Black Waltz
Smash Champion
- Joined
- Jan 27, 2007
- Messages
- 2,243
no, IC is definitely Roy's second counter. luigi is about even with him
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Luigi is definitely not even with him. I may be missing something, can someone please post the advantages IC have against Roy.no, IC is definitely Roy's second counter. luigi is about even with him
Only if your opponent doesnt crouch cancel -> shield everytime you tap them with the first hit ;_;Dancing blade combo is really really really good.
Falco is not roy worst match-up. Sheik for so many reason's .I still think Falco is Roy's worst match-up. the Lasers cut through everything Roy could possibly do.
Falco's annoying but do to his Fast falling-ness he's easy to combo.I still think Falco is Roy's worst match-up. the Lasers cut through everything Roy could possibly do.
Well for one thing, they can easily CG Roy to death. ICs also have faster horizontal movement, and their shield game kinda wrecks Roy.
1) so what if Roy has longer range? he has longer range then most characters in SSBM.I disagree. Roy's sweetspot range is not his true range, so really a luigi has to get close to you to attack, whereas you (the roy) can attack from a longer range to get a weak hit, and then attack again.
Luigi can attack from two places, and only one of them is a quick approach. If he attacks from the ground, he's fast. In that case, downtilt. If he jumps from a wavedash, you can fair or forwardsmash. Fair's less risky, and forwardsmash is ... you know.
Luigi's descent game is based on his nair covering him, which doesn't work on Roy. Roy can aerial neutral b, he can uair, he can move to the side for a fair, he can even friggin' counter!
Luigi doesn't get comboed easily, except that roy's moves have exceptionally low knockback, and Luigi's really floaty.
As far as edgeguarding goes, if you can't edgeguard a luigi, then you need to work on your overall game some more.
All of these advantages should make the match overwhelmingly... even. lol.
You guys would disagree with me about it being in Luigi's favor, but do you dare disagree with Sethlon?Its in luigis favor.
The only thing roy possibly has on luigi is his dtilt, but since luigis floaty as hell its hard to combo him without eating his devastating aerials, and luigis wavedashing and dsmashes make it hard to get dtilts in.
Roy's grab game is pretty much useless, luigi can jump out of a dthrow to fsmash.
Killing luigi is a pain...because of his mobility you won't be hitting him with many fsmashes, and roy lacks a move than can gimp luigi early.
If you get dsmashed, or uptilted, or downthrown, or nair'd, it sets up pretty perfectly for luigi's f/dair, which can kill quite early, especially with roy's gimp recovery.
You can't afford to trade hits even in a 2-1 ratio because all his attacks do twice your damage and he can kill you earlier, so you have to play keep away and rack up damage and hope he doesn't hit you at all. Which is made quite difficult by his super long wavedash and good aerial priority.
Haha Velox just got pwned lol.Hmmm, I see.
Being chaingrabbable is a huge factor. As an IC main, I can say when I was learning them I was surprised at how many characters they couldn't chain throw, and how many could DI out at low and high percentages. Granted, if wobbling is legal you can get a stock off anyone, but wobbling can't be set up until around 30%, and a lot of the time Nana isn't set up correctly to wobble.I've never played ICs with my Roy, but i wonder, I wouldn't call them a major counter though, but i'm not sure. seems like DED's and f-smashes would fux them up. IC's can get a stock off a grab on any character, so saying he's chaingrabbable isn't really a factor. but you do have to get into the air to fight IC's effectively, and roy's not so good at that. i dunno.