This is an excerpt from an advanced tactical guide for King Dedede (beleive it or not). Pretty suprising, but I do appreciate what is said.
==CAPTAIN FALCON==
Difficulty: Moderate-to-Hard
Captain Falcon hangs tough. With a **** strong air game and tons of moves that
are potent on the ground and have good range, Captain Falcon is a good example
of an enemy whom, even with no projectiles, can put up a **** hard fight. He
does have a rather long cooldown lag on his attacks, and that is your main edge
against him. As per tradition, Waddle Dee Toss from afar, and use quicker
attacks to rack up damage, before sending him out with Smash, Jet Hammer, or
a Throw. One thing to note is that Captain Falcon isn't really Gimpable due
to Falcon Dive being a throw, so it's better to let him recover, then take him
down unless you're **** sure you can Edgehog him (which is risky). He's quicker
than Ganondorf, which is exactly what makes him a lot more dangerous.