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With the power suit ON - A Samus guide 25/5/08: *Not getting further updates*

Gum

Smash Journeyman
Joined
Apr 19, 2007
Messages
470
Location
Everywhere you wanna be
does anyone else see samus being super mega low tier?
got a worse nerfing than CF, and that's saying something

can't wait to see the inevitable good combo video that somebody will manage with her though
Um...what? definitely not dude. NO ONE got worse nerfing than teh Captain. You obviousley havn't seen some of the good Samus players on the boards. Samus is amazing to be frank.
 

Dizzynecro

Smash Journeyman
Joined
Aug 1, 2007
Messages
446
Why is samus's weight listed as a con? Or are you talking about falling speed? Because weight as in how far you fly when smashed she is one of the heavyest characters now i think about the same as charizard and ganon.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Um...what? definitely not dude. NO ONE got worse nerfing than teh Captain. You obviousley havn't seen some of the good Samus players on the boards. Samus is amazing to be frank.
I recommend Tudor, an excellent player as Samus.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Samus is the SECOND slowest faller in the game. Jigglypuff is the slowest. Falling slowly aids recovery, but Samus doesn't need it. If Samus fell a little bit faster, she would be godly. Go try SH zair in heavy brawl, then brag about the ownage.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Samus is the SECOND slowest faller in the game. Jigglypuff is the slowest. Falling slowly aids recovery, but Samus doesn't need it. If Samus fell a little bit faster, she would be godly. Go try SH zair in heavy brawl, then brag about the ownage.
So Zair = awesome and Zair + Heavy Brawl = godly. I haven't read too much about it but I've seen threads about Heavy being standard for tourneys. So then would it be safe to assume when it comes to tourneys Samus = Death?
 

Hive

Smash Lord
Joined
Sep 12, 2006
Messages
1,605
Location
Mountain View, ca
"You wouldn't need to worry about stickying things whenever something new comes up so long as you have that stickied. ^_^"
I'm not... really sure what that means... @.@
I know the guide could use more additions and everything... but it'd be nice to have some kind of guide readily available for reference, you know?
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
What I meant was, if you have a thread that serves as a table of contents stickied in your forum, then the creator of that thread can simply update the thread when new and important threads are made.
 

Hate_Crew

Smash Rookie
Joined
Jun 6, 2008
Messages
1
Location
Ontario
nice guide, ive been playing samus relilously since N64, i have been undefeated in melee for the most part, very few stood a chance, but brawl through a curve ball at me, they made her much slower and its hard to adjust to that, good work tho
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
I wish I could update the OP. I have like sooo much more to add.
I may as well make my thread more than a match-up thread, 0RLy. If you have anything you wish to add, you could send me a PM and I'll credit you for the information. It's just a thought.
 

HaggertyLaX

Smash Rookie
Joined
Feb 7, 2008
Messages
1
Location
CT
Dair is neccessary. You can break off into many combos using dair.

For example, if you hit them with dair at a % where they lift off the ground, you can put them in unavoidable combos such as dair + uair + zair, dair + usmash or dair + neutral B, which often kills them pretty much. Against smaller characters, not only is it needed, but it is pretty much the only way to combo.

Which brings me to Usmash. It is, in my opinion, Samus's best move after zair. Not only is it one of the most powerful, but it knocks them slightly into the air, meaning its a great combo starter. Utilt is garbage btw, don't use it, ever. Dtilt is where its at, it has better range than Utilt and it is a good finisher. Dthrow also can lead to better combos than Fthrow. Dthrow--->Uair is unavoidable. The only point of the match where you should Fthrow is when the opponent is near the edge, which puts them in a good position for a spike.

I dunno if this stuff was already mentioned, I just don't feel like reading 4 pages -.-
 

Tri4ceofPower

Smash Rookie
Joined
Apr 16, 2008
Messages
9
MC Cancelling definition

It might be helpful to point out in the guide that you can follow a lag cancelled missile with any other move. At low percentages you can shoot a super missile and immediately forward smash, if the missile connected then both will hit. You can be very creative with this little detail and I feel it could use a little more attention and space then you're giving it.
 
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