!!!) beat an N-air?
As for grabs: it was only mentioned because a certain someone was 'lulzing' the match with the idea of an easy grab.
It's a good thing I actually approach with Wolf, cuz powershielding seems to defeat the purpose of spamming blaster.
You don't have to against Luigi - the match up puts Luigi as the approacher rather than the defender. If you want to go ahead and approach someone with godly priority in the air with an air game or with decent pivot grabs on the ground, go ahead and take the statistical disadvantage.
You can still be aggressive and control the pace of the match. o.O
Note my edit - I agree that Wolf can blitzkrieg the opponent. Staying too long nearby Luigi, however, is asking for punishment without resetting your position to where Luigi can't touch you.
Name these combos. I seem to forget them.
U-tilt from 0% to around 25% (if I remember correctly - I tested this a while back, didn't think I'd need to remember the numbers so I might be off by +-5%) against Wolf (no DI - but seriously, DI in the space of three U-tilts? you'd probably be followed from the ground and then receive the remainder of the combo) with hitstun leading the way due to the lupine's massive weight. After that point, it's basically jumping into the air and pushing in the direction of the foe. I'm going to make the assumption that Wolf can't DI as fast as Wario and say that there's a decent chance that, upon hitting the ground after a few U-airs and/or F-airs (disregarding your second jump), you'll be within range for an F-tilt. With your second jump, Luigi can follow with his second jump and pull out a N-air to send you straight upwards (and N-air comes out as fast or faster than all of your aerials), fast-fall, and punish your landing. I'm doubtful that any of your attacks come out fast enough or are effective enough to break the early strings (save for your N-air and B-air [ignoring your U-air - rarely would you be in the air and strung up in a Luigi combo with the Luigi above you], and from what I'm hearing, it's worse off than your B-air which trades hits with our B-air which is worse in priority than our N-air which also has less priority than the tip of our D-air... see the chain?). Your shine, however... that's an interesting move. I'm wondering how much vertical range it has, personally...
WHAT THE HELL. Why in Hell does everybody think WOLF HAS A GOOD GROUND GAME?!??!?!?!?!??!?!! Is it is super punishable Fsmash? Or maybe is really laggy blaster? Or his absolutely broken Ftilt??? WTFFFFFFFFF. Wolf's prowess does NOT lie within his groundgame. His airgame is where Wolf shines. His aerial mobility is absolutely amazing, his Bair has weird mechanics that give it a ton of priority. His Fair is disjointed and has a massive hotbox. He can retreat both of these for a very long distance. He can space these aerials amazingly well. After a rising Bair he can double jump if the case calls for it. I guarantee you that Wolf's Fair beats out Weegee's Nair and Bair.
And I guarantee you're wrong. If you want to argue so vehemently, test it (a guarantee isn't good enough). I'm currently incapable of doing so. As for his F-air, he can't short hop it without landing (note: end lag), and it's not particularly useful to break an early string (you'll probably be above Luigi by the time you realize you're on the receiving end of a combo). As for using it as an attack during an assault... I'm not going into that (yet). Anyway... I've played as Wolf a little bit, and really... As far as I can tell from my dabbling, his ground game is definitely better than Luigi's, and that's all that matters in this match-up.
Well now, good thing Fsmash isn't considered one of his
"safe" moves. I mean seriously, you can punish Fsmash without even powershielding it, you only have to just regular shield it, that's it, and it's as good as punished (unless you're Yoshi) Bleh, you seem to think that a camping Wolf is impossible to beat. That's why all the good Wolf players have been campers, eh?
Note: blitzkrieg. I've seen Wolf players go on the offensive and shine against people with great projectile games. However - why take that risk against Luigi? The general consensus is that Luigi's lackluster yet decent ground game fails to Wolf's ground game. In this case, this match-up, Wolf's ground game is amazing. His laser breaks approaches. It might not do so for other match-ups where characters happen to have a more diffuse ability to deal damage - but with Luigi, he must get close to do anything, and he shines blindingly once he gets there. So then, why take the extra risk of approaching someone who can pull out grounded attacks (albeit with less range) just as fast as you, aerials faster than you, has higher priority aerials, when you can sit still and be gay with your laser and subsequent opportunist blitzkriegs (with an emphasis on 'opportunist')?
Where in Hell are you pulling these numbers from? 50-50 chance? These situations are relatively irrelevant because they rely on player prediction/reaction. If you think landing behind Wolf is completely safe, then OoS Bair would like a word with you. But, other than that, these situations are mainly based off of the players. Both have options to capitalize, Wolf is not devoid of OoS options.
I failed to mention that I was speaking in terms of randomness. A given situation with two options and two orthogonal outcomes will have a 100% / 2 = 50% chance of happening either way (either argue that the two situations are not orthogonal or agree with the division :-P). Also, I wasn't saying that Wolf was devoid of OoS options - that's why I said he could either attack or defend. When any character is landing behind any other character, there is no grab, there is no quick jab (without a good pivot), there's only retreating (maybe attacking while retreating, but that'd only apply to jumping away which takes valuable time and is asking for either punishment or a clank [Luigi's head happens to be pretty hard, and his U-tilt clanks with M.K.'s glide attack - it'd probably clank with Wolf's B-air]), tilting, or smashing. Thus, it's based on prediction, and Luigi controls the events once the situation reaches that point (Wolf is then on the reacting side). Hence given two players of equal predictive ability, or two players who cannot be predicted, there's going to be a 50-50 chance. As far as I'm aware, match-up discussions are about two players of equal skill, yes?
Okay, so camping for either character isn't going to work. W00t.
Again: only mentioned because a certain someone was 'lulzing' the match with the idea of an easy grab.
By your argument about Wolf's ground game being less than his air game and by the consistent public consensus that Luigi's air game is better than Wolf's air game, I'm seeing a match-up between 50:50 and 60:40 in Wolf's favor, simply because of Luigi's approach problems. If it weren't for Wolf's ability to blitzkrieg, I'd have said a definite 50:50 - but ****, good Wolf's are crazy to watch.
Also - yeah... Specific moves ought to be tested - but in general, 5:5 <-> 6:4 Wolf.