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Wii remote down for the count?

The Incredible Giant Cannon

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Feb 24, 2007
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My friend and I both have wiis and play all the time. One time, we decided we would play melee for the first time in a while. We both sucked! Both of us were used to the wii remote and had to use the gamecube paddle. Just imagine all the fans of smash bros. will all have wiis and will have to use the gamecube or classic paddle.
I think brawl should be used with the wii remote and nunchuk. Of course, people don't NEED to use the motion sensitivity. I mean, how often is the C-stick used on the gamecube?
The other thing people think is the wii remote and nunchuk have less buttons. There's a simple solution to that.

Control Gamecube Wii
normal attack *A button *A button
Special attack *B button (with analog) *B-button (with D-pad on remote)
Move *Analog stick *nunchuk analog stick
Shield *L or R flap *Z flap
Grab *Z button *C button
Pause *Start/select *+ button (see points -)
Jump *up analog stick, X or Y buttons *up analog stick (or D-pad)

>Looks like it's down to the X and Y buttons. All people will have to do is transition into pushing the stick up. I still think it's a better idea to raise the remote instead, but apparently it " takes away from the fun of the game" quote from every official web site and magazine I've read.
What do you say?
 

Pit 42

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Eh...I think it would be even more awkward to play Smash Bros. with the Wiimote. I'd much rather stick to what I know than have these new control schemes that may threaten smashers to dismiss Brawl (not that they will, mind you).
 

Sensai

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I think it would we weird, also. Based soley on the fact that I use C stick more then anything else in the entire game.

And X and Y comes right after that.
 

Justin

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I've never even held a wii remote, but I can imagine it would be very strange for me. I have to have one solid controller in my hands...not a seperate one in each hand. And sure as hell not the motion sensitivity. I'm not sure how it really works, but from what I hear, it doesn't sound like it would be too good for me. I'd rather not have someone walk in on me while I am playing Brawl and have me looking like I am having a kung fu match with my television.
 

Classic-Black

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playing smash with all buttons on the Wiimote defeats the purpose of using it in the first place. I don't currently have a problem switching between the Remote/nunchuck and the classic controller, so i don't really think it's that big a deal. besides, Four remote/nuckucks aimed at the same small sensor bar, someone is bound to take a shot in the eye.

Other that that, just get a wavebird or the classic controller attackment for the Wiimote and people will be fine. There's no need to map it for the Wiimote JUST for the sake of using it, and while the wiimote may take care of the basic movements, that doesn't really make it more intuitive.
 

Pye

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I've never even held a wii remote, but I can imagine it would be very strange for me. I have to have one solid controller in my hands...not a seperate one in each hand. And sure as hell not the motion sensitivity. I'm not sure how it really works, but from what I hear, it doesn't sound like it would be too good for me. I'd rather not have someone walk in on me while I am playing Brawl and have me looking like I am having a kung fu match with my television.
You haven't tried the Wii yet? O_o. Don't worry, the wiimote is fantastic, and dosn't require too much time to get used to. I tried it 2 weeks before Wii release at Arcadia (kinda like E3, but on a much, much smaller scale). I was kind of worried about the same things you are myself (the whole 2 seperate controllers thing), but honestly, it's really comfortable.

...though I would certainly not want to play Smash with it. Smash is a game that should use the reliable gamecube controller of 'olde we all know and love. Giving us a choice as to which controller you want to use? I'm all for that, why not? But even if they do that, I'd chose the gamecube controller over the wiimote for smash bros.

Somebody already said this, but why use the wiimote if you're not going to use the reason it's currently outselling Microsoft and Sony: it's motion sensitivity. For FPS's or minigame-type games (such as Mario Party), the wiimote brings the Wii up past the other consoles by so much you need to add extra dimentions to calculate it. However, smash is on the Wii because of how fricking awesome the game was, not because it's a game that would benefit from motion sensitivity.

I say gamecube controller ftw.
 

The Incredible Giant Cannon

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You haven't tried the Wii yet? O_o. Don't worry, the wiimote is fantastic, and dosn't require too much time to get used to. I tried it 2 weeks before Wii release at Arcadia (kinda like E3, but on a much, much smaller scale). I was kind of worried about the same things you are myself (the whole 2 seperate controllers thing), but honestly, it's really comfortable.

...though I would certainly not want to play Smash with it. Smash is a game that should use the reliable gamecube controller of 'olde we all know and love. Giving us a choice as to which controller you want to use? I'm all for that, why not? But even if they do that, I'd chose the gamecube controller over the wiimote for smash bros.
I would happily use the classic controller, but I wouldn't want to use the gamecube controller. Not that it wouldn't work, but it would be cool to have it change.
 

Ikural

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I think they should make the gamecube controller work.if they already have the programming so it wont work, then they should make a gc wireless controller work just like the wii mote
 

Justin

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You haven't tried the Wii yet? O_o. Don't worry, the wiimote is fantastic, and dosn't require too much time to get used to. I tried it 2 weeks before Wii release at Arcadia (kinda like E3, but on a much, much smaller scale). I was kind of worried about the same things you are myself (the whole 2 seperate controllers thing), but honestly, it's really comfortable.

...though I would certainly not want to play Smash with it. Smash is a game that should use the reliable gamecube controller of 'olde we all know and love. Giving us a choice as to which controller you want to use? I'm all for that, why not? But even if they do that, I'd chose the gamecube controller over the wiimote for smash bros.

Somebody already said this, but why use the wiimote if you're not going to use the reason it's currently outselling Microsoft and Sony: it's motion sensitivity. For FPS's or minigame-type games (such as Mario Party), the wiimote brings the Wii up past the other consoles by so much you need to add extra dimentions to calculate it. However, smash is on the Wii because of how fricking awesome the game was, not because it's a game that would benefit from motion sensitivity.

I say gamecube controller ftw.

Yeah, I haven't tried the Wii yet, heh.. I know..I'm far behind. I have the money to buy a Wii, a PS3 and anything else I want, but I don't want to pay for a system that doesn't have a solid game (yet) that I can play a lot. Yeah, some say LoZ : Twilight Princess on the Wii is reason enough to buy the system, but I've already played and completed the gamecube version and I don't see the reason to buy the Wii version of it. Like I said in an old thread a few days ago...I'm probably going to buy a Wii the day Brawl comes out...ok maybe a few days before, but still.
 

EnFerris

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I came up with a boiled down Wiimote-only control scheme once. I know Sakurai said it wouldn't use motion control, but things change. Anyway, it's just a neat line of thought. It would take a lot of getting used to and make a lot of people mad, but in the end, I think it'd be pretty awesome.

The Wiimote's motions sensing would be used. This would use the accelerometer and not the pointing, so that you wouldn't need to hold your hand in the same place all the time. It just works with relative motion, not absolute motion from a single point.

The B button would be used for B attacks, while the A attacks would used the A button. Any button on the D-pad would jump, with one exception, which I'll get to later.

The tricky part is grabbing, which would be done by using A and B simultaneously. That would be how it would work If you were neutral. If you were moving the Wiimote side to side, you would roll dodge; and if you moved it up, you would do a sidestep dodge. IF you smash down, however, you'd shield. That means you'd lose one sidestep dodge, but they do pretty much the same thing and therefore wouldn't be a great loss.

Finally, the exception to the D-Pad umping rule. When you are holding an item, the up on the d-pad becomes the button to release your item. neutral B+A would also work. I'll edit this later with my Wiimote nunchuk combination idea.
 

Blazer

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The wiimote would be awesome for brawl and for c-stick people moving the wiimote a bit shouldn't be a problem. I never liked the c-stick anyway though.... Maybe all three should be optional because when the wiimote's batteries die in mid Brawl match I'll probably become emo since I rarely buy batteries..
 

Adi

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I'm going to have to go in favor of the gamecube controller on this one. The pace of the game would have to be quite a bit slower in order to accomodate for motion sensitivity, not to mention the loss of the C-Stick
 

Red Exodus

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No, the Wii-mote was meant for motion sensing. Which means the button placement, size, sensitivity etc. were all made to compliment motion sensing.

I wouldn't expect a steering wheels to work with adventure games, so I wouldn't expect a game that doesn't support motion sensing to use a controller built with motion sensing as it's anchor.
 

Sensai

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I'm going to have to agree with Red Exodus on this one, especially in his analogy, which is A plus plus.

I think that the Classic Controller is the best method, actually, even over the GC controller. The thing most people immediately strike down about the CC is that it has no C-Stick. No, but it does have two joysticks, meaning one could be used in the normal way while the other one works as a C-stick.
 

Red Exodus

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I wouldn't mind the CC, it looks more sensible to use [for SSBB] than the Wii-mote.
 

blazefox

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Well, the wii mote would be ackward for me imo, so I'd stick with the GC controller. But it Would be cool if there was mini games in Brawl where you use the wii mote (like the added "grab trophies stage" but it would be like, "Point to score" sort of like an alternate target test. Just an idea...
 

zuloon

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Eh...I think it would be even more awkward to play Smash Bros. with the Wiimote. I'd much rather stick to what I know than have these new control schemes that may threaten smashers to dismiss Brawl (not that they will, mind you).
True that, brotha
 

Pit 42

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Well, the wii mote would be ackward for me imo, so I'd stick with the GC controller. But it Would be cool if there was mini games in Brawl where you use the wii mote (like the added "grab trophies stage" but it would be like, "Point to score" sort of like an alternate target test. Just an idea...
I would think it might be frustrating to plug and unplug the VC controller every time you needed to play a minigame. But it's a thought.

It could take a turn for the worse, though. We all know that in Wii's growing years every developer is going to either 1. Have a game that is entirely made up of minigames or 2. Have an action game that INCLUDES a ton of minigames

This was apparent when the DS first came out, and it is already evident in Sonic and the Secret Rings. If Brawl does that same, it might (and I know I may sound like a broken record at this point) ruin the gameplay.
 

EnFerris

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I would think it might be frustrating to plug and unplug the VC controller every time you needed to play a minigame. But it's a thought.

It could take a turn for the worse, though. We all know that in Wii's growing years every developer is going to either 1. Have a game that is entirely made up of minigames or 2. Have an action game that INCLUDES a ton of minigames

This was apparent when the DS first came out, and it is already evident in Sonic and the Secret Rings. If Brawl does that same, it might (and I know I may sound like a broken record at this point) ruin the gameplay.
Agreed. BUT you wouldn't have to unplug the Classic controller, at least if it works like the Wii Menu. In the Wii menu, you can move the cursor with the left stick and use the classic to navigate until you point the wiimote at the screen. Then, control reverts to the pointing capabilities. so the classic could be used for conventional gameplay while the pointer can be used to navigate menus without having to unplug anything.

For the record, I think Classic controllers are the way to go, but I also think wiimote play is possible and fun. My perfect system would have a controller configuration for classic, nunchuk, and wiimote. Who knows, maybe the boiled down nature of the wiimote would make it the preferred choice for competitive smashers.
 

Adi

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Oh yeah, one should definetely be able to use the classic controller, but I think that there should be an option to use the gamecube controller as well so we don't have to go out and buy the classic tonroller <<
 

notftomearth7

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The Wiimote is just awkward in itself. Nintendo just made that so they can brag that they're different.
Anywho, I'm totally against the Wiimote used in Brawl although it would be funny for someone to beat their friend over the head with a Wiimote cuz they got to into it.

Second point, there are adaptors so you can play games like SM64, so I think that I non-remote controller is in the works
 

Red Exodus

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There already is one, it's called the classic controller/virtual controller/retro controller.
 

Tristan_win

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I'm sorry but for the high level of play we have the Wii remote would be extremely hard to use.

The only way I can see Wii remote being used for actual play is if there were only techniques or if some character style that could only be effectively used with the remote.
 

Dylan_Tnga

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I mean, how often is the C-stick used on the gamecube?
How about : You cant spike someone without fast falling if you don't c-stick your aerieals. You cant jump backwards and do a fair without the cstick. The cstick is used ALL the time by most competent smash players. In fact its proven to be faster at getting off smashes so most non charged smash moves are done with it. Please educate yourself.

Essnetially if you do your aerials with the joystick, you will inevitably DI in places you might not want to go, which will get you killed.
 

Sensai

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^^^

Agreed.

I just downloaded OoT off the VC (go get it!) and played around for a bit on the CC. I'm now, beyond a shadow of doubt, hoping that it is the Brawl's official/standard/whatever controller.

Seriously. It's awesome. Think SNES, but with orgasms.
 

ecstatic

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The GC controller will not be used. IIRC, Nintendo doesn't make them anymore, even if they still do, when Brawl comes out they won't. Since Sakurai has stated that he wants beginners to be able to play easily, I doubt he'd want them to have to use Ebay to play.

Classic controller is very possible, but it IS a CLASSIC controller. I would probably work very smooth, though.

If you think about it, though, Wiimote + Nunchuck DOES work...
 

Sensai

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ecastatic said:
IIRC, Nintendo doesn't make them anymore, even if they still do, when Brawl comes out they won't. Since Sakurai has stated that he wants beginners to be able to play easily, I doubt he'd want them to have to use Ebay to play.
Not sure what IIRC means, but Nintendo's production of the GC is somewhat up in the air. Sure, Kaplan said it was down, but then not a week later her coworker over in the UK said that Nintendo was still making 'em.

Keep in mind, Kaplan also said the Wii would be reigion free. She might honestly just no know.

And CC is the best bet. It's got everything that the GC controller did, plus more buttons (Left Z and that middle button that no one knows what it does).
 

Dylan_Tnga

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Ok FORGET wavedashing, if the only way to play brawl is by waving my arms around like Falco trying to fly then Im not even going to bother purchasing a Wii.

There HAS to be a gamecube shell for brawl. It makes NO sense otherwise, unless that SNES type controller works, but GC controller is just perfect for smash...

Whos with me?
 

Devastlian

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Well, the only thing confirmed about the controls is that motion sensing won't be used during normal gameplay. It's been hinted that they may use the GCN controllers but they seem to be purposely vague on it as though it isn't set into stone.

As for the Classic Controller, it has three more buttons than the GCN controller, so it might be a more suitable choice if they decide to add any new inputs even though the GCN controller had some duplicates that they could replace (and maybe make an option as to which one is replaced). They could also make it so you can make customizable control schemes for the CC which could be saved to your Wii Remote so you wouldn't have to recustomize it when you play on someone else's system. I'm with Sensai on the whole CC being the way to go.

Also, how could anyone know that the GCN controller is perfect for SSB? Have they played it with any other controller? Have they played it with another controller for five plus years? (Let's ignore the N64 controller for these questions...)
 

ecstatic

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Everyone who's vouching for GC knows that it is comfirmed that Brawl will play (and most likely control) differently. We don't know exactly how they're going to change it, so you can't say a control scheme that you don't know works perfectly for a certain controller...

Anyways, I believe GC controllers will definetly be an OPTION (hopefully each player can make an individual choice) I also believe CC will most likely be an option. The Wiimote/Nunchuck combo is up in the air I'd say.

PS: Sensai, IIRC means "if I recall correctly." (When I first asked, I got flamed and accused of trolling, so consider yourself lucky.)
 

Red Exodus

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Read my analogy a few pages back to see why the Wiimote/nuchuk combo won't be as good of an idea as it sounds, better yet, I'll re-post it.

"No [to Wiimote/nuchuk], the Wii-mote was meant for motion sensing. Which means the button placement, size, sensitivity etc. were all made to compliment motion sensing.

I wouldn't expect a steering wheels to work with adventure games, so I wouldn't expect a game that doesn't support motion sensing to use a controller built with motion sensing as it's main purpose."

I should have switch around the last part so it matches with the first clause, oh well....
 
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