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Will Brawl Finally Have an Advanced Tutorial?

Destiny Smasher

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Now, the first Smash Bros. and Melee both had "How to Play" videos, but these days, fighters have advanced training tutorials which show you the ins and outs of the game.

Smash Bros. Brawl could really use this, in my opinion. Now, obviously, most people visiting these boards wouldn't really need it, but many other people could do well to see it.

Myself and many of my friends didn't know for the longest time that you could pick up items while in midair--silly, I know, but why wasn't this mentioned at all in the instructions or the tutorial?

I think it would be great to have a comprehensive tutorial that gives details on how to perform every type of attack (perhaps in depth for specific character moves), but also teach us more advanced techniques like grabbing items in midair, catching items, reflecting with the shield, wavedashing (if that, in fact, makes a return).

By using a tutorial, players not as keen on these moves would be able to get their timing down and learn how the designers intended the moves to be performed, which will make them easier to get a grasp on.

It's a thought, at least. Obviously, it's nice to discover such things on your own, but giving players the option would be wise, too. What do you guys think?
 

Legolastom

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Yhea thats a pretty good idea to make advance tutorials but maybe not of how to use all the characters moves maybe a tutorial for each character but not each move...
 

Fawriel

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Maybe you could unlock more advanced How To Play videos. First, the one you have in Melee, then stuff like sweetspots and ledge attacks ( with a mention of invincibility ), then stuff like short-hops and l-cancelling...
So only those who really care get to know that stuff and one isn't overwhelmed by too much right at the start.
 

kmokmo

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an advanced tutorial sounds like a good idea, but i really don't see it happening. I mean I just figure they're going to stay with the same old how to play type of tutorial that just outlines how to play
 

petre

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i agree with fawriel, you shouldnt start with all the tutorials, you should unlock each one after so much total gameplay time or something like that...then new players would constantly be upping their game while playing, and it would help keep those new players interested long enough to learn advanced stuff, hopefully long enough to want to try their skill at a tournament or some such thing. i think it would be a smart move by the developers.
 

KingJiggyWiggy

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They shouldn't be on there. There is no reason for it and if anybody wants to learn it they should look it up. It might be online anyway so a lot more people will learn of the advanced technique's existence.
 

petre

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They shouldn't be on there. There is no reason for it and if anybody wants to learn it they should look it up. It might be online anyway so a lot more people will learn of the advanced technique's existence.
and theres no reason they should make us have to work to unlock characters either! but they do it to appease the fans, so they have gameplay and rewards. this would just be another reward.

SubparSmashBrother said:
The thing is, most of the advanced techniques are made by the fans, not by the creators of the game, if that makes any sense.
what he was talking about in the first post were things that WERE intended, such as catching items in midair, teching, and the like. and now im pretty sure the developers of brawl are aware of the advanced techs that the developers of melee didnt intend. so if those are included again then they will be aware of them. therefore, they could make tutorials on the once 'unintended' advanced techs as well, such as wavedashing.
 

OmegaXXII

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I think this is a great idea that would help alot of n00bies out and would keep them interested by learning to play also I like the idea about if a player plays by and completing modes like adventure and classic it would unlock that characters tutorial and keep people new to smash interested imo
 

Caleb Wolfbrand

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Although my comment is a tad irrelevant... I learned how to grab items in mid-air by the "special movie" in the game that showcased the characters, cause they caught ite,ms in there, I believe Mario tossed a bomb at DK or something like that.
 

petre

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yeah, thats where i learned that too, and also that you can airdodge and catch an item in the middle of the dodge. so even if they did something like that, having a special movie and show some of the advanced stuff like that, it would be cool. it would be even cooler if you only got it after you unloced every character and they were all in the movie, unlike melee's.
 

Legolastom

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Yhea maybe (if they bring them back) a massive trophy slide show after you have got them all!

Well a lot of things aint happening but its still good to discuss and speculate.
 

Phaazoid

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i think it might happen, but the chances are slim, they already have a how to play on the website, the tutorial will probably include all of that.
 

Phaazoid

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nice point Luigi III and welcome to smashboards.

but this game looks like it is getting a little more complex (example super moves)
 

Chi's Finest

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No, and it definately shouldn't. Thast would be like Gears of War's training level including multiplayer tips and how to counter lag.
 

Dylan_Tnga

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-Very- good idea...

what was with Melee's Tutorial anyway?!

'' INTERCEPT!! ''

Lol I yell that whenever I score a fair spike with mario lolol.

annyhow ya many noobs get angry with shffling, wavedashing, etc because its not in the how to play video, so they think we're ''cheap'' or exploiting ''glitches'' when actually the stuff we do is all part of smash bros, so why not acknowledge it in the actual game?
 

Cojiro

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Some of the simpler ones, like L-cancelling and teching could make it in to a special video, but I doubt they are going to place a video of shffling or wavedashing.

Seems to be at odds with the style of the game, i.e. let those things evolve in their own way by the players, rather than being mandated by Sakurai.
 

Toasty!

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That wouldn't make any sense, as the creators would basically tell you how to abuse glitches.

How would you like it if the intro video in Guitar Hero II said, "The last song is Yes We Can, so don't waste you're time."
 

petre

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l cancelling, teching, and fast falling definitely arent glitches. they were meant to be there as much as rolling was. do you think its an accident that every character can wall tech jump? or that the lag from aerial moves is cut in half, not reduced to nothing? maybe if it was like ssb64 where the lag is cut completely, then you could consider it not intended.
 

Dylan_Tnga

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That wouldn't make any sense, as the creators would basically tell you how to abuse glitches.

How would you like it if the intro video in Guitar Hero II said, "The last song is Yes We Can, so don't waste you're time."
Well you're wrong. Wavedashing is *debatable* as being a glitch. it isn't but its debatable, hence why I didnt mention it and I dont think it should be included in the how to play in game tutorial..

However, L canceling, fast falling, and teching have been there since ssb64. Granted, z cancelling was a bit of an accident in ssb64, but it carried over to melee, didnt it?

They're not glitches, and they're VERY basic skills, everyone deserves to know that if you hit L before you land then you can react quicker... you hit one button. Its not hard. It hard to do it consistently (I guess) but once you have the habit... easy as pie.
 

drewdizzal

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I like finding stuff on my own. They should at least show tutorials on the stuff in melee such as l-cancel, teching ect. but the new techniques, as there are bound to be in brawl, should be left for the players to find out. gives you a kind of sense of acomplishment.
 

robyextreme

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Thing is theres much more of a population in brawl of a bunch of noobs who will try to figure out how to jump while we all try to figure out what adv.techs still work in the series.

If they introduce a adv.tech training video people will get confused, and leave the game. And thats a big majority of people, those who are interested will thrive to learn more.
 

Destiny Smasher

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That's why players should have the OPTION, folks.

Not everyone, even people who play the game for a couple years, know about fast falling, L-canceling, or grabbing items in mid-air. And these are not glitches, these are definitely elements of the game intended for players to use.

Wavedashing is debatable, and I'd be one to debate that it wasn't fully intended to be in the game simply because it looks to unnatural and glitchy when used. But that's my opinion--I'd be glad if they brought it over and made it look more natural and treated it like a true technique.

Robvextreme, if it's an ADVANCED tech training video, why would people get confused and "leave?" It's ADVANCED--that means they would watch it only when they're ready to learn ADVANCED techniques. =P
 

Legolastom

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"I love this Mario game... whats that i can wall jump!? im not playing this game anymore!!"

Is that what you are trying to say robyextreme.
 

Fawriel

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I think it's more like when I told my father that he can easily smash using the C-stick. He then proceeded to completely and utterly lose because he had "too many buttons".
 

Phaazoid

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lol the same thing happened when i told that to my dad
first he saw me playing and tried it. then i showed him how to smash. he wasn't too bad. then i showed the use of the c-stick. he now consistently drops the controller. now he doesn't play melee with me. :(
 
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