firedragon_jing
Smash Ace
- Joined
- Nov 13, 2007
- Messages
- 604
(Please read everything without content against complainers before judging me)
First off, the reason why many are upset, me included, is because we over hyped ourselves for this game. But our hype did not go unjust, this was Sakurai's final attempt at SSB, he had over 2 years and wasn't rushed as much as he was with Melee, he said there would be a ridiculous amount of characters, and many thought this would mean an exponential increase rather than a linear increase, we twisted his words in his journal and came to believe the clones would vanish, everything would be original, and more females would become playable. Unfortunately none of that came true, and when it did, we all panicked and started to go overboard on ranting.
Many of us wanted to see a finale to the game, and not just a sequel. And much was the fault of the way Sakurai presented the characters. This is the one spot where we can call him dumb, because of this choice. If he had included characters we already knew from Melee first and introduced the new characters as hidden characters, everyone would be praising the game, sure people would still gripe about not having Krystal, or Isaac, or Geno, or Megaman, or Ridley, but people would have accepted it better.
The second mistake he made was not individualizing the characters, especially with final smashes. This is where people saw him as lazy, and while I'll admit you can't always get away from cloning, he could have at least made the Final Smashes, the premiere part of this game along with AT and SSE, specialized to the character. Like Toon Link could have done a final smash with the wind, instead of a cloned Link. Also many saw that using the Landmaster three times was incredibly lame, first off many at the time really didn't like the Landmaster, but excepted it and figured another Star Fox character would get the Arwing, but instead he rehashed it not once, but twice. Seriously Sakurai, if you want the Final Smashes to be completely unique to this game, make them unique to the characters.
His third mistake was not listening to the fans as much. He even had a poll set up, and it seemed he ignored several of the higher request, and only implemented ones he thought would be good. This is the first mistake in any business situation, when you design in mind for yourself and not the customers, you have to design in mind for the customers, or else they will be dissatisfied and will become upset and disgruntled like they did. The difference here is he is able to get away with it seeing how popular the series is, everyone will buy it regardless. If it was an unheard of game, then people would just refuse to spend there money on it.
He could have fixed this in three ways
- Release the characters in a better order
- Made the characters more original
- Just have added more of the characters people wanted as playable.
In the end, while the SSE and all the other extras are extremely a nice overall addition, what people really want out of Brawl is what originally attracted them to SSB in the first place back on the N64, the ability to play against your friends fighting with you're favorite Nintendo character to prove you favorite series is better, and to have fun while doing it. Brawl may have the fun part nailed down, but in terms of characters, many felt he lacked at doing this this time. We all know what the Wii is capable of, and most of us know he could have added so much more. Most just wanted to use their favorite characters, and many didn't get theirs. (I know I didn't get any in my top three: Isaac, Krystal, Megaman, all highly wanted and on Sakurai's multiple voted list)
To the characters he added, R.O.B. is ok, he is actually a very unique character, just many just wanted something different. It's the fact that many didn't even support him as a character, after seeing him already as a SSE underling.
Toon Link could have been made really original, but became a clone just like Young Link. He could of had more Wind Waker unique qualities, or we could of had Majora's Mask Link and had Mask transformations, and an Oni Link Final Smash.
Two Fox semi-clones, still clones, was a pretty bad disission, as many thought Falco was gone, but ended up not only getting him, but another version of him and Fox. There are plenty of way they could have made them unique. They could have also added aKrystal in the Adventure form and had a completely unique Star Fox rep.
Ganondorf had an opportunity to really be refreshed and unique, but again he became a clone of Captain Falcon.
I might write more later if I get a chance, sorry for the wall of text, I am finally getting to the end of my venting cycle and closely approaching acceptance.
One final word, the only thing I can thing of the completely lighten up all the upset fans is the inclusion of downloadable characters. It's a far shot, but it's something Nintendo should look into. Unfortunately there is no way to contact Nintendo and flood them with pitches of this idea. There must be a way to Let Nintendo know what we want though...
First off, the reason why many are upset, me included, is because we over hyped ourselves for this game. But our hype did not go unjust, this was Sakurai's final attempt at SSB, he had over 2 years and wasn't rushed as much as he was with Melee, he said there would be a ridiculous amount of characters, and many thought this would mean an exponential increase rather than a linear increase, we twisted his words in his journal and came to believe the clones would vanish, everything would be original, and more females would become playable. Unfortunately none of that came true, and when it did, we all panicked and started to go overboard on ranting.
Many of us wanted to see a finale to the game, and not just a sequel. And much was the fault of the way Sakurai presented the characters. This is the one spot where we can call him dumb, because of this choice. If he had included characters we already knew from Melee first and introduced the new characters as hidden characters, everyone would be praising the game, sure people would still gripe about not having Krystal, or Isaac, or Geno, or Megaman, or Ridley, but people would have accepted it better.
The second mistake he made was not individualizing the characters, especially with final smashes. This is where people saw him as lazy, and while I'll admit you can't always get away from cloning, he could have at least made the Final Smashes, the premiere part of this game along with AT and SSE, specialized to the character. Like Toon Link could have done a final smash with the wind, instead of a cloned Link. Also many saw that using the Landmaster three times was incredibly lame, first off many at the time really didn't like the Landmaster, but excepted it and figured another Star Fox character would get the Arwing, but instead he rehashed it not once, but twice. Seriously Sakurai, if you want the Final Smashes to be completely unique to this game, make them unique to the characters.
His third mistake was not listening to the fans as much. He even had a poll set up, and it seemed he ignored several of the higher request, and only implemented ones he thought would be good. This is the first mistake in any business situation, when you design in mind for yourself and not the customers, you have to design in mind for the customers, or else they will be dissatisfied and will become upset and disgruntled like they did. The difference here is he is able to get away with it seeing how popular the series is, everyone will buy it regardless. If it was an unheard of game, then people would just refuse to spend there money on it.
He could have fixed this in three ways
- Release the characters in a better order
- Made the characters more original
- Just have added more of the characters people wanted as playable.
In the end, while the SSE and all the other extras are extremely a nice overall addition, what people really want out of Brawl is what originally attracted them to SSB in the first place back on the N64, the ability to play against your friends fighting with you're favorite Nintendo character to prove you favorite series is better, and to have fun while doing it. Brawl may have the fun part nailed down, but in terms of characters, many felt he lacked at doing this this time. We all know what the Wii is capable of, and most of us know he could have added so much more. Most just wanted to use their favorite characters, and many didn't get theirs. (I know I didn't get any in my top three: Isaac, Krystal, Megaman, all highly wanted and on Sakurai's multiple voted list)
To the characters he added, R.O.B. is ok, he is actually a very unique character, just many just wanted something different. It's the fact that many didn't even support him as a character, after seeing him already as a SSE underling.
Toon Link could have been made really original, but became a clone just like Young Link. He could of had more Wind Waker unique qualities, or we could of had Majora's Mask Link and had Mask transformations, and an Oni Link Final Smash.
Two Fox semi-clones, still clones, was a pretty bad disission, as many thought Falco was gone, but ended up not only getting him, but another version of him and Fox. There are plenty of way they could have made them unique. They could have also added aKrystal in the Adventure form and had a completely unique Star Fox rep.
Ganondorf had an opportunity to really be refreshed and unique, but again he became a clone of Captain Falcon.
I might write more later if I get a chance, sorry for the wall of text, I am finally getting to the end of my venting cycle and closely approaching acceptance.
One final word, the only thing I can thing of the completely lighten up all the upset fans is the inclusion of downloadable characters. It's a far shot, but it's something Nintendo should look into. Unfortunately there is no way to contact Nintendo and flood them with pitches of this idea. There must be a way to Let Nintendo know what we want though...