you've got to be kidding me! bombs do not explode immediately on contact anymore, nor can you perform ANY attack after bomb jumping now; you're simply stuck in morph ball form!
these are not opinions, my friend
A third of a population - ESPECIALLY one as small and noise-sensitive as having 35 members - is a HUGE portion, statistically speaking.
Now I would like to hear about these uses of Bomb. No, really. Because I'm hating to put a move on the back-burner.
The only function I see it serving is to tweak Samus' position in the air, onto a ledge or something. The bombjump is a hindrance now. Please tell me I'm wrong. Well, not just tell me - demonstrate something, or even tell me something to try.
Ok, bombs. I will start by saying that the fact that bombs are timed now is a good thing. In fact, it is great. This is why bombs don't suck.
Have you ever gotten into a tustle with snake after he has just shot a mortor into the air? Normally what will happen is that you will go in close for a grab or something, then boom, the mortor falls on you right in the middle of what you were doing, which completely interrupts you. This is essential how you can use bombs.
A lot of times you can back yourself up by dropping a well placed bomb right before you go in for a combo or while approaching. If you happen to get grabbed or countered, the bomb is right there to explode and interrupt what your opponent was doing to you. What I normally do is use homing missiles to get my opponent to react, then I go in to capitalize on their reaction. Right before I get to them though, I short hop and drop a bomb. If you are successful in your follow up from the missile you will start to combo them and the bomb will blow up on them and add to the damage (bombs do between 5 and 9 damage). If you fail and they shield grab you or something, the bomb still blows up and stops whatever they were doing to counter your attaack. It works wonders. If they were like the old bombs, they would blow up when they got touched, which might not necessarily be when you WANTED it to blow up. The fact that they are timed means that YOU control when they blow up depending on if you know the fuse time in relation to how you want to approach. In short, you can use bombs as a sort of insurance policy. They can cover your *** when you go in for an offensive. This seems to be especially useful against marth.
Also, you will notice that a lot of people like to try to rush down samus when she goes into the air to fire a SH homing missile or zair. They assume that they will get under the missile or zair and be there to punish her. You can use this to your advantage with bombs. Try this. Right before going up for a sh missile or zair, drop a bomb in the air and just let it drop in front of you. Go for the SH HM/Zair. More than likely one of two things will happen:
1) They will notice the bomb, and stay away which is fine for you.
2) They will approach, get hit by the bomb, allowing you to start a combo from the bomb stun.
Contrary to what many believe about smart players, bombs lessen their options and they hit a large percentage of the time. Even if they dont get hit by it, you are still successful if they stay away from it. Like I said, Samus is good at forcing reactions. You just have to know how to take advantage of it.
Another great thing about bombs (other than the fact that they have so much priority that they stop MK's mach tornado) is that the left over puff of explosion has a hitbox, so even if they dont get hit by the initial exposion, they can still run into the end of it. Knowing this helps a LOT.
Check out some of the vids I posted and watch how much I use bombs. I use them a whole lot. You just need to know that they have the ability to stifle your opponent, add almost another ten damage, allow you to set up for combos, in addition to the manueverability options that they give her. Basically, I always have a bomb out. If you short hop and lay the bomb, you dont really need to care that you are stuck in the morph ball. If you drop it on the ground, you can move very fast out of the morph ball upon landing from the pop up.