Pretty simple question; there are some stellar game mods out there that always make an enjoyable game, be it through wacky role shenanigans, great flavor, eminent balance, new mechanics, or some gorgeous combination of the above. The kind of mod where you recklessly ignore aside your schedule to join a game -- or at the very least try to pencil in time for it, haha. I guess you can add adventure games to this for the sake of letting the conversation live longer/have more to talk about.
There are a few people like that for me.
First and most obviously: Tom. Tom is one of The Ancients around here, and is almost always playing or modding or designing a game, unlike some of us Ancients who lazily pop out of a cave from excessive hibernation once in a while. I would bet about half of my Decisive Gaming has been under the umbrella of a Tom game, and I've never once regretted it. Samuel L. Jackson Mafia had hilarious flavor, the kind of borderline bastard modding mechanics/roles you have to laugh at when all's said and done, and a minimized margin of error. Batmafia had some pretty epic roles, and I played a
. Except I was lynched D1, ha ha. His Yoshi's Island game had really amazing mechanics, as the setup was such that people received their role (including possible power role) before their alignment. The possibility of a mafia consisting of a Mafia Watcher and a Mafia Tracker, for example, is just hilarious and also oddly compelling. Scrubs Mafia had a standard-ish setup but the flavor and whatnot mixed together so well that i had a hell of a time anyway.
If I hear about a Tom game coming up, I'll always try to make some time for it, and lament when I can't. Tom also invented a DGame in "The Mole" that defied categorization, as a kind of online game show combined with "scumhunting" put through the meat grinder of various challenges and elimination methods. This was fabulous fun, and I wasn't the only one saddened when it was cancelled. Lastly, Tom's X-Men: Evolution game was poised to be the best adventure game -- and possibly decisive game -- ever, though it's understandable that starting out so huge was too much for him. Just the same, Tom seemed to put inordinate amounts of effort into the "betas" to make sure each individual player had their character's world and spirit reflected in his moderation style, which was smooth, efficient, compelling and fair. I have very fond memories to this day of playing as Cable and taking on a huge squad of Sentinels, managing to use tactical skill to kill every one of them without losing a single one of my men. Things only got more hectic and compelling from there. I also watched over his Deadpool beta, where Tom played the role of both the objective moderator and the "Yellow Boxes" Deadpool is so obsessed with, and he and Eor played off of each other hilariously, managing to improvise mania and humor that I found much funnier than anything in the comics.
Kirby King is another one I'll generally make time for. I played his first game, SWF-Mafia, in the BRoom, which used a the now-infamous "rep system", where players could be +/- repped every day, and it would take a certain amount of rep to lynch someone, not just votes. The game was diabolical in its design in all the best ways. I didn't play Paranoiafia, but I regretted it, for the sentence preceding this one surely applied. Unintended Consequences was like some kind of singularity of organized madness, and a constant supply of both good scumhunting fun and truly, bafflingly hilarious mechanics. I won't say anything about a game that totally doesn't exist, but that's shaping up to be a real good time as well. One thing that tethers KiKi's games together so well for me is the dry sense of humor that always seems to pervade them; it makes even a mislynch or a nightkill you prayed against amusing.
Mediocre is another good one. I only played one of his mafia games, but he seems to have an enviable skill for marrying flavor with good game design in a truly intuitive manner. I noticed this in his BRoom game, as well. Medi is good at coming up with new roles that make sense, balance, and yet are both interesting and original. If he ever comes out of his mafia cave again to run something, I'll surely be roundhouse kicking my commitments out of the way. Also, although Medi's adventure games up to now have all stagnated, I've had enough playtime to dub him the best AGame mod currently in the DGames community. I can't think of a single action resolution in countless hours of playtime that seemed unfair to me, nor have things ever dragged or become dull. He maintains atmosphere, fairness, and compelling ways to drive people toward a conclusion without railroading.
I think there are more people I want to acknowledge but that took way longer than I thought it would to type up! Gotta get goin'.
There are a few people like that for me.
First and most obviously: Tom. Tom is one of The Ancients around here, and is almost always playing or modding or designing a game, unlike some of us Ancients who lazily pop out of a cave from excessive hibernation once in a while. I would bet about half of my Decisive Gaming has been under the umbrella of a Tom game, and I've never once regretted it. Samuel L. Jackson Mafia had hilarious flavor, the kind of borderline bastard modding mechanics/roles you have to laugh at when all's said and done, and a minimized margin of error. Batmafia had some pretty epic roles, and I played a
jester that would revive all dead players if lynched
If I hear about a Tom game coming up, I'll always try to make some time for it, and lament when I can't. Tom also invented a DGame in "The Mole" that defied categorization, as a kind of online game show combined with "scumhunting" put through the meat grinder of various challenges and elimination methods. This was fabulous fun, and I wasn't the only one saddened when it was cancelled. Lastly, Tom's X-Men: Evolution game was poised to be the best adventure game -- and possibly decisive game -- ever, though it's understandable that starting out so huge was too much for him. Just the same, Tom seemed to put inordinate amounts of effort into the "betas" to make sure each individual player had their character's world and spirit reflected in his moderation style, which was smooth, efficient, compelling and fair. I have very fond memories to this day of playing as Cable and taking on a huge squad of Sentinels, managing to use tactical skill to kill every one of them without losing a single one of my men. Things only got more hectic and compelling from there. I also watched over his Deadpool beta, where Tom played the role of both the objective moderator and the "Yellow Boxes" Deadpool is so obsessed with, and he and Eor played off of each other hilariously, managing to improvise mania and humor that I found much funnier than anything in the comics.
Kirby King is another one I'll generally make time for. I played his first game, SWF-Mafia, in the BRoom, which used a the now-infamous "rep system", where players could be +/- repped every day, and it would take a certain amount of rep to lynch someone, not just votes. The game was diabolical in its design in all the best ways. I didn't play Paranoiafia, but I regretted it, for the sentence preceding this one surely applied. Unintended Consequences was like some kind of singularity of organized madness, and a constant supply of both good scumhunting fun and truly, bafflingly hilarious mechanics. I won't say anything about a game that totally doesn't exist, but that's shaping up to be a real good time as well. One thing that tethers KiKi's games together so well for me is the dry sense of humor that always seems to pervade them; it makes even a mislynch or a nightkill you prayed against amusing.
Mediocre is another good one. I only played one of his mafia games, but he seems to have an enviable skill for marrying flavor with good game design in a truly intuitive manner. I noticed this in his BRoom game, as well. Medi is good at coming up with new roles that make sense, balance, and yet are both interesting and original. If he ever comes out of his mafia cave again to run something, I'll surely be roundhouse kicking my commitments out of the way. Also, although Medi's adventure games up to now have all stagnated, I've had enough playtime to dub him the best AGame mod currently in the DGames community. I can't think of a single action resolution in countless hours of playtime that seemed unfair to me, nor have things ever dragged or become dull. He maintains atmosphere, fairness, and compelling ways to drive people toward a conclusion without railroading.
I think there are more people I want to acknowledge but that took way longer than I thought it would to type up! Gotta get goin'.