Idon
Smash Legend
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It's so weird comparing Wolf to old Brawl gameplay. The jump in visual effects is insane.
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It seems to me like U-Air and U-Tilt will kill earlier than F-Air. F-Air seems to be retooled into more of a juggle/combo tool from what I’ve seen although to be honest I haven’t tried landing F-Air’s past like 100%, normally I try going for Smashes or B-Airs at that point. So theoretically F-Air could have some super ridiculous KBG, but I don’t think so because landing F-Air at like 0-30% doesn’t have much knockback.Does anyone know if wolf’s fair still kills or not?
Fair's gonna be really stupid for spacing and weaving in and out, I almost wanna say its like a wario fair in that regard.It seems to me like U-Air and U-Tilt will kill earlier than F-Air. F-Air seems to be retooled into more of a juggle/combo tool from what I’ve seen although to be honest I haven’t tried landing F-Air’s past like 100%, normally I try going for Smashes or B-Airs at that point. So theoretically F-Air could have some super ridiculous KBG, but I don’t think so because landing F-Air at like 0-30% doesn’t have much knockback.
It feels very good to land F-Air though because it leaves the opponent right next and above you so you can continue pressuring.
Wolf had a wall jump in Brawl.Correct me if I'm wrong, but it appears that Wolf has gained a wall jump (seen at 2:07)
It’s not “lagless”, it’s about the same as F-Smash. If you hit with the 2nd hit there’s even less time to punish you than with F-Smash. It’s also extremely strong.Hows his dsmash doing? Is it still lagless in the endlag department or is it bad? I know it got more startup but it might not matter as much if it is still fast
So its still probably gonna be one of his main kill moves along with bair and fsmashIt’s not “lagless”, it’s about the same as F-Smash. If you hit with the 2nd hit there’s even less time to punish you than with F-Smash. It’s also extremely strong.
I would dare say that unless we find a kill setup, D-Smash will be his most realiable kill move. It kills Heavyweights at ~70-80% center stage. It’s like Roy’s Smash 4 F-Smash basically.So its still probably gonna be one of his main kill moves along with bair and fsmash
Does the first hit of dsmash hit harder than the second? It does more damage so does that affect the kill powerI would dare say that unless we find a kill setup, D-Smash will be his most realiable kill move. It kills Heavyweights at ~70-80% center stage. It’s like Roy’s Smash 4 F-Smash basically.
I am not sure which one does more knockback tbh. They both do ridiculous amount of knockback though.Does the first hit of dsmash hit harder than the second? It does more damage so does that affect the kill power
yes,i see this in others ultimate game playsWolf had a wall jump in Brawl.
Like in Brawl, the back hit does less damage. Endlag is the same as Brawl, just the start-up is a lot longer. It's still a much bigger commitment, though, as a resultDoes the first hit of dsmash hit harder than the second? It does more damage so does that affect the kill power
You have literally one more frame to punish the first hit of it than you would mario’s usmash, that's ridiculous.Like in Brawl, the back hit does less damage. Endlag is the same as Brawl, just the start-up is a lot longer. It's still a much bigger commitment, though, as a result
Ye but no kill move bar I guess MK fsmash(??) is spammable. It at least is safe on whiff, it'll also probably be kinda hard to punish out of shield if spaced well.Going off of smash 4 KB parameters (and assuming Wolf's KB parameters are the same as Fox's--10 BKB/100 KBG) it should be killing a good 20% or so earlier on just the damage difference of the clean hit (Fox: 9%; Wolf: 10.5%).
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But yeah dsmash is still very good (and very strong still), just not spammable like Brawl dsmash was (not that you wanted to spam it, seeing as you were staling his most reliable kill move).
Wolf for sure has better killoptions than the hardread fsmash. Bair has still a lot of killpower and while dsmash maybe isnt equally safe, it's a great option if u get the opponent into a techsituation near the ledge, where dsmash could cover multiple options. Also ftilt which is a pretty safe move, has also decent killpower. Therefore I think it's better we can use nair to force techsituations.Ye but no kill move bar I guess MK fsmash(??) is spammable. It at least is safe on whiff, it'll also probably be kinda hard to punish out of shield if spaced well.
MK stands for META KNIGHTWolf for sure has better killoptions than the hardread fsmash. Bair has still a lot of killpower and while dsmash maybe isnt equally safe, it's a great option if u get the opponent into a techsituation near the ledge, where dsmash could cover multiple options. Also ftilt which is a pretty safe move, has also decent killpower. Therefore I think it's better we can use nair to force techsituations.
Damn I can't wait for shine combos againAerials are too laggy (all FAF 41+) to reliably get aerial > aerial combos, so for the most part it's gonna rely on small two-hit combos off of falling nair/f-air/up air. SHAC f-air might have some follow-ups, similar to Sheik's SH f-air, but probably more tenuous due to a strict auto-cancel window.
Throws don't seem to serve for much else than positional advantage, though I can see down throw being capable of leading into Flash at some mid-to-high percents, but not with any real certainty. It'll be something that requires testing for sure.
The only grounded attack I can see having any real combo potential is up tilt due to being a vertical launcher, but FAF 36 doesn't really scream combo tool. Dtilt's angle and weak-to-moderate KB can serve to set up tech chases much like a Pika dtilt or Fox ftilt. Surprisingly, jab 3 is one of the moves I can see being a surprise lead into Flash due to the angle and low endlag (FAF 34) + the surprise factor of trying to combo off of a jab combo finisher lol
Addendum: dash attack also has decent follow-up potential. Up close it seems to launch vertically, and horizontally with the foot. It has less endlag than Fox's smash 4 dash attack (frame 4 hit, FAF 36 vs frame 11 hit, FAF 38; at least 5 less frames) so depending on your spacing it can set up into an up air, and even as much as Flash at higher percents with the late hit.
In terms of specials, shine has fairly low endlag (frame 6 hit, FAF 31) and an very combo-friendly angle. Even if you can't directly combo out of the hit (and you probably can on such low endlag) it still puts the opponent a very uncomfortable position above Wolf.
forward tilt, up tilt, back throw, can kill nowWolf for sure has better killoptions than the hardread fsmash. Bair has still a lot of killpower and while dsmash maybe isnt equally safe, it's a great option if u get the opponent into a techsituation near the ledge, where dsmash could cover multiple options. Also ftilt which is a pretty safe move, has also decent killpower. Therefore I think it's better we can use nair to force techsituations.
wait do you have footage of bthrow killingforward tilt, up tilt, back throw, can kill now
I do not remember where exactly, I'm going to lookwait do you have footage of bthrow killing
Definitely looks good for a combo opportunity, I'm kinda worried over the fact that MK actually jumped before wolf did anything though.
I think exactly the same, but I think if wolf jumps 2 times it will be fast enough. I think if MK uses the airdoge, wolf can catch it. (sorry for English, I do not know if what I wrote is understood)Definitely looks good for a combo opportunity, I'm kinda worried over the fact that MK actually jumped before wolf did anything though.
Remember reading somewhere that bthrow can be a somewhat reliable kill-throw at ledge. What do we know on this?Throws don't seem to serve for much else than a positional advantage, though I can see down throw being capable of leading into Flash at some mid-to-high percents, but not with any real certainty. It'll be something that requires testing for sure.
I can not find the clip where I saw it, but finding another where it almost killed. I can conclude that you can kill in percentages higher than 120%Remember reading somewhere that bthrow can be a somewhat reliable kill-throw at ledge. What do we know on this?
I mean...Aerials are too laggy (all FAF 41+) to reliably get aerial > aerial combos, so for the most part it's gonna rely on small two-hit combos off of falling nair/f-air/up air. SHAC f-air might have some follow-ups, similar to Sheik's SH f-air, but probably more tenuous due to a strict auto-cancel window.
Can you test if any of Wolf's throws have guaranteed followups?Backthrow kills at over 120% on FD ledge with no rage. So it is quite viable. Just tested on Chrom weight.
Random note, UpB can kill a lot earlier than this. 85%~ by the ledge.
Downthrow into dash attack is the only one I could get. At early percents it leads into sweetspot dash attack which leads to further stuff. Later it only leads into late hit which doesn{t combo into anything.I mean...
most of this can probably be avoided if you DI out but still
Can you test if any of Wolf's throws have guaranteed followups?
That crack in your switch physically pains me.I mean...
most of this can probably be avoided if you DI out but still
Can you test if any of Wolf's throws have guaranteed followups?