Updated opinion for
's matchups. I also think
might be on the same level as
,
,
, and
, but lets NOT argue him into HT!!!!
McPP, me, and Kain keep doing work
. Kain is #1 in IL. McPP is currently #4, but I imagine he'll move up to #2 or #3 after yesterday's tourney (#2 is currently Kismet who he beat yesterday. #3 is Player-1 who he also beat yesterday
.). I'm currently #3 on Md/Va PR, but in terms of tournament results, I'm #1 so far for the season since I've won two tourneys out of three! And they used to say
was as bad as
...
-3:
(Ban
)
-2:
-1:
(Either -1 or 0. I never know where to put
0:
1:
2:
I know my list is probably the most optimistic for
, but based on what I've seen results-wise and my own experiences this is my opinion for matchups. Also, PMC did bring up a good point for
. What
's actually lose to
when they camp...? I don't lose to
if I camp because she sucks at killing/approaching reliably. She could be even...I don't know. Opinions?
Edit: And Lycan keeps doing work to. He actually won a tourney recently and beat Fow/Sk92, but I don't think anyone knew that besides me lol.
Sheik is most likely an even matchup, what wolf looses to when he camps is the fact blaster is too slow to zone vs a character like shiek your best rarely throwing them out. A common misconception is taking shiek to BF being a good place to take her it really isn't at all because shiek follow in game gets buffed drastically e.g. F-air to F-tilt.
Wolf doesn't loose in terms of camping thats whats so strange, it's more the fact that half charged Needles when they connect with wolf at certain distances can mean a free punish, it's why mixed aggression works better on Shiek because you make her paranoid of charging needles, because your aproaches with B-air in particular are pretty safe, her only method to beat B-air is to long jump FF B-air Wolf in order to beat it, but when spaced with the toe she can't do much, other than try to run inside you or go for a hard read.
I'd say if anything i know this sounds radical to alot of you but i think if either side wins, wolf does. If you stay off platforms and be cautious going on to them and being careful of Shiek's down throw chases, Wolf will either have a KO deficit of 20% when F-tilt locked or if sheik DOESN't get it she has a KO deficit of roughly 100% due to the fact she has a hard time killing Wolf.
F-tilt lock is also much more situational than alot of people believe, even if Shiek does get you into it at certain percents it's possible to escape at the 90s if you DI quickly with dual stick. the preffered method i use is a into and diagonal down rapidly on lower percent with the analogue stick whilst performing up and away on the C-stick because sometimes you can slip out because your heavy then if Shiek buffers it backwards successfully DI into her again DI up then at 100% DI up and away then DI immedietly back down to avoid the sweet spot of the U-smash. your percent will be about 110%ish at worst case scenario, bare in mind you have another 110% if you don't get random Dacus sweet spot, which honestly doesn't happen that often and by then Wolf has Sheik on a highish percent and he'll just kill her faster. But bare in mind Shiek can get lucky on infrequent occasions with Up B and Dacus kills. Oh and try to make sure shiek isn't directly below you her U-air can **** at times combined with the F-tilt lock when she's grounded, just don't go directly above her at all costs.
a wolf with bad DI that doesn't know the MU will always loose, but a wolf with competent DI with knowledge of how Shiek gets the F-tilt lock can go for entire games sometimes not getting hit by it at all tanking to the 200s and Shiek ending up not being able to kill Wolf regardless of being so high, (on rare occasions wolf can legitimately manage near 300 i kid you not). But on the flip side sometimes shiek will just completely destroy wolf with good landing reads, She's good at times keeping Wolf off of the ground and using it to get him off stage.
it's even more because of how random it is, granted i think wolf has a slight edge (but really not much of one more comparable to the kind of edge that ROB has over Pit) because his KO power is always consistent, whereas Shiek's vital F-tilt lock which is surprisingly hard to land without a hard read or a platform. But it's still **** or be ***** basically, both sides get crippled by eachother off stage but maybe shiek a bit more than Wolf.
I'd kind of compare this MU to Falco vs Snake in a way one side with alot of combo ability vs one big percent sponge that kills quickly
I lean much closer to 0 for it because Shiek is very good at punishing landings and can equal Wolf's off stage game on her, gimp game they are pretty much the same with eachother overall, Sheik maybe has a rougher time because her recovery is so bad but both character's fall speeds mean edgehogging and quick off stage gimps become quite viable for both sides.
BTW quick piece of advice be wary of Up B to kill, it barely ever lands but some shieks will try it as you land or spot dodge. It can kill you at about the 150s on certain stages, but now that you know this piece of information it will be much less likely to happen to you. Thats what this matchup is, if you know what shiek has even though it can sound scary on paper, it isn't so bad because some of it like afformentioned Up B is unlikely to really connect.
bit unstructured but it's the basic jist.
BTW your list for wolf isn't as optimistic as mine is