Frank Curtis
Smash Cadet
: I like to pick characters that are easy to learn, but hard to master. Street Fighter has Ryu, KOF has Kyo, Virtua Fighter has Akira, and Project M has the Italian plumber himself, Mario. He is so versatile in every aspect and I think that compliments my playstyle in most fighting games. I also started out with Mario when I started to play Melee the first couple of times, but I dropped him for no apparent reason after a while, but since Project M 3.0 came out he's been my go to guy for kicking ass and taking names.
: When I pick Roy, I always pick his gold color scheme because my very first friend in my local state college always picks Roy when playing Smash at our gaming club and he likes Golden Sun, so I use Roy as a tribute to him. He was one of my first opponents when I started playing Smash and eventually I just started playing as Roy in Melee to see why he loved to pick him in the first place. I liked Roy because his Down Tilt could juggle opponents along with his Up Smash and he had so much potential, but Nintendo was just so lazy with his moveset in Melee. I think the PMBR has done a fantastic job at making each character feel so different in Project M and Roy is no exception to this rule. Simply put, he has a lot of unique things about him that make comparisons of him and Marth a study in contrasts.
: These two are just so fun to mess around with when playing against 3 other players and their Final Smashes make for hilarious moments in multiplayer.
: When I pick Roy, I always pick his gold color scheme because my very first friend in my local state college always picks Roy when playing Smash at our gaming club and he likes Golden Sun, so I use Roy as a tribute to him. He was one of my first opponents when I started playing Smash and eventually I just started playing as Roy in Melee to see why he loved to pick him in the first place. I liked Roy because his Down Tilt could juggle opponents along with his Up Smash and he had so much potential, but Nintendo was just so lazy with his moveset in Melee. I think the PMBR has done a fantastic job at making each character feel so different in Project M and Roy is no exception to this rule. Simply put, he has a lot of unique things about him that make comparisons of him and Marth a study in contrasts.
: These two are just so fun to mess around with when playing against 3 other players and their Final Smashes make for hilarious moments in multiplayer.
Last edited: