-Blue-
Smash Journeyman
just reading this im gonna say, yes, tiers exist but what does that have to do with a brawlers natural ability. and to answer the rest of the questions, sonic can be boring for most brawlers who try to main him why? bc he doesn't really have what others call good match-ups. but how wrong all that may be. sonic is very fast with little to no lag in his attacks and very hard to pick up on if noticed. i've noticed many sonic mainers try to be offensive with sonic and use his speed to overwhelm their opp. that will almost never work.
Sonic is a very light character why risk taking unwanted damage trying to kill first or even gimp. now have anyone thought to say hmm, what if i played sonic in a defensive way. you all might be thinking well his moves are very simple and straight forward. well why not stay close and avoid until spotting an oppening then exploit it fully then retreat and start over. this will leave most of you strategies hidden and keep a sonic unpredictable. by now, a spindash has become VERY predictable in the world of smash and how it can combo, why because you only have 2 to 3 options. dont worry about tiers and where sonic stand bc with all sonic mainers we progress in reading moves far more and effectively than any other character mainer. we have fast reflexes. why use it in a way that you can think sonic could overpower anyother character. sonic stands at a point that it really depends on the brawler controlling him. we must learn to readapt to diff characters every match.
if there is one thing to know about sonic that would be try to conserve as much % as possible and dont rush in thinking speed will overrun things. you will be punished for it. be wise and stop trying to use his speed to overwhelm opp. but use his speed to think 3 steps ahead of your opp. be defensive in speed to avoid and then punish those who try to attack. with sonic one other tip would be to try and play on every other characters lag and speed disability. not to outdo them but to make it known that a rush in sonic that attacks wildly hoping to make a hit wont work bc of low priorty but a sonic that becomes a threat bc one mistake on lag or a missed attack could cause much % damage or a possible kill.
Sonic is a very light character why risk taking unwanted damage trying to kill first or even gimp. now have anyone thought to say hmm, what if i played sonic in a defensive way. you all might be thinking well his moves are very simple and straight forward. well why not stay close and avoid until spotting an oppening then exploit it fully then retreat and start over. this will leave most of you strategies hidden and keep a sonic unpredictable. by now, a spindash has become VERY predictable in the world of smash and how it can combo, why because you only have 2 to 3 options. dont worry about tiers and where sonic stand bc with all sonic mainers we progress in reading moves far more and effectively than any other character mainer. we have fast reflexes. why use it in a way that you can think sonic could overpower anyother character. sonic stands at a point that it really depends on the brawler controlling him. we must learn to readapt to diff characters every match.
if there is one thing to know about sonic that would be try to conserve as much % as possible and dont rush in thinking speed will overrun things. you will be punished for it. be wise and stop trying to use his speed to overwhelm opp. but use his speed to think 3 steps ahead of your opp. be defensive in speed to avoid and then punish those who try to attack. with sonic one other tip would be to try and play on every other characters lag and speed disability. not to outdo them but to make it known that a rush in sonic that attacks wildly hoping to make a hit wont work bc of low priorty but a sonic that becomes a threat bc one mistake on lag or a missed attack could cause much % damage or a possible kill.