Hey flashfox, can you tell me the time in that video they land on the ground with an u-air? The only u-air I'm seeing is the one high up in the air on the sandbag at the beginning.
From the aerials I've seen connect they seem to do less damage overall than before, though I don't know how the actual knockback compares.
Also, looking at his B moves that were actually good, they definitely all do a lot less damage.
(Melee -> Brawl)
Up-B: 17 -> 11
Down-B: 15 -> 10
Side-B: 17 -> 9
The up-b as an attack nerf is quite bad imo because I can see up-b out of shield being a very important part of making this guy playable on a high level in Brawl with his gimped air game if it can function in the same way as it did before. While underrated and underused imo overall in Melee, it was a very good technique against attacks on the shield that were normally unpunishable in time due to the spacing or landing behind the shield which seems like will be more important in Brawl with likely less safe shield-pressure options. It did as much damage as a f-air would in Melee but here it does a lot less =/ Also, IF it ends up coming out significantly faster than in Melee that would be awesome and likely become a huge part of his playstyle imo (think Bowser's up-b OoS).
The side-b also loses its instant pullback/dodge property from what I can tell, which was extremely good against spacing, working as a sidestep and immediate counterattack that also often sets up a good combo all in one. Hopefully the new one counts as a grab, can still be used effectively to techchase, and has some other good aspects to make up for the loss of a good dodge and combo setup move along with doing half as much damage basically.
The down-b now has him a good amount above the ground. It was quite an effective techchasing move in Melee. Hopefully it isn't too high off that you go over characters that are laying down/bouncing/techrolling/etc. If it can't hit certain landing options of theirs it won't be nearly as good for this, but then again he may not have much better options regardless. Kirby was actually able to duck completely underneath this move before when it wasn't nearly as elevated though so that could keep it from working very well for that. It also doesn't seem like it'd have any use for recovery anymore either.