RetroRhythm
Smash Apprentice
- Joined
- Oct 26, 2007
- Messages
- 102
I believe that is a fair thing to ask. Why worry yourselves over it? What do you have to gain from it? Melee was still having things being discovered for it even before Brawl came out, and people have just sort of...stopped... in a sense.
Brawl has been way too thoroughly made so that exploits are nigh impossible. I am sure there may be a handful to find as the game progresses on, but what boggles my mind is why are people so vehemently carrying on this debate? You can't possibly win this thing, so why fight it? Why even BOTHER trying to create what we had with Melee for Brawl? It is never going to work because the engines are so vastly different and creating a metagame that competitives can play on to distinguish themselves has been neutered with the Brawl's havok engine.
We can have two scenes. Melee for the competitives and Brawl for the casuals. They CAN coexist. The scene for Brawl basically being the inevitable tournaments to match skill with skill for those guys, but for our guys, why not stick to our roots and continue crafting Melee's metagame?
Just a thought.
Brawl has been way too thoroughly made so that exploits are nigh impossible. I am sure there may be a handful to find as the game progresses on, but what boggles my mind is why are people so vehemently carrying on this debate? You can't possibly win this thing, so why fight it? Why even BOTHER trying to create what we had with Melee for Brawl? It is never going to work because the engines are so vastly different and creating a metagame that competitives can play on to distinguish themselves has been neutered with the Brawl's havok engine.
We can have two scenes. Melee for the competitives and Brawl for the casuals. They CAN coexist. The scene for Brawl basically being the inevitable tournaments to match skill with skill for those guys, but for our guys, why not stick to our roots and continue crafting Melee's metagame?
Just a thought.