Disclaimer: This piece is purely the opinion of its author, and does not reflect the position of Smashboards or its affiliates.
Last week, I talked about Super Smash Bros. Ultimate as the last game in the series. For those who haven't read yet, read that article to preface this one first. For those who have read it, strap in and check out part two.
I have one answer: Re-release Super Smash Bros. Ultimate, but keep expanding upon its ridiculous amount of content. The only problem in bringing all the content back and adding new content is the third-party content, but beyond those negotiations, I believe the rest of this should be doable.
1. Updated ports and DLC.
Legal problems are possible, but beyond that, the game could easily keep expanding through Downloadable Content. For fans currently satisfied by the new Super Smash Bros. content, this could be the ticket in. Nintendo could make a killing through doing this as well. Imagine, say, five characters and 10 stages charged at 30 U.S. Dollars / 25.6 Euro / 3350 Yen / Google for your country of choice.
Like every company, Nintendo doesn’t do DLC perfectly, but they’ve yet to disappoint in many cases. The Downloadable Content for Fire Emblem Warriors, Pokken Tournament, Mario + Rabbids: Kingdom Battle, and even the most recent Octo Expansion for Splatoon 2 gave a very good run for its money.
The DLC wouldn’t have to be restricted to just new multiplayer content either; it could entail new single player content or new modes such as a physics mode replicating the other games. There’s a lot of possibilities, and they all look exciting.
2. This model has been proven to work with other games and sports.
World of Warcraft subsists on expansions with no sequel in sight. League of Legends, Dota 2, Overwatch, and even StarCraft releases are typically given some room to breathe. Every single Pokémon can be obtained in the Pokémon games!
Sports don’t really have sequels. Ruleset changes, sure, but tennis still plays like tennis, soccer still plays like soccer, and you don’t see anyone asking for “Football 2.” Nintendo could push this with Ultimate if there were a team dedicated to regularly updating it with new content.
3. Eventually, updates will have to end, and that’s okay.
They’ll eventually have to stop poking around with the game’s development. There’s always the dream of every single character being viable, but with 60+ characters, it’s a pipe dream at best. Even Project M had to stop updates eventually -The best way I can see these updates working is in big waves.
4. Nintendo has already proved capable of this model.
Splatoon and Splatoon 2 both updated with free content for over a year. Splatoon 2’s updates are on the horizon to end this December, which makes the lifespan of the game from launch to content complete a year and a half already. If Splatoon can succeed under this business model, why can’t Smash?
5. It’s the best compromise.
Which would you rather get? A Smash game that ends up abandoned in updates after a year and then a new one for the new console cycle, or a Smash game that flourishes as long as possible until the developers have an idea on how to reboot it (if ever)? Super Smash Bros. Ultimate may be the golden ticket to Nintendo really breaking into esports, as well as attempting to create their own game stylized like other regularly-updated titles, such as World of Warcraft, League of Legends, and Dota 2.
This will (probably) be the last part in this article series.
Author's Notes: What are your thoughts? Do you agree? Would you be okay if Super Smash Bros. Ultimate just continued adding on content forever? Let us know in the comments below!