LancerStaff
Smash Hero
They're buying the game because the previous games were made for their audience.I don't think you understand what I mean. It would be like if Nintendo only advertised games to people who have already bought a Wii U. It gets people hyped but what are they doing to get people on board who don't have a Wii U? Without TV ads or other ads that non-owners can see then sales would stagnate.
My point here is that he is catering to people who are already going to be buying the game regardless. The competitive crowd is looking at the gameplay and expressing their concerns. They know there is a community and it would be smart to include things to ensure that they will buy the game as well.
No, the skill itself snowballs, not the battle.Skill snowballs in Brawl too. What do you think accruing a lead is? It's a snowball.
It isn't about how competitive players stack up against newbies or casuals. It's never been about that. They'll get ***** regardless. Where these changes affect players is in the competitive environment, with competitive players. And it make it less enjoyable for these players.
I'm not going to argue you on something that is intuitively obvious.
Less enjoyable? For some.
Opinions =/= facts. Prove it's a fact, or forever be wrong. You can't, so you're wrong.
You were saying how it's a 'slippery slope' when it'll clearly stop somewhere. It'll stop when dashing is used for dashing, attacks are used for attacking, and so on. Basically until it's played the way it's ment to.This is like changing a Test format from Fill In the Blank to Multiple Choice. The people who has studied more will get more answers correct and the one who has not will still fail. The failure won't be as daunting, but it's still a failure.
In other words, you haven't said anything that changes the overall point of my argument to his post.
As a person who has actually mained Mario in Brawl, not really.
Pro Melee Mario vs casual Mario.
Pro Brawl Mario vs casual Mario.
Which will be the closer match?
You see it all the time, just not here. I was always hearing about how DDD cheats with his grabs and Snake with his DACUS before the WiFi died.This.
I've gotten called cheap and gotten complained against numerous times in Brawl, and I'm not a campy player in the least bit.
I'll hop into the middle of a FFA and attack whoever's nearest, and people still whine that I'm playing cheap.
Granted, I main MK and Kirby, but it doesn't matter who I choose after that, people will find something to complain about.
In Melee?
None of this; people understand that you're skilled and that you've clearly taken time to become the better player.
Even so, flat-out rushdown with all the techs in the world won't stop a DK from getting a grab from a read and turning that into quite possibly a 0%-death with few, if any techs.
I don't really know what happened to where peoples' mindsets changed.
In all honesty, I can't recall a single time before the past few months where someone genuinely complained about techs creating too much of a barrier besides Sakurai himself.
I don't mean to attack anyone, but it's seriously confusing to see this stuff just now pop up considering I used to be a very active member.
You're alienating some players. I've said why it's important to remove techs like fifty times now.Removing the technical options from Brawl really didn't do much to level the playing field for newcomers. Don't believe me? Observe that just like Melee, a handful of top players have dominated Brawl tournaments. If the skill ladder wasn't as tall, then more players would reach the top and the results for national tournaments would be more scattered. But actually, worse players get wrecked in Brawl about as bad as they get wrecked in Melee. It's just that the kind of play that's required to become a top player in Brawl isn't half as interesting, exciting or fun as in Melee. Disagree? Well, then you're in the minority for sure. After all, Melee has achieved popularity and competitive success that Brawl couldn't have dreamed of.
TLDR: By making Smash 4 a slower, more defense-focused game, you're doing nothing to help casuals compete (or arguably even to have more fun, considering how popular Melee was with casuals), while alienating and boring more serious competitive players. You gain nothing.
I never said the majority of casuals hated techs. Plenty do, but not most. You're trying to win an argument that didn't exist.No, you tried to change the subject and ignore the fact I analysed the data you said supported your claim that a majority of casual players hate ATs and proved your assertion incorrect. THEN you tried to change your claim and divert attention away from the fact your claim was not supported by the evidence you provided. I would be more than happy to address these latest points you have made, but only after...
1) You admit you were wrong
or...
2) You prove to me how the data you provided proved your point in spite of my analysis showing it doesn't.
Get past this, and I am more than happy to continue this conversation. If not, stop posting.