The custom move so good it needs its own thread.
I always thought Wizkick was Ganondorf's most underrated move. It beats most aerial juggle options, spot dodges, and away rolls. The aerial angle is nice, especially at punishing certain incorrect ledge reads. The damage is good, and it can kill. The auto-cancel on edges is REALLY nice, but the spacing varies if the opponent shields it.
Wizard's Dropkick (down-special custom #2) is a vast improvement on this tool.
Pros:
This move is pivotal because it addresses key elements of Ganondorf's traditional worst matchups.
I am seriously considering maining Ganon in Smash 4 because of how much of a game-changer this is!
And for what it's worth, Wizard's Assault (#3) is garbage, one of the worst custom moves in the game. Don't even bother.
I always thought Wizkick was Ganondorf's most underrated move. It beats most aerial juggle options, spot dodges, and away rolls. The aerial angle is nice, especially at punishing certain incorrect ledge reads. The damage is good, and it can kill. The auto-cancel on edges is REALLY nice, but the spacing varies if the opponent shields it.
Wizard's Dropkick (down-special custom #2) is a vast improvement on this tool.
Pros:
- Beats a wide array of basic projectiles by jumping over them!!!
- Avoids many dash attack or dash grab punishes which would otherwise interrupt startup
- If you are ledge-canceling or going off-stage, you are now safe
- Very slightly longer range
- Auto-cancels from the exact center of Battlefield, or halfway into the center circle on FD.
- Horizontal knockback
- Ganon prefers this due to a variety of factors
- Hitting opponents does not alter distance travelled
- Gets behind enemies more often (safer)
- Edge-cancels from the same distance no matter what!
- Way less ending lag on grounded version
- Punishment on block is WAY less
- Sometimes I spot-dodge grabs and counter-punish
- Still low aerial ending lag on both versions
- Fantastic horizontal recovery aid
- Recovery is now easy, even without double jump
- You are less frequently forced to recover low in matchups that forbid it
- ~3% less damage
- Similarly reduced kill power
- Cannot spike
This move is pivotal because it addresses key elements of Ganondorf's traditional worst matchups.
I am seriously considering maining Ganon in Smash 4 because of how much of a game-changer this is!
And for what it's worth, Wizard's Assault (#3) is garbage, one of the worst custom moves in the game. Don't even bother.
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