MetallicFalcon
Smash Rookie
Ive been looking around this forum trying to find some interesting things about wolf so i can improve my wolf game. And i havent found anything that i think is very impressive. Why is wolf high tier?
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This is the brawl forums, we dare not speak of such things.AT's
hes smart, listen to himHe shouldn't be high tier.
A pro falco would do that super dash grab pivot thingy or w/e its called to go around you and then do it again back towards the ledge so you die.Not really =/ If he grabs you near the edge (With your back towards the edge) then all he can do is Dthrow -> Spike, you recovery, maybe take some more damage, take 10 more percent, and then you can't be chaingrabbed. Congratz, you just avoided the spike.
Olimar perhaps, Zamus maybe but Peach, Zelda? No U!I think Wolf is potentially better than some characters currently listed above him. I talso think Olimar, Peach, ZSS, and Sheik/Zelda are better than him.
yeah, back air is your best moveOh, and just a quick question. would RARing help my wolf out? i never really RAR that much, thats why im asking.
If you're at the edge, and falco grabs you, Dthrow will send you off stage. Tell me please, how can you pivot grab someone off stage?A pro falco would do that super dash grab pivot thingy or w/e its called to go around you and then do it again back towards the ledge so you die.
The pummel thing I am probably wrong about. I was under the impression it did work for refreshes, but this sounds legit. The rest of this I disagree with you about. When it comes to returning to the stage, I think more options does mean more effective. Say you're hanging on the ledge and your opponent is trying to hit you when you get back on. As Wolf, the option to scar through the stage is one more thing they have to try to account for and that makes it harder to predict where you're going to end up. Or, off the stage, you could go for the ledge, illusion over them, or illusion CANCEL over them which changes the distance and can be done much higher up when they're not expecting it, etc. Unpredictability is a big help when trying to return to the stage.And @ Teekay, nice job nice job. Just a note, Wolf really isn't all that heavy, sure, he's heavier than the rest of the spacies, he's heavier than the majority of the cast, but I still wouldn't put it as "quite heavy". Wolf does indeed have an awesome pressure game, however, the blaster does not help his pressure game at all, solely because it's too slow to help with pressure. But Bair and Fair are great pressuring moves, and Fsmash is a really good punisher. But blaster is good for spacing =D
His recovery... meh, if you DI well, then you shouldn't be gimped. All those wonderful options don't really mean a whole lot, honestly. More options doesn't mean effective.
The pummel doesn't do anything to refresh moves, well, it doesn't do much. Go into versus mode, Dsmash 10 times, check the damage, should be at about 6% per Dsmash, and then do a grab then do 20% worth of grab pummels, release them without throwing. Kill the character with the damage, and then DSmash then, check out how much damage it does.
To clear up some things about the shine: It is NOT fast, it does NOT have great priority. Well spaced aerials will go THROUGH the shine, while the shine won't hit them. Then all they have to do is punish the lag, or they could just bait the shine....
No ****ing way Zelda and Sheik are better then Wolf.
Only as Zelda+Shiek, not separately. As one character, they are potentially high tier imo. They do better against top tier than Wolf does. I think Wolf is potentially better than Pikachu and and Pit. Maybe Wario too, due to grab release.Shiek against Wolf is a bad matchup... but better THAN wolf overall?