And Olimar is irresponsible for throwing them.
Prove it. Super Sonic can tank attacks from planet-destroying deities multiple times over.
So an unarmed unit can use Counter?
I haven't found in-game descriptions, so I'm going with the wiki for now.
With a smaller point of impact, and thus better piercing ability.
And we don't see any indication of this for Hocotate, do we?
Such as?
"That's just how it is" isn't convincing evidence.
How fast is that?
Flesh and blood are less durable than steel and bricks.
We're using physics from each character's game for that character; I believe that was voted for.
Not while using the Light Speed Dash.
I think I remember something like that from one of the TV series. The Quick Step is sort of similar to that.
How is throwing Pikmin at deadly beasts irresponsible? How else would you secure food for the Pikmin and treasure for the company? It is far better to attack from above then to swarm from the front.
Lethality doesn’t care how strong your defense is, it just wants you dead! The only enemies with half resistance to it are bosses and final bosses are outright immune. Sonic doesn’t fall into anyone of those categories.
Yes. That includes an archer being attacked at melee range where he can’t strike back with his bow. You will have to ask @
ShadowLBlue for video examples because I can’t find where that unarmed Counter to Lethality went to. The fact that it reflects 100% of the damage inflicted by the attacker back to him regardless of the defender’s strength heavily suggests the defender’s weapon isn’t involved in the Counter activation.
I have no idea where the Wiki found that tooltip. If it is in awakening then @
ShadowLBlue would know. I still don’t know why the Luck stat would increase on a level up if that was the case. It also isn’t mentioned on the other FE wiki (although that one is a stub).
You forgot to mention less mass and thus less force.
That goes both ways.
Monado Enchant lets normal weapons pierce Mechon armor normally and adds a slight damage bonus. Obviously unavailable.
Via toppling him which can be blocked with a Topple Resist Gem.
Anti-Mechon weapons which are unavailable.
Ether based attacks which can still do 50% of normal damage. It is debatable if magic or Pokemon special attacks would count.
You don’t have convincing evidence either.
Ask @
Dryn. I’m not good with this stuff.
Flesh and Blood can get out of the way, while steel and bricks can’t perform barrel rolls.
Which doesn’t work in a normal setting for Sonic.
He can’t use the LSD all the time.
I tried looking for a Quick Step video on YouTube but I only got a mess of fan-mods. You wouldn’t have a link to a competent player using Quick Step would you? I’d like to compare it against another non-Sonic series Sega character.
Unless he
shrinks himself.
Prove it.
Prove that the attacks in question are this powerful.
What the?
Normal human beings don’t hold up against having boulders rolling through them
https://youtu.be/Owkf-SA1PGA?list=PLcU-h8ycX_j99B9DN6aIZbgnn52bzLoVL&t=1703 at 28:23-29:00.
They can kill other Monado wielders when other attacks would come up short.
I am not going to assume no limits for any character unless otherwise proved, and that includes Kirby.
So that means Sonic is going to get hit every now and then, right?
@
Kirby Dragons
Depression cause physical pain, really? I would think the emotional and mental pain would be the real concern!
In regards to the Master Crown, having infinite power doesn’t mean every single attack that comes from it has world destroying power. The world shattering part refers to it’s ability to destroy the world over a period of time rather than with any individual attack.
Ike doesn’t have patience, and even if he did it wouldn’t be the first skill to bring up. In regard to skills.
Effective Fire Emblem Character Skills
Stat boosts:
Strength+2
Magic+2
Skill+2
Defense+2
All stats+2
Hit Rate+20
Avoid+10
Movement+1
Always active:
Renewal: Recovers 30% HP at the start of the user’s turn.
Pass: User can pass through tiles occupied by enemy units.
Acrobat: All traversable terrain cost one movement point to cross.
Iote’s Shield: Negates user’s flying type weakness.
Hex: Avoid-15 to all adjacent enemies.
Anathema: Avoid and critical avoid-10 to all enemies within a 3 tile radius.
Limit Breaker: Raise the user’s STR, MAG, SKL, SPD, LUK, DEF, and RES cap by 10 each.
Conditional boosts:
Outdoor fighter: Hit rate and avoid+10 when fighting outdoors.
Indoor fighter: Hit rate and avoid+10 when fighting indoors.
Swordfaire: STR+5 when equipped with a sword and MAG+5 if equipped with the Levin sword.
Bowfaire: STR+5 when equipped with a bow.
Tomefaire: MAG+5 when equipped with a tome.
Swordbreaker: Hit rate and avoid+50 when the enemy is equipped with an sword.
Lancebreaker: Hit rate and avoid+50 when the enemy is equipped with an lance.
Axebreaker: Hit rate and avoid+50 when the enemy is equipped with an axe.
Bowbreaker: Hit rate and avoid+50 when the enemy is equipped with an bow.
Tomebreaker: Hit rate and avoid+50 when the enemy is equipped with an tome.
Prescience: Hit rate and avoid+15 during the user’s turn.
Patience: Hit rate and avoid+10 during the enemy’s turn.
Lucky Seven: Hit rate and avoid+20 up to the 7th turn.
Quick Burn: Hit rate and avoid+15 at the start of the battle. Effect decreases with every passing turn.
Slow Burn: Hit rate and avoid increase by one each turn, up to the 15th turn (turns off after that).
Tantivy: Hit rate and avoid+10 if no allies are within a 3 tile radius.
Focus: Critical+10 when no allies are within a 3 tile radius.
Lifetaker: User recovers 50% HP after they defeat an enemy during the user’s tome.
Has a chance to activate:
Ignis: Adds MAG/2 to STR for physical attacks and STR/2 for magic attacks. SKL%
Sol: Recover HP equal to half the damage dealt to the enemy. SKL%
Luna: Ignores half of the enemy’s defense or resistance. SKL%
Astra: Deals 5 consecutive half damage hits. SKL/2%
Lethality: Instantly kills the enemy. SKL/4%
Pavise: Halves damage from sword, lance, axes, and beaststones. SKL%
Aegis: Halves damage from bows, tomes, and dragonstones. SKL%
Miracle: Character survives with one HP after receiving an attack that would otherwise KO them (must have more than one HP to activate). Also works on Lethality. LUK%
Vengeance: Inflicts (user’s max HP-current HP)/2 extra damage. SKL*2%
Armsthrift: Attack does not use up weapon durability. LUK*2%
Activates at low health:
Vantage: When HP drops below half, always attack 1st during enemy turn.
Male Robin only:
HP+5
Resistance+10
Aggressor: Attack+10 during the user’s turn.
Zeal: Critical+5
Counter: deals back all damage received when attacked by an adjacent enemy (does not work if the unit with counter is killed by the attack). Works even if he has no weapon equipped.
Gamble: Hit Rate-5, Critical+10
Wrath: Critical+20 when under half HP
Axefaire: STR+5 when equipped with an axe and MAG+5 if equipped with the Bolt axe.
Female Robin only:
Speed+2
Resistance+2
Relief: Recovers 20% HP at the start of the turn if no other units are within a 3 tile radius.
Lancefaire: STR+5 when equipped with a lance and MAG+5 if equipped with the Shockstick.
Galeforce: Allows the user another full action after they defeat an enemy during the user’s turn (only once per player phase).
Lucina (Robin as Mother)
Everything that Female Robin has plus
Aether: 2 attacks, 1st strike has Sol effect, 2nd strike is Luna. SKL/2%
Rightful King: boosts skill activation by 10%.
Male Robin:
Lethality=14.5%(chance of activation with brave weapon 26.9%)
Astra=24.8%
Sol=35.21%
Luna=14.79%
Ignis=6.21%
Vengeance=4.5%
Pavise+Aegis=58%
Miracle=58%
Female Robin:
Lethality=15.25% (chance of activation with brave weapon 28.17%)
Astra=25.85%
Sol=35.93%
Luna=14.01%
Ignis=5.47%
Vengeance=3.49%
Pavise+Aegis=61%
Miracle=58%
Lucina (Robin as mother):
Lethality=25.75% (chance of activation with brave weapon 44.87%)
Aether=30.81%
Astra=18.3%
Sol=18.55%
Luna=5.01%
Ignis=1.35%
Vengeance=0.5%
Pavise+Aegis=73%
Miracle=70%
Male Robin: Wyvern Lord
Female Robin: Dark Flier
Lucina (Robin as mother): Dark Flier
Male Robin (asset=skill and flaw=HP):
HP: 80+5+5=90
STR: 47+10+4+2=63
MAG: 29+10+4+2=45
SKL: 42+10+4+2=58
SPD: 38+10+2+2=52
LUK: 44+10+2+2=58
DEF: 47+10+4+2=63
RES: 29+10+12+2=53
MOV: 8+1+2=11
Female Robin (asset=skill and flaw=HP):
HP: 80+5=85
STR: 37+10+4+2=53
MAG: 41+10+4+2=57
SKL: 45+10+4+2=61
SPD: 42+10+4+2=58
LUK: 44+10+2+2=58
DEF: 33+10+4+2=49
RES: 40+10+4+2=56
MOV: 8+1+2=11
Lucina (Robin as mother):
HP: 80+5=85
STR: 39+10+4+2=55
MAG: 42+10+4+2=58
SKL: 47+10+4+2=63
SPD: 44+10+4+2=60
LUK: 46+10+2+2=60
DEF: 33+10+4+2=49
RES: 40+10+4+2=56
MOV: 8+1+2=11
Stats are calculated to include Limit Breaker, stat boosting skills, Boots and Tiki’s Tear.
Calculations:
Hit Rate=Weapon’s hit rate+[(SKL*3+LUK)/2]+weapon rank bonus+ weapon triangle effect+ skill bonuses.
Avoid=(SPD*3+LUK)/2+skill bonuses.
Critical=Weapon’s critical+(SKL/2)+skill bonuses.
Weapon triangle effect: Hit rate+15 for advantage, -15 for disadvantage. Sword>Axe>Lance>Sword.
Weapon Rank Bonus: Lance, Bow, and Tomes=hit rate+5, Axes=hit rate+10.
Skill Bonuses: one of either indoor or outdoor fighter (Hit rate and avoid+10), one of either Patience or Prescience (Hit rate and avoid+15 or 10 respectively), Quick Burn and Slow Burn combined for the 1st fifteen turns (Hit rate and avoid+15), Lucky Seven for the 1st seven turns (Hit rate and avoid+20), Tantivy if no allies are within Longbow range (Hit rate and avoid+10), the appropriate “breaker” skill (Hit rate and avoid+50), Hex to enemies in melee range (Avoid-15 to enemy, effectively Hit rate+15), Anathema to all enemies within Longbow range (Avoid and critical avoid-10 to enemy, effectively Hit rate and Critical+10), Focus when no allies within Longbow range (Critical+10), Zeal (Critical+5), Gamble (Hit rate-5, critical+10), Wrath when below half HP (Critical+20), Hit rate+20, Avoid+10.
The following values don’t account for “breaker” skills, Hex, Wrath and use the weaker of the two skills Patience and Prescience. Weapon hit rate, critical rate, weapon triangle effect and weapon rank bonus is ignored as well. Base means discounting skills and going off pure stats.
Male Robin:
Base hit rate=116
With skills=206(Turns 1-7), 186(Turns 8-15), 171(Turn 16+)
Base Avoid=107
With skills= 182(Turns 1-7), 162(Turns 8-15), 147(Turn 16+)
Base Critical=29
With skills=64
Female Robin:
Base hit rate=120
With skills=215(Turns 1-7), 195(Turns 8-15), 180(Turn 16+)
Base Avoid=116
With skills=191(Turns 1-7), 171(Turns 8-15), 156(Turn 16+)
Base Critical=30
With skills=50
Lucina (Robin as mother):
Base hit rate=124
With skills=219(Turns 1-7), 199(Turns 8-15), 184(Turn 16+)
Base Avoid=120
With skills= 195(Turns 1-7), 175(Turns 8-15), 160(Turn 16+)
Base Critical=31
With skills=51
Now I know why the game only lets you use five skills at a time.
As you can see the Robins and Lucina are at their peak at the very beginning of the battle thanks to their skills.
I put in the formulas to show my work and to impress @
Dryn.
@
Kirby Dragons
@
Dryn For Ike's skills should I go with what I believe is the stronger version of a skill from FE9 and FE10 due to the fact that some of them were nerfed going from FE9 to FE10 (particularly Resolve and Vantage)? I will put up a skill analysis for Ike when I get an answer.
In regards to Pokemon Pikachu can OHKO Jigglypuff with Volt Tackle if he is holding the Light Ball so I updated my chart.
Apparently Genius Wario can spot invisible objects
http://www.mariowiki.com/Genius_Wario. Wario can also benefit from being hit by certain attacks
http://www.mariowiki.com/Bouncy_Wario,
http://www.mariowiki.com/Flaming_Wario,
http://www.mariowiki.com/Flat_Wario, and
http://www.mariowiki.com/Frozen_Wario.
I have compiled a list of Mario power-ups, am I missing any?
Standard:
Super Mushroom
Projectile based:
Fire Flower
Hammer Suit
Super Flower
Ice Flower
Boomerang Flower
Gold Flower
Flight based:
Super Leaf/P Wing
Tanooki Suit (includes statue ability)
Cape Feather
Power Balloon
Carrot (Bunny)
Wing Cap
Bee Mushroom
Boo Mushroom
Red Star
Propeller Mushroom
Super Acorn/P-Acorn
Swimming based:
Frog Suit
Blue Shell
Penguin Suit (Ice balls included)
Invincibility based:
Super Star
Vanish Cap
Metal Cap
Mega Mushroom
Rainbow Star
Copy based:
Copy Flower
Double Cherries
Other:
Mini Mushroom
Life Mushroom
Spring Mushroom
Cloud Flower (can create 3 clouds only)
Rock Mario (rolls around in a boulder)
Statue Leaf
Super Bell
Lucky Bell (has statue form)
@
Dryn Do you have any specifics on the two Kong guns and the Orange Grenades?