Apologies for the
slight necro, but I figured I'd help a brother out.
1) Does Ryu play similarly to his Smash appearance in SF2? Does he have the same moves and same button imputs?
2) Does Ryu have a high APM gameplay and relies on heavy button executions just like
?
3) Can Ryu be played the same way as Mario? I tried to play the same way, but I don't know if it works...?
Thanks for answering these questions. I appreciate it. XD SHORYUKEN BOYS!
I used to play Super Street Fighter II Turbo
somewhat frequently, so I'm not the most qualified person to answer, but I'll do my best:
1.) Yes and no. Street Fighter heavily discourages jumping (no air dodges or multiple aerials), and the Focus Attack is only a part of his moveset in SFIV. If you intend to learn Street Fighter, I'd recommend II and V--IV is pretty technical, and I'd argue that Focus Attacks teach beginners bad habits. Practicing FADC just for Smash isn't the worst idea ever, though.
On the other hand, Ryu's moveset has been locked in since SFII. To change the hadouken/shoryuken/tatsumaki inputs by this point would be heresy, so you won't need to relearn him from the ground up. That's kind of Ryu's gimmick--consistency.
Ultimately, he's only similar to his SFII self in broad strokes. His moves are the same, but Smash Bros. causes them to be used very differently (if you like hopping a lot, try King of Fighters, it's great for air play).
2.) No. Ryu is flexible, moderate, and methodical. He's not remotely in Fox territory in terms of execution--once you're comfortable with the true inputs you'll find that he can switch between offense and defense without lots of APM. I'm of the understanding that beginners find the DP motion difficult, but trust me when I say that after you're used to it you wouldn't have it any other way (and the input shortcuts help a lot).
This is more true in the actual Street Fighter series--I find the pressure-sensitive attack strengths in Smash Bros. unintuitive, but you may find that style easier to learn. Experiment.
3.) Ehhhhhh. Mario is based on
him, so it's more a matter of how they integrate into the Smash Bros. style. Mario was made for it, Ryu participates in it. Mario, being "Smashier", is more likely to close distance and combo you from throws. Ryu's throw game is weaker here, and his style is transplanted SF--control the opponent's movement with hadouken, and fish for hits from his normals into ground combos. Mario has a simpler moveset--Ryu has tons of buttons--and he's pretty small. His fireballs don't control space conventionally with all their bouncing, and since their range is short I would argue that Mario takes advantage of stages and closes distance more regularly than Ryu does. Ryu's gameplan is broader, and his traditional style doesn't translate perfectly from SF to Smash Bros., so it'll take more time to adapt to something workable with him.
TL;DR pick Mario if you like to throw and go in, use Ryu for more traditional zoning and deadlier combos when they land.
Hope some of this helps. It's always exciting to see Street Fighter and Smash Bros. players cross the streams.