Now, the first Smash Bros. and Melee both had "How to Play" videos, but these days, fighters have advanced training tutorials which show you the ins and outs of the game.
Smash Bros. Brawl could really use this, in my opinion. Now, obviously, most people visiting these boards wouldn't really need it, but many other people could do well to see it.
Myself and many of my friends didn't know for the longest time that you could pick up items while in midair--silly, I know, but why wasn't this mentioned at all in the instructions or the tutorial?
I think it would be great to have a comprehensive tutorial that gives details on how to perform every type of attack (perhaps in depth for specific character moves), but also teach us more advanced techniques like grabbing items in midair, catching items, reflecting with the shield, wavedashing (if that, in fact, makes a return).
By using a tutorial, players not as keen on these moves would be able to get their timing down and learn how the designers intended the moves to be performed, which will make them easier to get a grasp on.
It's a thought, at least. Obviously, it's nice to discover such things on your own, but giving players the option would be wise, too. What do you guys think?
Smash Bros. Brawl could really use this, in my opinion. Now, obviously, most people visiting these boards wouldn't really need it, but many other people could do well to see it.
Myself and many of my friends didn't know for the longest time that you could pick up items while in midair--silly, I know, but why wasn't this mentioned at all in the instructions or the tutorial?
I think it would be great to have a comprehensive tutorial that gives details on how to perform every type of attack (perhaps in depth for specific character moves), but also teach us more advanced techniques like grabbing items in midair, catching items, reflecting with the shield, wavedashing (if that, in fact, makes a return).
By using a tutorial, players not as keen on these moves would be able to get their timing down and learn how the designers intended the moves to be performed, which will make them easier to get a grasp on.
It's a thought, at least. Obviously, it's nice to discover such things on your own, but giving players the option would be wise, too. What do you guys think?