That's basically what I've been saying. Lightning kicks on sm4sh are terrible. The amount of end lag is a joke. I prefer brawl's kicks to melee because of the combos that you can get from them(see jujux broken heels combo video). Not to mention it just felt so good to land a lightning kick on brawl, the lightning effect, the sound, the pause before your opponent went flying..Melee didn't have that.
Lightning kick needs to be reverted to brawl style, or rather the amount of endlag that brawl's kicks had. Nayru's love needs same endlag as brawl's too.
I like din's fire on sm4sh, because of the kill potential, but the range is kinda terrible..Not to mention actually landing one on a competent player happens next to never..And, well, the free fall I think it's safe to say every zelda hates it. They removed the free fall of fox/falco's side b, he was already a higher tiered character, why did Zelda get left out?