Okay, it's been just about a full week and I've probably racked up about 24h of matches using Wolf against other legacy competitive Smashers. This character is really really good. Short summary of my more general thoughts:
- Our options out of dash are insane. The mixups available are very strong: projectile camp, pressure, burst attack, whiff punish, everything. So good.
- Recovering with sideB when your opponent hasn't committed to anything is not wise, it's super easy to hit Wolf before the hitbox comes out.
- Edgeguarding with nair is solid (match-up pending), Wolf can go surprisingly deep despite a very meh recovery. Holding jump to buffer helps tremendously.
- Almost all of our moves start killing around 150%??? Besides like, fair/dtilt/jab/dair. Also atm I think dair is probably our worst move.
- Nair is an amazing all-purpose tool on-stage, and opens up lots of ways for us to put opponents where we want them while tacking on good damage.
Honestly I feel like I've barely been using sideB as a hit/kill confirm out of fair/nair/dthrow/shine compared to using it for landing traps and whatnot lol. I want to do more testing first to see how reliably it combos vs DI as well as kill %s because my uncertainty is only making my success rate worse.