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Why is there not a match-up discussion?

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
I didn't know I could duck under needles from Shiek; I'll test this out later to see if it works for our verison of the game.
I've been trying it out lately and needles have missed me a couple of times when I duck but sometimes they do somehow... I dont know what Im doing wrong but now I'm not sure wether this could make any difference since in the shiek matchup I dont like to gamble.

O and thanks for the jiggs information, I dont play a lot of good jiggses.
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
I personally find Jigglypuff to be one of Game and Watch's easier matchups - you don't have to approach Jigglypuff at all. You have projectiles, she doesn't. Even when you don't use your bacon, you can just sit back like she does. Make her approach you, and use fair when she does! fair beats her approach if you space it right. It can be intimidating to bait an approach because she has five jumps and can stay in the air much longer than you can... but this matchup requires a lot of patience.

When i was playing Hungrybox at TO4, it seemed that a solid approach for me was wavedash -> jab when he was on the ground or hovering slightly above the ground. You can grab out of jab (seriously, jab -> grab w/ GnW is AMAZING on Jiggs) and that leads into a guaranteed nair (which kills at early percents, especially on stages like Yoshi's Story and Fountain of Dreams).

For the love of all that is holy, DO NOT GET OFF THE STAGE VS. JIGGS. Once you are off the stage you can be gimped to oblivion (she can do this to most all characters, but especially against GnW). I can't emphasize this enough :p

Anyways, I hope my insight helped. One thing I really need help with is the Fox matchup. catching that fast furry is impossible for me right now... but if I do get a grab at around 55%, you better pray I mess up or you're dead :p
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
I've been trying it out lately and needles have missed me a couple of times when I duck but sometimes they do somehow... I dont know what Im doing wrong but now I'm not sure wether this could make any difference since in the shiek matchup I dont like to gamble.

O and thanks for the jiggs information, I dont play a lot of good jiggses.
It works on the NTSC version; and yeah. Sometimes the needles manage to hit GnW. The needles hit GnW when they are fully charged. I experimented this 3 feet away from her; next to her.

No problem; that's how I handle the match up. I never tried jabbing into a grab on her though. I'm afraid to since her bairs punish really hard and I never experimented this. I will try to do this though. Hungrybox is a good known Jigglypuff player and JWT2k6 said that it worked great so I'm going to try his method to.

For the love of all that is holy, DO NOT GET OFF THE STAGE VS. JIGGS. Once you are off the stage you can be gimped to oblivion (she can do this to most all characters, but especially against GnW). I can't emphasize this enough :p

Anyways, I hope my insight helped. One thing I really need help with is the Fox matchup. catching that fast furry is impossible for me right now... but if I do get a grab at around 55%, you better pray I mess up or you're dead :p
First off thanks for your input. I haven't tried a jab into a grab on Jiggs ever.

As for your trouble with Fox with trying to catch him. Have you tried slowing his pace down? One of my smash brothers tells me that it's scary for them to try to approach me because of how slow I play sometimes. And they use Fox/Jiggs/Ganon; his ganon looks like C.F FAST! no joke.

Maybe toss out a projectile/sausage on him or his shield for a grab?

JWT2k6; you do know there is a pattern for sausages/bacon right? You won't be able to get grabs as easy from sausages/bacon as if you knew the patterns of the sausages/bacon. Learn them!

Tell me what you do in the Vs. Fox match up so I can better help you. I don't feel like I'm helping much right now.

edit: lol yeah. Jiggs is such a gimper off the stage; I always make sure I don't get sent out to be gimped. It's hilarious how easily she can gimp you out of the stage =P .
 

Bizzarro Flame

Smash Lord
Joined
Oct 27, 2005
Messages
1,816
Location
San Francisco
Anyways, I hope my insight helped. One thing I really need help with is the Fox matchup. catching that fast furry is impossible for me right now... but if I do get a grab at around 55%, you better pray I mess up or you're dead :p
Against Foxs, to tell the truth, you cannot approach him well; you have to wait for an opening while slowing down his pace by either throwing bacons or spacing really well. This means that you have to play defensively, or you will get knocked off easily. Stay off the platforms if there are any on the stage you are playing on against fox since fox can easily u-air you from under.

Edge-guarding fox is pretty simple, I'm pretty sure you already know how to edge-guard against him well.

Just try to slow down and play defensively most of the match and rush in when you see an opening. I guarantee that you will fare better in matches against fast characters than if you play aggressively. The point is to limit their pace.

If you have any matches uploaded, then post them for better advice and comments.
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
We recorded some matches tonight, but both me and my opponent deemed that we were awful in them.

We're gonna keep recording each night until we get a good set where we are both playing well.
 

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
Upload those vids and let's make these boards alive.

O and I have a lot of trouble playing peach players. Does anyone know this matchup? I tried the wavejab - grab which works alright but peach is **** hard. Any insight?

O and i love using side tilt on jiggs it works great if spaced right. I played an ok jiggs and I always caught her off-guard with the wavejab thanks a lot for that tip!
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
Told you it works :p

I've never tried GnW vs. Peach in tournament - I usually go Falcon for that matchup. So I can't give you advice for that... but I imagine it being a pretty ******** matchup.
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
Man the Peach vs. GnW is pretty hard. I don't play that match up very much now in days but when I do, I use a lot of Bair when I see the Peach is trying to throw a turn up towards me. I recommend turtle dancing.

Let's say that the Peach player is throwing a turn up towards you, you immediately at that instance bair towards her to stop the turn up and to try to infect some damage to Peach; you just have to space yourself to not get grabbed. You space yourself by DIing away at the last second before landing on the ground.

If the Bair pops her up, you can bair again to a Nair.
 

QERB

Banned via Warnings
Joined
Jul 8, 2006
Messages
437
Location
Central Jersey
B-Air is definitely the go-to move in g&w / peach matchup. Also, be very careful with cc'ing d-tilt, cuz...i'm not even gonna say why lol. A good peach will use upsmash on you if they predict a d-air, so be careful for that, it kills g&w at mad low %s.

If peach throws turnips at you while you're recovering, just f-air and they'll bounce off. no big deal there.

Also, when peach is at high %, d-throw to n-air works everytime.

PS: The Phenom I watched a few of your matches, good ****. I do the same start against falcon's with the bacon spamming lol it works too well, especially on battlefield.
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
I recorded a few matches vs. a Falco yesterday, hopefully I can get them up soon.
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
I recorded a few matches vs. a Falco yesterday, hopefully I can get them up soon.
Awesome! Now I can critique and advice you on your Game and Watch and you for me! I don't think this has been done in forever on the game and watch boards lol!

PS: My trailer for "AN INTER-DIMENSIONAL COMBO VIDEO" is up!!!
---------
CLASS OF 2009!!!
 

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
I must try some peach tips later Im going on holiday the day after tomorow so I wont be on the boards much either. The d-throw to nair does work very well on peach so much I had figured out. Maybe we should compile this information so we can make a guide sort of thing but right now I can't really work on that. When I get back I am going to get started though.
Thanks loads for the input and I'm looking forward to MOAR VIDS
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
A lot of peach players like to spam FC'd fairs as I've noticed, whenever the peach player near me does this I tend to fsmash until he gets down on the ground. When they wait for your fsmash to finish you can abuse the ISAI frames and keep fsmashing. Usually peach players if they decide to land they'll either dash attack or pull a turnip. You have to judge what they'll do and decide whether to toss one more fsmash out or to stop and get in thier face. Aggressive peach players tend to have problems with you retreat and toss out aerials.

Edge canceling is quite effective with G&W in my eyes, been trying to tie it in more lately. Note: DL64 you can't land on the side platforms with a full hop, or a bair/fair full hopped, but you can land on it with a full hopped dair/uair/nair. People who are on the platforms I tend to approach with a full hopped nair behind them, edge canceled into instant jump, DI backwards and instant dair to hit their shield again, or them if they let go of the shield.

If done right will edge cancel on the other side of the platform, and some chars (ones who have lighter traction) will fall off the platform here where you're above them lagless, you can dair again, spike them into the ground hit into a dtilt/utilt/grab (depending on DI) or they're just on the platform still and you can try to figure out how to punish from there.

Fox isn't too bad of a matchup, other than that ****ed shine, wrecks G&W, especially if they know that shining off of platforms is almost as deadly as a shinespike, and they treat it as such.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Edge canceling is quite effective with G&W in my eyes, been trying to tie it in more lately. Note: DL64 you can't land on the side platforms with a full hop, or a bair/fair full hopped, but you can land on it with a full hopped dair/uair/nair. People who are on the platforms I tend to approach with a full hopped nair behind them, edge canceled into instant jump, DI backwards and instant dair to hit their shield again, or them if they let go of the shield.

If done right will edge cancel on the other side of the platform, and some chars (ones who have lighter traction) will fall off the platform here where you're above them lagless, you can dair again, spike them into the ground hit into a dtilt/utilt/grab (depending on DI) or they're just on the platform still and you can try to figure out how to punish from there.
Good post lol

I feel like edge cancelling aerials is THE way to be technical with GaW... Knowing the exact heights (with and without fast falls) when aerials auto cancel is helpful, too.
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
As long as we're talking about technical things, sometimes in my gameplay I'll throw in full hopped nair/uair/bair/fairs without a fast fall, they finish just before you land and you can choose to do instant grabs, attacks, or a Wavedash after the attack, I think you can do dair's too if you're on Corneria and going down the fin.

Corneria: I did a little research on this level and from what I can tell the guns underneath always start charging at the beginning of the match, and fires 6 seconds later. From there the guns charge every 23-44 seconds. 2.6 ish seconds from charge to fire after the charge at the beginning of the level. Multi shots take about 2 seconds to do. (all this tested by eye, with ness CCing the bullets and healing, so if it's different with people not on it it might be different) Single/Multi shots appear to be completely random on the bottom guns.

Buckets on Corneria: on the lower gun... you can CC the charge if you roll towards the ship all the way and then CC. After the charge, techroll towards the gun, and buffer down as you're going and press b to bring out the bucket. You'll collect the bullets as they fire. (Do NOT do this if you already have 1 energy thingy in your bucket)

Multishots will go in 3 times, and if you collect all 3, it does 140% damage and is basically an instant kill. if you collect 3 bullets without it all being from that multi shot it does 7%... and usually you'll die trying to do it that way. Also the charge does... 60% to you (i think). I only do this if CP'd on corneria and about to die anyways. It just isn't worth the risk unless your stock is basically gone already. Also DON'T CP CORNERIA IT'S NOT WORTH IT

Taunting is a pretty amazing move >.> I'll try to get some vids of my scrubby G&W this weekend at a tourney. All G&W, with possible ness CPing if they pick Corneria (I HATE Corneria with G&W, If anyone has tips for this level that don't require bucketing go ahead and tell me, cause I can use them =s)

Also, why is peach such a bad matchup for G&W? My G&W does almost as good as my main (Jiggs) against her. What does she have that's so bad to G&W that no one else has? (inb4 dsmash, G&W should never be on the ground anyways IMO)
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
Also, why is peach such a bad matchup for G&W? My G&W does almost as good as my main (Jiggs) against her. What does she have that's so bad to G&W that no one else has? (inb4 dsmash, G&W should never be on the ground anyways IMO)


She could be more aggressive with her moves because of how fast her moves are in terms of recovery; GnWes could only be aggressive with Fairs which become predictable. That's about it though.

Never really thought much of Corneria. I'll think about it and respond to this later.

You probably have a good reason for using Game and Watch I presume? You are known for your Fox/Jiggs? so it's really random to me to see a guy like you just decide to explore what GnW can do lols! Not many do that just by seeing or hearing.
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
That isn't THE Cactuar. And I thought Cactuar was known for his Fox/Marth. :x
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
That isn't THE Cactuar. And I thought Cactuar was known for his Fox/Marth. :x
oo? lol it isn't?


Got some videos recorded; I would like for them to be discussed/I want suggestions of what to do in scenarios and so fourth. They are team videos with my friend Bizz playing as Falco and me using Game and Watch. I think it's a good combination; hahahaha; you'll see why soon enough!!!

Basically what we try to do is take advantage of Falco's lasers that can be shot over Game and Watch when controlled well, while Game and Watch hurling bacon/sausage over at opponents; this is pretty effective we think.
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
no, you're thinking of Cactuar, the good smasher, I'm Cactuarz, the guy who chose a similar name just a few months before Cactuar started getting good and slightly regrets choosing this name since everyone gets me confused =(. and yes Cactuar uses fox/marth. When people are being aggressive towards me I mix it up between aggro (fair's/dair > dtilt) and retreating aerials. Retreating FH fair/bair *when turned around*/nair *kill % for her* > waveland after autocancel utilt sometimes works, also retreating FH keys > dtilt or retreating SH fair works for keeping pressure off.

Something I've been meaning to try out in matches but usually forget too: Condition aggressive players with retreating aerials, then just SH fair in place, it seems like it would work, but could be punished easier.

I don't think peach has an aggressive non turnip answer to FH autocanceled fairs to be honest.

Just a few things I've been thinking of lately. Also, chainthrow on shiek, what %'s does it work from?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
The cool thing about GaW is that you can just spam retreating fair, fsmash, and utilt, all of which have disjointed hitboxes that stay out long and have almost no lag. Only Marth and Falco have good answers to this defensive playstyle. It's funny, too, because people just keep on running into your hitboxes. :)
 

QERB

Banned via Warnings
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Jul 8, 2006
Messages
437
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Central Jersey
cg on sheik works from 0 to 30 ish, not sure exactly the %. but I usually like to u-tilt before sheik can get out the cg cuz you can follow it with a f-air/n-air and get 50-60 % right off the bat. too bad sheik can do that to us too and just get the kill lol..


so i've been playing against a mario main a lot recently (dunno if ppl really care much for this matchup lol) and it's similar to the marth matchup because mario's f-smash has more range than gw's d-tilt/f-smash/f-tilt etc. obviously it's not as bad as the marth matchup because g&w has priority in every other aspect. d-throw to judgement works at low %'s and at higher %'s, n-air...basic ****.

on stages with platforms i usually like to b-air mario, since it sends him upwards, frequently making him land on a platform. and when mario's above you, it's always a good thing, because the priority on his downard attack are terrible (his d-air for example). and at high %'s sometimes you can chain the b-air with an n-air getting him off the stage usually.

finally for edgeguarding mario, it can be tricky sometimes, because his up-b rips through everyyyything. edge-guarding with the d-tilt usually doesn't work, so it's better to use a well-placed d-air, as this is the only attack that will hit mario's up-b. also, if he tries to cape your d-air, he'll still get hit. if he tries to use his down-b to get more vertical recovery, take advantage of the post-lag of that move, and n-air it (you can even n-air his down-b during the move).

against doc you can play more aggressively because his f-smash has very little range and you can easily out-range it with a shuffld f-air. however his grabs can be more dangerous cuz of that gay d-throw to f-air combo, since his f-air is beast. that can kill g&w at low %s, so u want to space your f-airs accordingly so that he cannot shield grab you (same goes for mario of course, it's just more dangerous if doc gets that grab on you). basically against doc, avoid the alley-oop to KOBE.

i'm gonna post some videos of this matchup soon if anyone's interested i'll post the links eventually.
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
Edgeguarding Mario is -EASY-. Just jump off the stage and n-air. He can't do anything about it :p
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
^^ this. NoJ did this to a mario all day at the last tourney I went to. Mario couldn't do ****. Good post QERB. I have some matches vs ally and NoJ (yes, I'm talking about melee lol) uploaded, I'll probably make another thread. I need help vs Falco, desperately. Easily my worst matchup. Anything about pikachu either? Anther ***** me soooooooo hard. When he recovers low he gets back every time. He learned quick to not recover high lol.

I inspired NoJ to play G&W again =) in melee =) Fear us!
 

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
orsim input, will read everything in detail later, I just got back from france.
I have a big tournament voming up where I'll be maining G&W, hoping to get some vids recorded.
 

Rose

Smash Journeyman
Joined
Aug 29, 2005
Messages
327
Location
PA
spacies - you don't win unless they're bad
Sheik - no
Peach - no
Marth - better for GaW than the above, but still no
Falcon - kinda winnable, get him off the edge
Ganon - Falcon with better reach
Jiggs - bair to space, enjoy not having good kill moves
ICs - die at 50%
Samus - winnable, but more patience than a Tibetan monk is required
Luigi - get *****
DK - eat upairs
Link and y.Link - winnable
Mario and Doc - winnable
Roy - great for GaW
Bowser - even, don't jump into his shield, tech away
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
spacies - you don't win unless they're bad
Sheik - no
Peach - no
Marth - better for GaW than the above, but still no
Falcon - kinda winnable, get him off the edge
Ganon - Falcon with better reach
Jiggs - bair to space, enjoy not having good kill moves
ICs - die at 50%
Samus - winnable, but more patience than a Tibetan monk is required
Luigi - get *****
DK - eat upairs
Link and y.Link - winnable
Mario and Doc - winnable
Roy - great for GaW
Bowser - even, don't jump into his shield, tech away
Nope .
 

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
spacies - you don't win unless they're bad
Sheik - no
Peach - no
Marth - better for GaW than the above, but still no
Falcon - kinda winnable, get him off the edge
Ganon - Falcon with better reach
Jiggs - bair to space, enjoy not having good kill moves
ICs - die at 50%
Samus - winnable, but more patience than a Tibetan monk is required
Luigi - get *****
DK - eat upairs
Link and y.Link - winnable
Mario and Doc - winnable
Roy - great for GaW
Bowser - even, don't jump into his shield, tech away
this is obviously not true
 

Skyson

Smash Ace
Joined
Feb 27, 2007
Messages
540
Location
Canton, OH
spacies - you don't win unless they're bad
Sheik - no
Peach - no
Marth - better for GaW than the above, but still no
Falcon - kinda winnable, get him off the edge
Ganon - Falcon with better reach
Jiggs - bair to space, enjoy not having good kill moves
ICs - die at 50%
Samus - winnable, but more patience than a Tibetan monk is required
Luigi - get *****
DK - eat upairs
Link and y.Link - winnable
Mario and Doc - winnable
Roy - great for GaW
Bowser - even, don't jump into his shield, tech away
Pretty much 100% untrue.

I read through this entire forum last night and found a lot of insightful stuff. I've picked up Game & Watch as a secondary, but I've been playing him for the whole of a year, maybe.

Some of my input on these match-ups.

I find the Sheik match-up kind of fun, partially from being a Sheik main myself. Ducking needles always seems to be the way to go with me. I'm garbage at lightshielding, so I typically will play a lot more defensive and not let Sheik wail away at my shield until she gets a hit into a adaoijdoaij combo. I really love approaching with Dair and it throws off shieldgrabs really badly. Most Sheiks I play against often start their combos out of a shieldgrab, and Dair while kinda floating in the air with it makes it hard to do against. Dtilt isn't bad either, if you can read a grab approach. I see some G&W that will just toss out SHFFL Fairs, but that's the best way to get shieldgrabbed imo. Playing defensively doesn't hurt in this match-up because Sheik is a shark, and everything she can do to punish an overly offensive G&W will destroy him. Lowering Sheik to your tempo can do wonders sometimes.

Peach.. I only play against one Peach player, but he's not that bad. The only thing I've read here that he doesn't really do well is predict my Dairs and try to counter with Usmash. That might be why I basically treat this match-up as "Fulljump Dair heaven." Hovering Dair shuts down her ability to use Dsmash, which G&W shield and practically his lightshield can't stand up to. It beats out FC Nair and often FC Uair. If you can hammer it out, Dair can outprioritize turnips as well. I praise Dair for being really amazing in most cases, but that's just me. I find Nair to be really useful as well. Peach just floating back to the stage can have a hard time avoiding the chute when she can't really fire any FC aerials to get through it. I don't grab Peach a lot from personal experience with Sheik/Peach, where I grab and she spotdodges into a Dsmash. Ftilt isn't that bad for ground options, but I keep most of this battle in the air for G&W.

I absolutely hate and get wrecked by the Marth match-up, and for a couple reasons. I think the biggest reason is the fact that I don't cook bacon. Ever. I can't think of the last time I seriously used G&W's B. A big mistake on my part, and it typically causes me to go overly headfirst into some matches. This is one of those. I find that Game & Watch cannot freely approach Marth and his giant steel ***stick. Very rarely can I manage to connect with Fair, practically the only thing that can outrange his Fsmash, and usually only if I can throw it out early enough to predict Fsmash, when Marth moves his head/body forward before doing the attack. That's about as open of an opportunity as I'll get, most of the time. A ****load of defensive play, very few open opportunities, and a lot of prediction necessary to punish Marth and start comboing him. Marth does mean things to G&W from the start, but from reading some advice on this thread, this match-up feels a little more doable.

The Falcon match-up feels pretty even in my mind, but the only good Falcon I play is an absolute beast. Obscenely fast, and prefaces almost everything he does with a dashdance. One hit/grab, then I start over from the next stock. The same can typically apply to G&W, it's just really hard to find an opening in such a fast character. Grab/Dtilt, then do stuff. Most G&W players know what to use in this match-up, but I'm more interested in the way to approach a crazy disco fiend that's dash dancing all over the place, waiting for me to whiff an aerial and then engage kill mode. I guess cooking bacon would do the trick, maybe I should start doing that. xD

I don't think I've ever done G&W/Ganondorf, but I can only imagine it's like the Falcon match-up, with a lot less moves necessary on Ganondorf's part to face**** G&W, and maybe less 0-to-death comboing from G&W due to Ganondorf's not-so-fastfallerness. An easy recovery to gimp, but I don't know this match to be factual on anything.

I don't find Jigglypuff to be a fun match-up for any character. Fair and Bair do wonders for this match, and I'll have to try out jab into grab. I never was able to get the timing down on it, and usually messed it up. I have some work to do with G&W as a whole. Other than that, maybe Ftilt to poke away Bairs? I dunno. Puff is total butts, and when shielding can't be an applicable option, things get tougher. Jiggs is my second least favorite character to play against, but this match-up is really doable. Maybe approaching with Nair and stuff? Jigglypuff's shield is so ohjesus-big, shieldgrabbing is pretty easy for her. I dunno what to do concretely, a lot of this match feels like "look at where puff is and do stuff." >_>

Never played ICs, I would probably go Dair-festing. Probably a bad idea, but I don't play many Ice Climbers. Take it for what it is.

Samus, Luigi, DK, Doc, Mario, Young Link, Link and Bowser are all other matchups I haven't really come across. Luigi is a ***** to fight with some characters because of mega-nair-madness. Link's spin attack could hurt a little if it got the spike. Don't know a gigantic amount of match-ups, but oh well.

My one friend is a Roy main, and I personally have fun with this match. Dtilt is super good on both ends, and both characters combo to the max out of it. Good spacing is kinda necessary. Roy's fair is kinda big and can push away a lot of G&W's aerial approaches, save maybe Nair, but throwing out Nairs can lead to shieldgrabs, which are equally bad to let Roy have. Match summary for either side, really: Dtilt, do stuff, mad edgeguarding. I need to get better at sweetspotting the ledge with G&W's sweet magnet hands, 'cause Flare Blade pounds G&W into oblivion for edgeguarding. :|

Spacies... love playing Falco, hate playing Fox. I could type a big paragraph for both of them and what I like to do, and what happens as a result, but I've said a lot for now and both characters have been covered numerous times.

I'm not that great of a G&W player, but I've got a lot to say from what I've seen. I'm trying to get matches of myself uploaded that were pretty good, but technology is being uncooperative.

Just thought I'd contribute a bit to this thread, it was very insightful.
 

Rose

Smash Journeyman
Joined
Aug 29, 2005
Messages
327
Location
PA
tl:dr. (seriously, why do you type so much?)

lol, ok kids, you found me out. I was just fibbing, GaW actually ***** all the top tiers for free.
 

Skyson

Smash Ace
Joined
Feb 27, 2007
Messages
540
Location
Canton, OH
I stopped caring about responding to you right from the get-go. I got more into just explaining my point of view on the match-ups. >_>
 

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
@QERB I think I have a couple of pointers you might want to work on.

first of all you are playing mario, mario has limited recovery options so you have better alternatives for edge guarding than the nair approach you tried a lot in the first game. Especially against someone like mario try edge hogging him. Even if he makes it back, the lag will give you the oppertunity to hit him with an arial or a hammer.

You didnt seem to go for the easier kill moves, fair works wonders on mario and dtilt to nair is also definetly lethal. Try integrating that into your game

Dont effing roll, simple as that you gotta get out of the habit. GAW's roll is very, VERY bad and has no advantage at all over WD'ing

I think you can tech mario's dthrow, Im not sure though.

Dont go to the edge if you dont need to it's just safer not to.
I think if you work on your spacing a little bit more you can beat mario's like this one easily and I hope this helps you a bit.

It seemed lke you didnt know the match up very well I put queston marks to you using arial pancakes in the first match and the hammer was also wrongly timed.

@ Skyson
Tha was insightful, I'll read it more in detail later, I think you overuse the dair a little bit though...
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
mario is as bad if not worse near the edge in this matchup IMO. Mario dies rediculously fast, and nairing his recovery is brutal if done when they are recovering low. in your post you said to edge hog and hop up to an aerial or a hammer... just no, hammer? no. If they're at a high enough % to get hit off the edge, wasting time with the hammer is just stupid. Ledge hopped nair before they can up-b is brutal due to invincibility frames, near broken hitbox, and amazing KB. nairs off stage are the way to go to edge guard mario, unless they have problems sweetspotting and can't wall tech, then you can argue that dtilt is the way lollll

bair works well through fireballs, what else does he have to really mess with you? u throw > uairs at low %'s? don't get grabbed? his fsmash has range, but it's easy for G&W to punish. G&W roll has invincibility frames, which is an advantage over WD'ing, but the roll shouldn't be used ever... just jump > airdodge direction you wanna go... you actually have a frame advantage over rolling with G&W and you're invincible near twice as long lollllllllll
 

Skyson

Smash Ace
Joined
Feb 27, 2007
Messages
540
Location
Canton, OH
lol. I do overuse the dair. I play a lot of shieldgrab-happy friends and dair just owns them for trying most of the time. Personal metagame, I guess.

And yeah my depth on some things are a bit much, kinda like my write up on Young Link. xD

Insight is cool.
 

yuki

Smash Apprentice
Joined
Jun 9, 2007
Messages
195
Location
Rotterdam, The Netherlands
mario is as bad if not worse near the edge in this matchup IMO. Mario dies rediculously fast, and nairing his recovery is brutal if done when they are recovering low. in your post you said to edge hog and hop up to an aerial or a hammer... just no, hammer? no. If they're at a high enough % to get hit off the edge, wasting time with the hammer is just stupid. Ledge hopped nair before they can up-b is brutal due to invincibility frames, near broken hitbox, and amazing KB. nairs off stage are the way to go to edge guard mario, unless they have problems sweetspotting and can't wall tech, then you can argue that dtilt is the way lollll

bair works well through fireballs, what else does he have to really mess with you? u throw > uairs at low %'s? don't get grabbed? his fsmash has range, but it's easy for G&W to punish. G&W roll has invincibility frames, which is an advantage over WD'ing, but the roll shouldn't be used ever... just jump > airdodge direction you wanna go... you actually have a frame advantage over rolling with G&W and you're invincible near twice as long lollllllllll
I agree with you on some things. the nair can be effective in this situation but there are waay easier methods to kill him off quick by edge hogging. Hammer is obviously just a random idea you coul use the nair or fair to punish the lag to obviously. I definetly think nair can be a good choice, a great choice. But I didnt see it work and thus I drew the conclusion that he wasnt very comfortable with it and offered an easier alternative.
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
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