I dont know why spamming projectiles is a thing in this game. Every projectile should have limitations on how often or how much it can be used. Yes there is counters to this play but most players dont have the time to learn how to deal with this, we aren’t all tourny ready players who know how to DI at the perfect frame nor have we all become masters of parrying.
Its just ridiculous i keep losing to samus players who do nothing but spam projectiles then run from one side of the map to the other and when u get close u get grabbed and combo’d then rinse and repeat and these losers are willing to do this for 10 mins straight if it means winning.
Im now in 3 and a half hour bans because i refuse to give spammers a sliver of gsp. I will leave every match i encounter a spammer because it shouldnt be viable.
Edit: and if youre wondering my idea for a fix for guns/blaster type projectiles add a bar next to the character damage% called “overheat” the more u use it in a short period the more the bar fills. If u hit max overheat u need to wait for the bar to go completely down before using again.
For non guns the bar would be “exhaustion” you eventually get exhausted and it has the same rules
Example: everytime wolf uses his blaster it fills 10% overheat bar. Every second the bar goes down 1%. This prevents spamming. If u hit max overheat u must now wait the entire 100 seconds before using again (your own fault for spamming)
Samus rockets: 8% overheat, fully charged blast 20% overheat.
Ness pk fire: 5% exhaustion, pk lightning 3%, whatever Nuetral B is 15%.
Its just ridiculous i keep losing to samus players who do nothing but spam projectiles then run from one side of the map to the other and when u get close u get grabbed and combo’d then rinse and repeat and these losers are willing to do this for 10 mins straight if it means winning.
Im now in 3 and a half hour bans because i refuse to give spammers a sliver of gsp. I will leave every match i encounter a spammer because it shouldnt be viable.
Edit: and if youre wondering my idea for a fix for guns/blaster type projectiles add a bar next to the character damage% called “overheat” the more u use it in a short period the more the bar fills. If u hit max overheat u need to wait for the bar to go completely down before using again.
For non guns the bar would be “exhaustion” you eventually get exhausted and it has the same rules
Example: everytime wolf uses his blaster it fills 10% overheat bar. Every second the bar goes down 1%. This prevents spamming. If u hit max overheat u must now wait the entire 100 seconds before using again (your own fault for spamming)
Samus rockets: 8% overheat, fully charged blast 20% overheat.
Ness pk fire: 5% exhaustion, pk lightning 3%, whatever Nuetral B is 15%.
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