Right ...so if a character is better than another, then it doesn't matter how good you are at a character who is not "better" than another because you're gonna still have more chances to lose as the "better" character? Do you really think that they would develop characters that can't put a balanced fight between each others? sure in a less important fighting game with less proffesional teams that's what would happen, but we are talking about smash bros here, characters might be different but there is no "better" character than another, that doesn't exist in smash. I think i know who clearly are making empty statements here...it's clearly not me. Bye bye
This is one of the most empty statements someone can make when talking about a game.
You are objectively wrong. You are going to tell me Ganondorf is equal to Sheik?
Are you being serious?
All games have tiers. Sports games and racing games too. Its impossible to perfectly balance a game. Humans are not perfect. We are flawed. Anything we create will be flawed as well.
All games have tiers, but I think the point we should focus on was missed. In the spirit of fighting games in general, tiers represent the highest level of play with a character - not what the average player, or even competitive player can replicate with ease. It takes time and determination to reach that level of perfection, and yet, all the knowhow on the tiers does not define a match's outcome. No matter how inherently stronger a character may be over another, this base difference does not equate to a complete victory.
People place not only their character strength into the equation, but also their personality, adaptability, and overall determination to defeat their opponent (i.e. the fighting game spirit of a player). Ideally Shiek vs Ganondorf is in Shiek's favor, but that will never determine that Shiek will always win. Probability is against Ganondorf, but there are so many variables in fighters that can easily change the tide of battle.
So @
Dyguren
, the point of discussion was on Lucina vs Marth based on their properties alone. Based on the character properties alone, Marth is stronger for now (who knows how the tiers will shift).
@
Conda
, Dyguren's statement carries some truth, despite his misinterpretations of the question at hand. If choices were based on tiers alone, it would indeed be a sad game - if you could even call it that on the basis of the only goal was to win. Because of all the variables above, I am willing to defend Dyguren's point that a character's true worth will rely on the players and how they use them. The spirit of a fighting game player can overcome any tier advantages there are. If that were not the case, no one would be relatively interest in the fighting game genre if one character based on stats alone always determined victory with absolutely no means of losing.
@
Emblem Lord
make's a good point that there will never be such a thing as true game balance - tis human nature to err. But from how I've read your post, you also recognize the main problem with the statement Dyguren made. The discussion was based on character properties alone, if both were played at maximum ability - disregarding the human factor to the equation. It is because we are human as well, that tier lists do not define the outcome of the fight.
...
Anyways -- I'm interested to know about the combo variance between Marth/Lucina. Training mode is pretty balls, and I don't have many friends into Smash 4 locally. My running theory is that Lucina can actually combo better due to her mid-range knockback. It leaves them at just the right range -- not too far, not too close. At least, the matches that I've played with her I'm able to continue my air combos quite a bit more (pending they don't air dodge, etc). I'm still of the opinion that Marth is better, but thought it was worth starting a discussion about.
In terms of Combo-ability, it depends on Tipper/nonTipper hits with Marth, while Lucina is consistent with her knockback. I'm yet to really mess around with Lucina, but from my initial tests, Lucina has an easier time linking Fairs due to consistent knockback. On the same note though, her consistent knockback gets in the way of certain setups I use with Marth, on the basis that I rely on the lower knockback from non-tippers. But alot of the combos I know are interchangable between the two.
Both of them still aren't geared for combos, so it'll just come down to personal preference and the time you spend with them.