Hyprodimus Prime
Smash Cadet
- Joined
- Mar 23, 2008
- Messages
- 63
I know we have a huge thread on the brawl tiers but Id like to see where the Lucario mainers place themselves.
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G&W users love their key...Lucario feels like upper mid tier to me. I can do really well against some characters (Marth, Ike, sometimes Pit), but I consistently lose to others (G&W, ZSS, Lucas--Does anyone have tips for beating these three?).
For characters that can absorb/reflect your Aura Sphere, never fire it from far away. Always do it right in their face so that can't do anything about it. It's quick and has little recovery, enabling you to do something else. Game & Watch is a little different, because of how Bucket works. You can fire it from far away as long as you're not predictable about it, and if he catches two, stop using it from far away and only blast him with fully charged ones up close. Also, like browny said, they love their key. Double Team it or shield grab it immedaitely upon hit. Also, I think usmash out-prioritizes it. Never spotdodge it. Only Roll or one of the other things we've told you.Lucario feels like upper mid tier to me. I can do really well against some characters (Marth, Ike, sometimes Pit), but I consistently lose to others (G&W, ZSS, Lucas--Does anyone have tips for beating these three?).
Are you ignoring the fact that Lucario can chain throw all heavy to mid-heavy and fast-falling characters to 80% and up after landing a single jab at the start of a match?TomH Sonic lacks so much priority that basically anything gets through his attacks short of someone attacking the bottom of his dair and even then not much priority
and on topic i would say that because of his metagame potential mid tier but because of the sheer advantages other characters have (DDDs chaingrap/infinite, TLink's bair and projectiles, and Wolf in general) he won't end up that high. And plus people play the flashy, quick characters
I generally avoid tier discussion, but I have to say something about this:and on topic i would say that because of his metagame potential mid tier but because of the sheer advantages other characters have (DDDs chaingrap/infinite, TLink's bair and projectiles, and Wolf in general) he won't end up that high. And plus people play the flashy, quick characters
Actually DDDs chain works on most characters who aren't too small, even Lucario. And DDD is also floaty enough to get out of Lucario's chain grab early, at like 30%...I generally avoid tier discussion, but I have to say something about this:
You're naming things about those characters that make them special and saying that it's an advantage to the point that it makes them better than every other character. I must say that this is ignorant.
Deeds' chaingrabs only work on a few characters from what I hear and also requires precision. Toon Link's bair... why? Because it combos? Tch. Almost everything Lucario does combos, and he has projectiles, as well. Granted, not THREE, but he still has them. Saying "Wolf in general" is a silly statement. Wolf is a character, just like anyone else, and once you get a feel for their moves, that's when you understand your opponent, which enables victory. I personally have no trouble against Wolf players, no matter who I happen to be using. Of course this must mean i'm playing horrible Wolves, right? Tch.
Lucario is fantastic. Disjointed hitboxes, combos, throws that can lead to combos, great projectile, increased knockback dealt the more damage he takes, RIDICULOUS mind games and the ability to change playstyles immediately, causing the opponent to be constantly on their toes. Can camp, has a fast roll, superior range, has a counter that kills reliably... oh. Don't forget an all-range KO through Aura Sphere.
He's definitely mid tier at the VERY LEAST. My personal conjecture is High or Top.
frankly i have no problem with double-team unless the opponent doesn't actually hit me (in which i have to stand the terribly slow cooldown), hardly ever the opponent manages to hit me before the counter actually falls in. you just need to learn to anticipate the attack, which isn't all THAT hard to do actually. practice makes perfect.If his upB could attack you, and if his double team were faster, he'd no doubt be high-top tier. But because of these things, coupled with his ranged but slow smashes...i'd have to say the highest mid tier/scratching on the bottom of high tier
DOINK!! XDSheiks UpB does do damage. >,>
His up B not doing damage...if you NEED to get onto the ledge, you can usually fire off an aura sphere, then grab it as soon as they move to dodge it. (If you have a fully charged aura sphere, you can get an awesome KO this way!).The only problems I really have with lucario atm are:
1) that his uB does no damage (although in most situations you are able to curve it around the stage or recover via wall cling.
2) He has some trouble KOing at low %'s (and by KOing I mean just 1shotting the person off the edge((he has no problem edge guarding and forcing them off at low%s)))
With all that aside, I still think that he is going to be high-mid at the very least and probably secure a safe spot in High tier mainly due to his range, combo ability and the fact that he is a potential powerhouse; especially against characters that lack killing moves (My friend who plays metaknight would consent to that).
It's when you're below the edge and person guarding it that matters mostly =SHis up B not doing damage...if you NEED to get onto the ledge, you can usually fire off an aura sphere, then grab it as soon as they move to dodge it.
There's a recent thread about wall clinging when people were doing this, and it looked like most stages you could either wall jump or cling and then jump to get up and around someone trying to edgehog you. If they're just guarding from up top, extreme speed sweetspots so they won't have much luck hitting you anyway.It's when you're below the edge and person guarding it that matters mostly =S