SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
A while ago I posted up a change in the rule set that might make the entire rule set better. My idea was to change the rules 5, 6 and 7 around and and have them in this order:
5. winner chooses his character
6. loser chooses his character
7. winner bans a stage
8. loser chooses a stage.
I had a lot of people tell me that this rule set was dumb and that it favors the player who loses the match. I gave them examples on how this rule set change was in some cases, better than the regular rules we have and I also told them to put up examples about why this rule set doesn't work. Then they just kept repeating themselves over again without giving me any examples. Now, all I ask of you guys is to tell me what you think of this change and to give me some examples of why this change works or doesn't work.
keep in mind that in order for this rule set to work, we also have change the stage list to this:
Neutrals:
FD
Battlefield
Yoshi's Island
Smashville
PS1/Lylat cruise
Counter picks:
PS1/Lylat cruise
Frigate orpheon
Delphino plaza
Halderd
Castle siege
Brinstar/Rainbow cruise(one or the other. Never both at the same time)
This stage list means that no character will have more that one good(broken) stage and It will be fair for all the characters.
Finally finished writing it:
The reason I think the old rule set does not work is because it gives too much of an advantage to people who main more than one character. With the old rule set, you can have a player who mains marth and DDD, play a far better player who mains Lucario and win simply because DDD counters lucario. My rule set does not fix the fact that Lucario has a bad MU against DDD. It does however make it so that the player who mains lucario isn't stuck fighting DDD in his best stage. He may have to fight DDD in his second best stage, but the difference between playing DDD in his best stage and playing DDD in his second best stage could mean the difference between winning that match or loosing the set.
Alot of people here have been saying that In order to be good in this game you have to main more than one character. But did you guys ever stop and think that maybe the only reason why we need more than one character to be good is because the current rule set is forcing us to pick up a secondary? Think about it, in order for us to counter pick a stage, we need to make sure that our opponents don't have a character that can counter our character there and if he does happen to have a character that counters our character there, then we need a secondary that can safely counter both of his characters(mk). So Basically, with the old rule set, the only way you can counter pick someone without shooting yourself in the foot is to main or second main MK.
My rule set does not favor any player. A person could main one character or the whole cast and it won't punish them for doing so. This is because of the way that the rule set is built. If I only main one character this rule gives me an slight advantage when I lose. this is because no matter what the rule set, I would always be sticking to my main and with this rule set I can see my opponent's character before I counterpick a stage. this is however balanced out by the fact that the opponent can ban your best stage. This changes when you win though as now you are at a slight disadvantage because no matter what, you have to stick to your character and depending on how good your character is and how many characters your opponent mains, your opponent now has the option to counter your character. All is not lost though, as you still have a chance to ban your opponent's best stage which is made easier by the fact that you now know what character he is choosing
This rule set also does not hurt players who main more than one character. More often than not, when you main more than one character you are going to have one character that preforms better than the rest. This is the character that you use in your first match unless you have a bad MU with the opponents character. Lets just say that for this example you are using your best character. You win with your main against your opponent. When you win, you are put at a slight disadvantage because you don't know if you are going to get countered by your opponent or if he is even going to switch characters, but the same thing happens in the old rule set. In this situation, my rule set trades the ability to know what counter pick the opponent is going to choose for the ability to ban the opponents best stage by knowing what character he is going to choose (which in my opinion is a fair trade). Now when you lose against your opponent you now have a slight advantage against him because you now have a chance to counter your opponents character because you know what character he is going too choose. Now, your opponent may have the opportunity to ban your best stage, but you still have your second best stage and the advantage that your character has on your opponent's.
I know some of you guys may be thinking, why is it that the players who only main one character got more of an advantage than those who main more than one and my answer to that is that they don't. The old rule set was too unbalanced and it gave players who main more than one character an advantage and it gave players who main only one character a disadvantage. My rule set is just making it so that both sides are balanced now.
5. winner chooses his character
6. loser chooses his character
7. winner bans a stage
8. loser chooses a stage.
I had a lot of people tell me that this rule set was dumb and that it favors the player who loses the match. I gave them examples on how this rule set change was in some cases, better than the regular rules we have and I also told them to put up examples about why this rule set doesn't work. Then they just kept repeating themselves over again without giving me any examples. Now, all I ask of you guys is to tell me what you think of this change and to give me some examples of why this change works or doesn't work.
keep in mind that in order for this rule set to work, we also have change the stage list to this:
Neutrals:
FD
Battlefield
Yoshi's Island
Smashville
PS1/Lylat cruise
Counter picks:
PS1/Lylat cruise
Frigate orpheon
Delphino plaza
Halderd
Castle siege
Brinstar/Rainbow cruise(one or the other. Never both at the same time)
This stage list means that no character will have more that one good(broken) stage and It will be fair for all the characters.
Finally finished writing it:
The reason I think the old rule set does not work is because it gives too much of an advantage to people who main more than one character. With the old rule set, you can have a player who mains marth and DDD, play a far better player who mains Lucario and win simply because DDD counters lucario. My rule set does not fix the fact that Lucario has a bad MU against DDD. It does however make it so that the player who mains lucario isn't stuck fighting DDD in his best stage. He may have to fight DDD in his second best stage, but the difference between playing DDD in his best stage and playing DDD in his second best stage could mean the difference between winning that match or loosing the set.
Alot of people here have been saying that In order to be good in this game you have to main more than one character. But did you guys ever stop and think that maybe the only reason why we need more than one character to be good is because the current rule set is forcing us to pick up a secondary? Think about it, in order for us to counter pick a stage, we need to make sure that our opponents don't have a character that can counter our character there and if he does happen to have a character that counters our character there, then we need a secondary that can safely counter both of his characters(mk). So Basically, with the old rule set, the only way you can counter pick someone without shooting yourself in the foot is to main or second main MK.
My rule set does not favor any player. A person could main one character or the whole cast and it won't punish them for doing so. This is because of the way that the rule set is built. If I only main one character this rule gives me an slight advantage when I lose. this is because no matter what the rule set, I would always be sticking to my main and with this rule set I can see my opponent's character before I counterpick a stage. this is however balanced out by the fact that the opponent can ban your best stage. This changes when you win though as now you are at a slight disadvantage because no matter what, you have to stick to your character and depending on how good your character is and how many characters your opponent mains, your opponent now has the option to counter your character. All is not lost though, as you still have a chance to ban your opponent's best stage which is made easier by the fact that you now know what character he is choosing
This rule set also does not hurt players who main more than one character. More often than not, when you main more than one character you are going to have one character that preforms better than the rest. This is the character that you use in your first match unless you have a bad MU with the opponents character. Lets just say that for this example you are using your best character. You win with your main against your opponent. When you win, you are put at a slight disadvantage because you don't know if you are going to get countered by your opponent or if he is even going to switch characters, but the same thing happens in the old rule set. In this situation, my rule set trades the ability to know what counter pick the opponent is going to choose for the ability to ban the opponents best stage by knowing what character he is going to choose (which in my opinion is a fair trade). Now when you lose against your opponent you now have a slight advantage against him because you now have a chance to counter your opponents character because you know what character he is going too choose. Now, your opponent may have the opportunity to ban your best stage, but you still have your second best stage and the advantage that your character has on your opponent's.
I know some of you guys may be thinking, why is it that the players who only main one character got more of an advantage than those who main more than one and my answer to that is that they don't. The old rule set was too unbalanced and it gave players who main more than one character an advantage and it gave players who main only one character a disadvantage. My rule set is just making it so that both sides are balanced now.