...what the f*ck is this?
In regards to those who keep announcing how these Melee tech exploits are glitches, really guys? Are you freakin' 12? You know good and damn well that you are just rekindling a flame. I would understand if you came into this thread uneducated of what it was. I would understand if this was a different website that doesn't have the available resources to educate players on techniques. I would completely understand if you approached with some humility and established that what you stated was an opinion with the intention of gaining understanding to be persuaded otherwise, but no; you came in here to be strait up assholes who can't finish your own fights. You have google, you know you could educate yourself about something before trying to start this same argument all over again. You don't have to quote Sakurai and use a minor interview statement as an established fact, because quite frankly, it's stupid. People's opinions change gradually and consistently; Smash 4 is an example of this. If you use an old translation quote from a game magazine as a substitution for thinking independently you are foolish, point blank period. So please kick off the goody two shoes and save it for someone else, because your speaking in behalf of "developer intent" is ridiculous. Please try to conduct a reasonable discussion on the issue instead of quoting an old magazine or excerpt like it really matters. There is absolutely no reason or excuse why you should be trying to start arguments about things that have well been established as facts.
As for will the Airdodge allow wavedashing, probably not, but that doesn't mean it won't be there. During the early Brawl demo you could wavedash (waveland rather) by doing an aerial low to the ground that carried momentum. For Mario, Sonic, Samus and Fox it was Bair, Diddy was Fair, Pikachu's was using a diagonal quick attack into the ground. This was completely intentional, but was removed because Nintendo demanded a change in the engine after we discovered this, being one of the many techniques in the game also. We may never know what's going to happen with the game, however I am confident that there will be some new methods of movement implemented in the game. I believe that implementing new techs as well as modifying older ones so they would not be so cut and dry that could be used for no reason (Like how Strong Bad mentioned earlier how dash dancing in Melee was ridiculous since it basically gave characters the ability to freely position for no reason without committing to anything). They could do something with dash dancing similarly to how they made wall jumping in smash, being that when you wall jump consecutively the amount of horizontal distance and vertical climb reduces, perhaps they could animate a characters dash dance to where the pivotal dash is a quick bolt back, but done consecutively the frame window to do the dash dance reduces and also the speed of your pivot gradually reduces similarly to how your initial dash from turning around during a full dash in Melee was slower and gradually picked up speed. I think giving the characters unique animations and effects during their dash dances would be pretty sick too.
There is so much opportunity for smash 4 it's crazy, but I'm an optimist, and I feel that smash 4 will be great on its own merits. Even if he does go off the deep end occasionally, he is a brilliant man. He knows what he's doing.