finalark
SNORLAX
Kid Icarus has a ton of frantic chaos and that runs fine (or so I've heard). I wouldn't be surprised if Kid Icarus was Nintendo's test run for Smash 3DS' multiplayer.
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ok so here's what i have to say about the 3ds version:
i believe it will have less content than wii u version (modes, trophies, etc)
just plain bad graphics comparably (aesthetics are insanely big in my book)
and while i'm sure it will be plenty of fun, i just don't think a handheld playstyle is what i want for my smashing experience. which is ironic because i don't have a wii u yet and will be getting a 2ds (along with pokemon y) for under a hundred bucks
EDIT: i may still get the 3ds version too. can somebody say awesome stages?
i know the limitations stuff, i'm just saying that i would prefer to have the one with better graphics, so wii u. and as for modes i'm talking about stuff like the stadium things, stage builder and stuff like that. i think the 3ds version will either just not have a couple of them, or they will be a bit lackingIt is a 3DS not a PS4 to even compare the graphics of the 3DS and Wii U is dumb as they both have their own hardware limitations. Also it has been confirmed by Sakurai that we are getting an adventure mode and classic mode, what other modes do you want that you think the 3DS won't have. From what I understand the 3DS card is just as big as brawl so trophies really aren't at risk along with characters as the subspace emissary adventure mode won't be returning.
Why would you drag a chair in front of the TV if you are far-sighted? That doesn't make any sense... I have an HDMI TV though, so there is plenty of room in my case. Not saying that the 3DS version doesn't have its perks, but I prefer to play like the old days. Have interactions with my friends. If we are just staring at the 3DS laying down... there is not much engagement in my experience.Also, who here remembers how with Smash Bros Melee and Brawl you had to sit up straight in front of the TV to play? And if you're like me (far-sighted and doesn't ware glasses), then you know that you have to drag a chair in front of the TV. With the 3DS, I can kick back in the recliner, free to move my head any direction or curl up in a ball for whatever reason, because you can move the screen. And you won't be smashed up against your friends staring at the TV because you'll all have your own screens to just sit down, get lazy, and smash.
You should really get some glasses, is there a reason you don't? It seems like a necessity. Haha.My case of being far-sighted both blurs close things and makes it near impossible to see things clearly at a distance a couple feet away. I have a big TV too, but being far-sighted by a couple of feet still makes it impossible, so it's rather handy to be able to sit and play on different screens. Of course, I'm talking about sitting around and playing with each other, because being in different areas, though not always an option, takes away for the social experience.
It does run fine, despite a lot of chaos happening all the time. No slow down. Uprising came into production because Sakurai wanted to do something else than Smash Bros after Brawl. Of course, it also gave him good 3DS experience.Kid Icarus has a ton of frantic chaos and that runs fine (or so I've heard). I wouldn't be surprised if Kid Icarus was Nintendo's test run for Smash 3DS' multiplayer.
Obviously the 3DS version will have some kind of handicap in content. Thats why people dont respect it a lot, but its still a Smash Bros game. And I have been waiting ages for a handheld version, so Im definitely getting it!
Your sig is also really hypnotic 0_0Your sig is really hypnotic 0_0
Yes, I watched an extensive play-through of the game. There wasn't any noticeable discrepancies, so I am not too worried about Smash in regards to slow down.It does run fine, despite a lot of chaos happening all the time. No slow down. Uprising came into production because Sakurai wanted to do something else than Smash Bros after Brawl. Of course, it also gave him good 3DS experience.
Yeah, Smash cant slow down after the impression Brawl made. Knockback looks increased, so less timeouts and faster matches! (hopefully).Yes, I watched an extensive play-through of the game. There wasn't any noticeable discrepancies, so I am not too worried about Smash in regards to slow down
I have been watching the only gameplay trailers they have and in them the 3DS version looks really floaty much different than the Wii u version, please some one prove me wrong
Actually, the mechanics are basically finished, but the characters, stages, and balancing aren't.Not nearly finished in development.
I have been watching the only gameplay trailers they have and in them the 3DS version looks really floaty much different than the Wii u version, please some one prove me wrong
Not nearly finished in development.
I would hate to be captain obvious, but apparently it is needed, we do not know how development is going. The last time we saw anything was the Sonic Trailer back in October. Plenty could have changed in the time frame. So the mechanics might not even be basically finished, they could be using something temporary, the mechanics might be completely finished too. The stages could have already been developed.Actually, the mechanics are basically finished, but the characters, stages, and balancing aren't.
That is arbitrary and not reliable, but if you are content with generalizing, more power to you.Actually, when you review the pictures of the day along with Masahiro's many columns, tweets, and interviews, you find what I said to be correct.
His opinion on the development of the game is also subjective; especially once you apply the public relations lens, you can only accurately estimate. So if you can find me an article where he states that the mechanics are mostly complete, but he needs to work on character balance, stages, and characters; that would be helpful. It is not plausible to make assumptions out of context either, so the article would have to be extremely concise to consist of any value.Masahiro isn't reliable? He's basically the only guy making the game, nothing gets in without his full inspection.
you dont give enough credit to the rest of his teamMasahiro isn't reliable? He's basically the only guy making the game, nothing gets in without his full inspection.
No one ever does, it seems like I am the only one that ever mentions Sora Ltd. as opposed to Sakurai. He is some sort of deity to Smashboards.you dont give enough credit to the rest of his team
What I think is that the mechanics should be close to done, but noone can just say that. They could just be testing everything or adding and removing stuff like crazy. The biggest thing is balancing the game though, and the team will try to save as much time for that as possible before confirming any release dates.I would hate to be captain obvious, but apparently it is needed, we do not know how development is going. The last time we saw anything was the Sonic Trailer back in October. Plenty could have changed in the time frame. So the mechanics might not even be basically finished, they could be using something temporary, the mechanics might be completely finished too. The stages could have already been developed.
I think you get the point. No one can make a rational decision based on what little we have seen. The game looks workable, but who knows what they have and haven't finished at this point?
That is true, I am actually slightly worried about two different meta-games. I am sure my fears are unwarranted though.What I think is that the mechanics should be close to done, but noone can just say that. They could just be testing everything or adding and removing stuff like crazy. The biggest thing is balancing the game though, and the team will try to save as much time for that as possible before confirming any release dates.
To be on topic - the mechanics have to be the same across platforms in my opinion. You cant let there be 2 different metagames.
But two separate meta games might make both games worth playing for different reasons. The stagelist both games have could actually create entirely different tier lists even. It may be unavoidable in some areas.To be on topic - the mechanics have to be the same across platforms in my opinion. You cant let there be 2 different metagames.
To be on topic - the mechanics have to be the same across platforms in my opinion. You cant let there be 2 different metagames.
That is true, I am actually slightly worried about two different meta-games. I am sure my fears are unwarranted though.
But two separate meta games might make both games worth playing for different reasons. The stagelist both games have could actually create entirely different tier lists even. It may be unavoidable in some areas.
The 12 year old in me agrees with this sentiment. It was all I ever wanted... and now it is finally happening.I like that fact there's a 3DS version coming out so I can laugh in the faces of all those that called medelusional for thinking such a thing could be.
Actually, the Brawl disc was 6.2 GB. I have the ISO file on my PC.Brawls disk was like 7 GBs, meaning 3DS could hold ALL of Brawl and then some and the roster was NOT the reason Brawl took up sop much space. Brawl took up so much space because of 2 things, SSE and poor compression. Characters don't take up allot of space at all. Games like SF4 and Tekkem pn the 3DS has like 40+ characters and only used like 2-3 GBs. So the 3DS will NOT hold back the roster. This has been said so many times. Pleas get your facts straight. >_>
Actually, that space is most likely being compensated for with alternate stages. Stages take up much more space than characters - yes, characters have more complex code to control their movements, but code really doesn't take up a lot of space. It does however take up more CPU, particularly for complex characters like IC and Rosalina - so really, if you're concerned about characters then the 3DS's processor is more of a bottleneck than the amount of space available on the cartridge.Why I think the 3DS is gonna hold the Wii U back in more than just the character aspect.
The Wii U disc has 25 GB available per layer. The 3DS has 8 GB per cartridge, but I heard that Nintendo is limiting games to 2 GB. (My source is pretty outdated at this point, so please don't hold it to me.) With all that space, the Wii U could have an awesome, expansive story mode, or more characters, or more stages. But they want to keep the versions as similar as possible, so the 3DS will definitely hold it back in that way. So.. yeah.
God damn, that post was like the first one I made, day after I created this account. So old.Actually, that space is most likely being compensated for with alternate stages. Stages take up much more space than characters - yes, characters have more complex code to control their movements, but code really doesn't take up a lot of space. It does however take up more CPU, particularly for complex characters like IC and Rosalina - so really, if you're concerned about characters then the 3DS's processor is more of a bottleneck than the amount of space available on the cartridge.
Graphics and art elements take up substantially more space than code - there are more polygons to count, special processing for textures, maybe water effects, lighting and shadows, etc. You can see what I'm talking about in the screenshots. Compare 3DS's Nintendogs and Gerudo Valley to Wii U's Pikmin and Battlefield. This is probably the driving reason behind why the 3DS has different stages than the Wii U (other than giving us a reason to want both versions).
Personally, I have a 3DS but no Wii U. So, I'm going to get the 3DS version first, see if it lives up to the hype, and if I think it's worth spending another $400+ to get a Wii U, the game, and an extra controller to play with a buddy, then I'll get the Wii U version too.