imdavid
Smash Journeyman
yah, i'd rather fight a lightweight any day -___- it gets frustrating when the heavy weights are at 140% or above and they are still chugging along
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My point exactly. Plus, they're killing you at much lower %.yah, i'd rather fight a lightweight any day -___- it gets frustrating when the heavy weights are at 140% or above and they are still chugging along
DDD's CG is much more reliable.And Tilt combos are so easy, and possibly even more more annoying than DDDs chaingrabbing.
Uair combos... don't exist.Uair combos are satisfying aswell
But... it doesn't >_>TiltChaining gets them tons 0f %s
Most characters in general don't...and heavier chars dont have really good projectiles (DDDs buddies, Bowsers firebreath) that compete with needles.
My point exactly. Plus, they're killing you at much lower %.
DDD's CG is much more reliable.
Uair combos... don't exist.
But... it doesn't >_>
Most characters in general don't...
Because you say so?wat
sheik and zelda both do well against big characters, and notably worse against smaller ones
Zelda players don't rely on Fair/Bair as much as they used to fyi.however sheik has a better time against small ones compared to zelda, mainly because of lightning kick
*shrugs* well in my own experience yes, but I have also heard others on the sheik boards mentioning this. I'm sure there are many others that agree with me.Because you say so?
.
probably not, but any large character is more prone to a lightning kick. it's a fact, so that is automatically an advantage.Zelda players don't rely on Fair/Bair as much as they used to fyi.
Dude just letting other who may have not played as her much (AKA me) and are still learing the tricks this news. I'm also geussing a lot of them might visit this page and people keep asking me how to preform it and I was just saying the easiest way I have done it and why I am loving her even more. I know i am still new and learnig things like the chain jackets, and other things keep comming up.You're a couple of months behind with that news... heh.
There's an old thread about mastering it which helped a lot of people.
I doubt people who matter would agree.*shrugs* well in my own experience yes, but I have also heard others on the sheik boards mentioning this. I'm sure there are many others that agree with me.
I expected you to say something like that.Nearly all of sheik's attacks come out and end quite quickly, and the larger characters are usually slower and more clunky, allowing sheik to deal damage quite comfortably without getting damaged too much. Also, big characters are usually heavier, allowing long tilt locks that are easy to follow up because they are so big.
I forgot that being a large character negates inputs for moving your character.probably not, but any large character is more prone to a lightning kick. it's a fact, so that is automatically an advantage.
Sheik/Zelda is a pretty good characterSo, tell me NJz...
Is there absolutely anything in this world that you and another have agreed upon?
o i know, it just makes it a bit easier to get use to it and preform, instead of jumping when you dont need toSo, tell me NJz...
Is there absolutely anything in this world that you and another have agreed upon?
As a side note, you don't need to put tap jump off to DACUS. You can do it with default settings.
well, okayI doubt people who matter would agree.
*shrugs* according to myself and some others, high tier large characters like snake/dedede/DK have trouble getting out of ftilts. Maybe it's their falling speed, but i think there is a relation between falling speed and weight.Sure, sheik's moves come out quickly, but they are lacking in both damage and knockback. Larger characters are slower but have more MUCH range and knockback. Also, most of there attacks come out fast enough, hence them being some of the most dominate characters in the game. Also, weight =/= how long you're stuck a tilt lock, that wouldn't explain how Fox and Sheik stay it in for so long. Heavy characters, at least most of them, surprisingly get out pretty early.
Err, it is easier to sweetspot a forward air/backair against large characters. That is what i meant by the lightning kick. Maybe it's just me?I forgot that being a large character negates inputs for moving your character.
Doesn't MK have a hard time against DK and Snake? Pretty sure any one of MK's moves are easy to land on such big targets, no?
They don't, it's falling speed, not weight + decent DI.*shrugs* according to myself and some others, high tier large characters like snake/dedede/DK have trouble getting out of ftilts. Maybe it's their falling speed, but i think there is a relation between falling speed and weight.
Most large characeters don't need a fast aerial...Attacking back requires a fast attack, and most large characters lack an aerial fast enough to compete with sheik's. (bairs maybe, but they are usually situational and not always viable)
Easier but still nothing guaranteed. Lighting kicks are harder to land regardless of the matchup, hence our more experienced Zelda players not using it nearly as much as they did in Melee (plus how much slower it is now).Err, it is easier to sweetspot a forward air/backair against large characters. That is what i meant by the lightning kick. Maybe it's just me?