castorpollux
Smash Champion
- Joined
- Dec 19, 2007
- Messages
- 2,502
Anther has explicitly stated that he hates the wolf match up the most. Pretty sure pikachu doesn't **** wolf
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CG is partly the reason why the matchup is hard but its nowhere near unwinnable not to mention Pika's grab range is pretty sucky XDPikachu was the second most named character in threads like "Wolfs unwinnable match-up". I don't think about Pika as a bad match-up at all but some people do for some reasons (like the CG)...
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this only works on computersdash grab on ddd
wait to airbreak side b for the kill
garunteed everytime
interesting... I'll test this out further. This could be really useful.nope it works
u gotta do it real fast after he airbreaks
it doesnt work in training mode for some weird reason, but it works tested it multiple times
yeah but they have to airbreak, which isn't guaranteed at allit is
you could suicide with it to kill at earlier percents but its important to be safe
ive been telling my friend who plays wolf for the last month that this works and in between a match where he was playing a good ddd i told him to do it and it worked beautifully
killed around 130% with no DI bc its really unexpected
but yea it works and its straight money
See, that seems to unreliable and situational. I'd like to learn air release, but I don't see the point.D3 only gets air released if he inputs anything thats up/jump. C-stick up, control stick up, y, or x, or anything else they have set to jump. If he doesnt input any of those he does not air release, but if he inputs any of that once, he is. I didn't test to see if the side b actually hit.
illusion cancels with wolf do not have hitboxesWhat happens if you do a long illusion cancel after the grab release, would it be safe if they don't air release?
o hell yeah if u get it then take full advantage of it lol i jus think it can be pretty riskyits just such a good knockout move id hate to pass it up when i have the chance
No, they would have enough time to shieldgrab you or whatever. If they just stood there like morons though, the 'streak' hitbox still hits them for 3% depending on the cancel, I beleive.What happens if you do a long illusion cancel after the grab release, would it be safe if they don't air release?
No it doesn't work for Wario, he can DI away so that the Dtilt doesn't reach him.Are these fair/bthrow things for real?... Interesting. The second half, they only work on those three characters at 0?
Also for fthrow to buffered dtilt, I tried it before and I think it works on Wario as well. I'll edit all of this into the combo thread... someday...
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For Ike, if they ever try to recover with sideB, jump in front of them to stop their recovery (you can airdodge as well).You can get behind her after one ftilt at about the time she's going to upsmash you.
If you're below about -25ish% you can just hold down and towards Sheik and shield. At around 25-50ish% Sheik can begin the tilt lock and lock you in place until death. The higher the percent you're at, the more often Sheik has to turn around to keep the lock going. I believe it's because there's more knockback and so it'll send you up and towards her more. At around 50ish%+ she can't tilt lock you anymore. Her forward tilt will have too much knockback, undiminished.
The fastest way (I think) to get out is to either shield if you're at low enough a percent, or DI up and towards her head and footstool at the correct time. It helps a bit if you can keep mixing up your DI as you're getting locked- make her turn around more often.