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I personally love usmash. B-But thats just me.The sad thing is that even if we were rating compared to Zelda's moveset, usmash would still be a disaster :^)
Compared to Zelda's Brawl U-Smash, not really. In Brawl Zelda's U-Smash was argubly her best Smash. It had range, hit all around her and was nearly impossible to SDI. In Smash 4 they took away its utility and made it less usable. I wouldn't say it's as bad as Melee's U-Smash which was laughably awful, but still.I personally love usmash. B-But thats just me.
Anyways I rate Jab a 4/5
it can I believe but again its dependant on your footsies game and I think its a little too risky unless your RLBing.Well I do know a lot of Sheik's like to space their F-airs out so it is safe on shield. Do you think maybe that the disjoint can out-range Sheik in that situation? I still don't think it'll be THAT practical because of the startup, but every bit helps.
What move do you want to do next? Only like three people said what move they wanted to do this time so I want to get an answer from as many as I can.5/5
Combo starter at all percents. Kill set ups. Stops approaches. Pretty safe too. Also great at gimpinf and edgeguarding. Her best move hands down.
Usmash. I know lots of things about it.What move do you want to do next?
In the case we get to save the best tilt for last! :Di'm surprised no one has mentioned that Dtilt is Zelda's best clank box. it clanks with alot of weak projectiles and moves in general very easily and its hilarious to clank with swords. i'm gonna give it a 3.5 only because as Zelda's "jab" its only downside is you can't drop shield>Dtilt you have to drop>duck+dtilt
i'm feeling Ftilt as the next move when we move from Dtilt.
When Zelda has about 80% rage it does kill at that percent! Shoutout to Sakurai for the fraudulently early and salt inducing kills :^) I killed someone with a dtilt > JC FW yesterday at 20% LOLAhh Dtilt huh.
Dtilt's a hell of a drug.
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5/5 for reliability and being good.
My personal favorite use of this move is at approx. 60%, Dtilt> JumpCancled Farores Elevator.Irs a true combo. It occasionally kills light characters and non-DI'ers(or 'vectorers'? I dont know :I) But a modest combo even if it doesn't KO.
You ummm kinda umm forgot all her ummm specialsAs for the order of moves, I think we should go like this: jab, dtilt, ftilt, utilt, dsmash, fsmash, usmash, dash attack (should have been second but it's too late now), nair, dair, fair, bair, uair, grabs/throws.
I think that's all of her moves.
I edited them right before you replied. I'm always 3 steps ahead.You ummm kinda umm forgot all her ummm specials
You forgot her custom specials and get up attacks.I edited them right before you replied. I'm always 3 steps ahead.![]()
We can discuss custom specials and default specials at the same time.You forgot her custom specials and get up attacks.![]()
A frame 5 Dtilt that stays out for 7 frames & has 13 frames endlag is by no means subpar frame data though...Voting on down tilt, I find it a great move alongside utilt, jab, and Naryu's Love to shut out most any approach, with proper timing. Still, compared to may character's down tilts with similar purposes, it has subpar frame data and damage output. 4.5/5 for synergy with her moveset.
It should be noted 70% or so of the time though, you'll be hitting on frame 5-6, which actually means it has around 18-19 frames of endlag, which ACTUALLY makes it completely unsafe on shield, (To iterate, if it is badly spaced opponents can shield grab it. Otherwise it has to be a faster OoS option.) and in some cases lighter characters can even attack and interrupt you. By no means is this bad frame data though, it's definitely one of her best moves in terms of frame data.A frame 5 Dtilt that stays out for 7 frames & has 13 frames endlag is by no means subpar frame data though...
That's fair enough actually my bIt should be noted 70% or so of the time though, you'll be hitting on frame 5-6, which actually means it has around 18-19 frames of endlag, which ACTUALLY makes it completely unsafe on shield, (To iterate, if it is badly spaced opponents can shield grab it. Otherwise it has to be a faster OoS option.) and in some cases lighter characters can even attack and interrupt you. By no means is this bad frame data though, it's definitely one of her best moves in terms of frame data.
Hhnng, I may make an 'essay' like I did with jab, but I'm feeling too lazy. -_- in case I don't get to it, I'll get my score out early at 4/5.
Actually, that combo only does 19.9%. No, seriously.Dtilt to JC Usmash works around 50% for a free 20%.
I think we should compile a list of the characters dtilt can hit safely while they're recovering to the ledge. The ones I know of are(Jump Glide and maybe Rocket Jump)
and
. You can also hit
(Warp)
and
if you catch their few frames of vulnerability. Does anyone know any others or have more info about dtilt and the ledge?
Zelda doesn't get hit by
I think Zelda's outpriotizes Little Mac, T/L(inks), Ness. Shulk, I'm p sure that dtilt his before airslash would. WiiFit only has hitboxes on the Side of her Hoops. Idk about wario though.Zelda doesn't get hit byor
? Idk I think she would since their hitboxes go slightly above the ledge and dtilt isn't disjointed
Well for Little Mac we should just go for dsmash instead of dtilt because without a jump it gimps him at 0% lol. That's a discussion for another time tho. I'll try and test out Link/Tink tonight by looking for them in their natural habitat: Roll Glory :^)I think Zelda's outpriotizes Little Mac, T/L(inks), Ness. Shulk, I'm p sure that dtilt his before airslash would. WiiFit only has hitboxes on the Side of her Hoops. Idk about wario though.