That's not entirely fair, since most of those things were fairly logical things that 64 was missing, especially all the directional things; it's kind of hard to add new specials/throws/etc. at this point since they're already using all the main directions you can point a control stick, and barring a weird new controller there isn't much more to do.
L-Cancelling was in 64 btw
Actually it's perfectly fair. One game doesn't make a trend. Melee was better for competitive players than Brawl was. Melee was also better for competitive players than 64 was. That doesn't say that the Smash series is constantly going more and more casual. That only says that Melee was a peak in the Smash series for competitive play. Saying that a supposed trend isn't actually a trend in this case is a perfectly valid point. If S4 continues to cater less to competitive players than even Brawl did, THEN we can call it a trend, but one data point can never be a trend.
The truth is, barring certain circumstances (such as a mechanic becoming irrelevant), more control = higher skill cap, and higher skill caps are better for competition. Melee had more control than Brawl or 64, and
well gee whaddya know, Melee was also the game that competitive players cling to.
Things like wavedashing and dash-dancing are gone (or really hard to use in the case of the latter) because they look jerky and unnatural. They break immersion, and remind you that this is in fact a video game. Video games are generally supposed to immerse us, so things like this are undesirable for a designer.
While I understand this point of view, I also feel a need to point out the fact that I liked Melee
because it felt video gamey. It was essentially a video game about video games and so it just felt right to me.
I don't understand the mentality of balancing for a free for all vs. 1v1s. Would the higher tiers be any different in previous smash games if we did free for all tournaments instead?
There might be some changes. Characters who had area attacks would have a better chance. Combos would be less important because a third player could interrupt them. Knocking opponents away in order to deal with the next opponent would be more important. There would be more stalling as some players will attempt to stay out of the fight only to swoop in at the last minute and secure the win after everyone else is worn down, which means that characters who can stall better would have a better chance.
It would also be a lot harder to ban stalling, because sometimes you just get knocked away from the fighting and you have NO reason to risk an approach when you can just snipe from a distance and force your opponent to come to you. Anything that would ban stalling would also ban several legitimate strategies. This is also bad because people are naturally going to Play to Win, but if the game is made such that Playing to Win leads to boring gameplay then the game as a whole suffers. Playing to Win needs to be fun or the game is not going to last in any competitive scene.
Come to think of it, most of these changes are pretty negative, which is probably why competitive Smash centers around 1v1.
(Edited a few times because I didn't want to double post.)